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  OK, the monster_opsrey is a very complex beast which i wouldnt recommend for a beginner. Anyway, lets start very simply. Load up worldcraft, and make a LARGE floor surrounded by a nice bright sky box, stick a light environment entity in their too. Now, here are the entities which are needed, explained one by one:
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1) info_player_start - Needs no explanation.
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2) monster_osprey OR monster_blckop_osprey - It doesnt matter where it starts as it will automatically start at the first path_cornor
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3) monster_human_grunt OR monster_human_assassain - Your map NEEDS to have some human grunts in the vicintiy of where the Osprey circles, as the chopper will record how many soldiers there are in the area and replace any that die. Give them some info_nodes so they can chase your ass.
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4) path_corner - right, here we go. The osprey need to have in its TARGET field the name of the first cornor, os1, for example. os1 would have a target of os2, the next corner, and os3 would have a target of os4, and so on. Just MAKE SURE the last path_corner targets the first one (os1), to make a loop. Now, lets break this down abit.
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SPEEDS.
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OK, as a rule, most of the path corners MUST have a speed of 300 or higher, these are the corners that the Osprey always goes around in.
However, make some corners have a speed of 200, these and 0, these are the places where the osprey will stop to lower troops. Experimentation is the key.
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ANGLE.
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Now, this is the tough bit, which i really cant help you with. Unlike the Apache, the Osprey has no flight code, and will just slide between the path_corners in a highly unrealistic fashion. You must set the pitch, yaw, role number sot great a proper looking ride. To decide when the Osprey moves its nose up and down, or when it banks. This is the hardest bit of this otherwise easy tutorial, which youll have to work out yourself. EXPERIMENT!
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Richard Hamer.