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Amiga Phoenix Project - Projeto Amiga Fênix - WB3D

Clique aqui para a versão em português.

If possible the user interface will be called WB3D (comes from Workbench 3D).
As any other programa needing to access the Graphics/Video Subsystem, WB3D will deliver 3D objects ou 2D layers to the susbsystem, who then will renders it and put the final image on one of the video "buffers".
The 3D objects will be tipically the minimizing cube, the icons and the interface general background.
The 2D layers will be the open windows wich could be at different depths, one of this, on the first plane (zero depth), will be the WB3D frame where are the system menus as it happens in actual Wb.
The focused window will be at depth one. When a focus change occurs a depth change will also happens to the layer or window.


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