
Kinematics
Velocity and Acceleration
Motion
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Change in position of object in relation to things that are considered stationary
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Nothing is truly stationary
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All motion is relative: must be related to other objects called your frame of reference
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Usually earth is considered stationary
Distance and Displacement
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Distance: scalar quantity, how far object moves without respect to direction
- Displacement: a vector quantity, change of
position in a particular direction; how far
and in what direction object is from original
position
- Both use symbol
d (sometimes
s), and unit of meter
Speed
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The time rate of motion; the rate of change of position; a scalar
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Units of distance / time; m/s usually but can be miles/hr, km/hr; symbol is
v
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Average speed = total distance / elapsed time
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Instantaneous speed: rate of change of postion at any instant
Velocity
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Speed in a particular direction, a vector; unit same as speed; symbol
v
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Must include a direction, using angle from known reference points, compass headings, or sometimes just left, right, back, etc.
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Can be negative (going backwards)
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Average velocity = total displacement / elapsed time
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Instantaneous velocity: instantaneous speed with current direction
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Constant velocity means no change of speed or direction
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Often we are interested in only the speed (we may know the direction) so the terms are often used interchangeably
Graphing Motion
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On displacement vs. time graph, slope at any value of
t gives instantaneous
v
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If
d vs
t graph is linear, slope and
v are constant
- If graph is curved, slope and
v are found by drawing tangent line to curve and finding its slope
Acceleration
-
Time rate of change of velocity; a vector; symbol
a and units of m/s/s usually shortened to m/s2
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Acceleration can be negative (deceleration)
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Average acceleration = change in velocity / elapsed time for the change
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Galileo first to understand acceleration
Graphs with Acceleration
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On
v vs
t graph, acceleration is slope
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If graph is linear, acceleration is constant
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If graph is curved, instantaneous acceleration is found using slope of tangent line at any point
1st Constant Acceleration Equation
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If acceleration is constant, instantaneous acceleration always equals avg acceleration
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Use definitions of avg velocity and accel to calculate final velocity or distance
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since a = (vf - vi)/t , then
vf = vi + at
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If
vi = 0 , then
vf = at
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Use when distance not given or asked for
2nd Constant Acceleration Equation
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vavg = (vf + vi)/2 ; but also vavg = d/t ; so (vf + vi)/2 =
d/t
- Now using our first equation for vf we can get (vi + vi + at)/2 =
d/t
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Solving for
d:
d = vit + ½at2
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If vi = 0,
d = ½at2
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Use when final speed not given or asked for
3rd Constant Acceleration Equation
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Solve 1st equation for
t and substitute into 2nd equation, expand squared quantity and combine terms.
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Get 2 ad = vf 2- vi2; solve for
vf 2
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vf2= vi2 +
2ad
- If vi = 0,
vf2= 2ad
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Use when time is not given or asked for
Free Fall
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Common situation for constant acceleration is free fall
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Force of gravity causes falling bodies to accelerate
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Force varies slightly from place to place but average acceleration is 9.80 m/s2
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Use symbol
g to designate accel due to gravity
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Can use all constant acceleration equations for free fall.
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Usually are written with symbol
g in place of
a in equations
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Since motion is vertical, up and down, being in opposite directions, must have opposite signs
| Constant Acceleration Equations |
Free Fall Equations |
| With Initial Velocity |
Without Initial Velocity |
With Initial Velocity |
Without Initial Velocity |
| vf= vi+ at |
vf= at |
vf= vi+ gt |
vf= gt |
| d = vit + ½ at2 |
d = ½ at2 |
d = vit + ½ gt2 |
d = ½ gt2 |
| vf2= vi2 + 2ad |
vf2= 2ad |
vf2= vi2 + 2gd |
vf2= 2gd |