Game Log
Okay, for the first bit
here I will have to pull everything out of memory as well as paraphrase. I have
NO notes of what went on at this time but background of any sort would be
helpful in order to understand what comes after. I record time from day to day,
week to week, as it helps with paying of wages and is great from a chronological
point of view. Without further ado...
Week one Day one to Week two Day three
To start we get our
cast of characters together as a group. Here we have Marakin, Rose, Jeffery,
Kalawac and Ashley. This was not really the first characters as two players
exchanged theirs for new ones after they became better acquainted with third
edition and its workings. This is not a problem as they kept the same class but
just changed skills, feats, names and bloods.
These five come
together as most groups say they do, as friends growing up. With that out of
the way they decided to join the enforcers as a unit, a method by which they
are graded as a whole. The three main tests given are for endurance while
running, hand-to-hand combat ability and sharp-shooting. Only Jeffery and Rose
do well here, Jeffery for his superior physical qualities and Rose for her
liberal use of True Strike in sharp-shooting. The members of the group
are each issued a rank based on performance for wage purposes, a uniform,
tazer, hand-cannon and locker. They are then given the rest of the day off to
get ready and are told to report in tomorrow for their first day of work.
The first day begins
with the group being assigned a supervisor, Karnov, who will help them along
and grade them on their performance. Karnov is unimpressed with his new
trainees because at the time most of them were female , not a thing he fines
easy to tolerate. After initial impressions the group sets out into the downs
on patrol, not long after which they get their first try at real combat third
edition style. A pack of glings (think of them as humanoid mosquitoes
three-feet tall, weak pests) has descended nearby and they are within range to
render aid. So off they run, arriving in short order to what looks like an empty
section of town. The area is not as quiet as it is empty and the group knows
there is trouble afoot. They split up and start searching houses for the
attackers. They first find broken furniture, smashed windows, bloodied walls
and mauled bodies. By following their ears they find the glings stalking though
the houses or clawing though closed doors to get at those behind them. Using
the combat skills their classes allow the group exterminates the pests and
continue along their patrol for the rest of their shift. After returning to
headquarters they reflect on the events of their first day of work and make use
of the facilities provided (exercise room, showers, snack area, etc.). Each
then goes home and prepares for the next day of their new job.
The second day of work
is quiet, and they see no action. This is not such a bad thing, quiet is good
and safe. The only item of interest is the bonus they got for cleaning the
glings out the day before. The next day is a bit more interesting.
Today they get their
first assignment and Krystal hires on as their medic, seeing as they were hurt
the last time they saw action. Krystal and Karnov seem to know each other but
don’t say much about it, the group
seems oblivious to this and don’t ask questions.
The assignment is to bring in a noble named O’ Laura Kashoka alive for a bonus. They set out with a sketch of their
target and little more, not even a mention of any crime. They hit the streets
using their skills to gather information, eventually learning that she “can
help you solve problems if you got em”, “she likes to dance, slowly but lively”
and that she wears a large top-hat that tends to set her apart. They try for a
few days to find her and eventually do, in a club called the Drinking Fountain.
They try to arrest her but she ducks into the doe’s washroom, followed shortly by one of the parties females. A search of
the facilities turns up the fact O’ Laura is not there
and has somehow escaped, in spite of the fact there are no other doors or
windows within the room. So our group leaves, empty handed, to face their less
than impressed supervisor.
The next few days are
again spent in order to find O’ Laura again or
anyone who may be connected with her. They do eventually find her again
attending a meeting with two of her associates, discussing some business during
which O’ Laura is slipped a backpack.
The group waits until the three of them are on the dance floor before trying to
make the arrest. During the ensuing BATTLE, the two associates are caught and O’ Laura is forced to retreat to the doe’s bathroom again. The group is ready for this little
trick and have members stationed outside on all walls of the club ready for her
to try and escape. Escape she does try, by passing physically though the wall
in one of the stalls. As she emerges from the wall it can be seen she is coated
in a wispy “goop”. The fighter of the party, Ashley’s first incarnation, makes the first attack even
before O’ Laura has fully emerged from
the wall, so much for fair play. Moments after O’ Laura emerges she vomits an impossibly large amount of this goop for
her size, which then starts to rise up and take form. The group then engages O’ Laura and an entity composed of ectoplasm. The entity
proves to be simple to beat but O’ Laura is much more
difficult. O’ Laura retreats again by
moving up onto the roof of the club and tossing down a crystal which detonates
with concussive force. This drops two already wounded characters leaving the
rest to try to follow O’ Laura to the roof.
It is here that two of the three players are dropped before Ashley’s predecessor is pinned and asked to submit. Ashley’s predecessor agrees and O’ Laura gets up and limps away, leaving the group very
badly beaten. The group did manage to capture the two associates and the backpack
which was full of funds and ledgers. Both the backpack and prisoners are turned
over to headquarters; the evidence is stored and the prisoners “interviewed”
until they expire.
The next few days are
rather devoid of progress as the group tries to find others who are connected
to O’ Laura by looking at the work
places of yesterdays prisoners. They go from house to house of individuals who
have not been into work recently and speaking with members of some companies.
None of this really amounts to much, they find O’ Laura by herself in a dance club again some days later attempting to
cheer herself up. The group confronts her and this time they decide to talk and
get her side of the story as it seems O’ Laura is looking
rather depressed and not really ready for a fight. They learn that O’ Laura was trying to rout out corruption within her
parents businesses but that it has cost her the lives of two friends who tried
to aid her, ones she was unable to save. She willingly accompanies them back to
headquarters where they turn her in, later getting a bonus for their work of
200 wafers each. The rest of the day they get off which they use to go look for
a place that some of them can live in together in order to cut down on costs.
They have a choice between three places: 1,200 sq. ft., 900 sq. ft., and 400
sq. ft. They take a large one and end up renting it, slowly paying the 1,600
wafers asked for it by its current owner. Here is what they ended up with:
3 wafers in food each per week, 3 wafers per month for utilities and 50
wafers per month minimum for rent half of which goes to pay for the dwelling.
Rose, Jeffery, Ashley and Krystal move in together. Before they make the first
payment, Krystal comes up from the basement, which is unfinished and full of
soil, with a mushroom on a clump of dirt. She holds it up and says "looky
what I found". Jeffery's predecessor examines it and with a hear noise
check hears "there is no escape, there is no escape, there is no escape
for you". This may be an odd mushroom, but does not seem to be illegal, so
they complete their deal.
Okay, around here at Week 2 Day 4 I have better game notes and should be
able to be a bit more concise from this point on.
Week Two Day Four-Six
The rest of this week
consists of city patrols, all of which are quiet and uneventful.
Rose buys a supply of
gems for her spells.
Jeffery’s predecessor takes Krystal out for dinner, expensive
restaurant charging 50 wafers for a dish called the “Dreaming Cyclone”, 5 for
the drinks, 17 for the appetizer and 35 for a salad.
Krystal begins work on
a backyard garden for herself.
Week Three Day One
Jeffery and Ashley try
to improve their ranks, getting rank 7 and 8 respectively.
The group heads out on
patrol and deals with a pack of seven glings.
Week Three Day Two
While on a quiet patrol
the group gets word that they have a call in the area. They get an assignment
stating that the lady of the house has reported a stain and would like it
investigated. They go to check it out, but not with much enthusiasm (it was just
a stain on the wall after all). Once they get their they are lead to the study
and upon the wall is a large, black stain resembling an upside-down teardrop.
Touching the stain does not seem to wipe it off and so it looks like it goes
pretty deep. Not sure what else to do about it, Ashley stabs the stain much to
her distress. From behind the stain bursts its cause, a rank smelling flesh
ghoul. These zelengorsk have the unique feature of a slimy black substance
derived from their degrading skin, giving them the look of tarred zombies. This
one carried a large and rather stained book under its left arm which it kept
held tightly. The blow it dealt Ashley was enough to seriously wound her, so
much so that she was forced to hold back and tend her wounds. The rest of the
group did what they could to fight it off, a few more of them dropping to
dangerously low stamina. As things began to look bad the flesh ghoul silently
turned around and walked back into the hole in the wall from which it emerged.
The hole sealed after it as it began to move though the walls causing them to
bulge as it did. It is hastily decided to evacuate the house until this thing
can be removed and so they get the lady of the house and her bunnies out as
quickly as they can manage. As they leave one of them notices that there is a
dirty sheet of paper on the ground that did not appear to be there before, a
sheet torn from a book. The writing upon the paper is incomprehensible to any
of them but they decided to deal with that after the evacuation. One of the
little-ones was found to be knocking on the wall of his room, and was
apparently getting knocks from the other side in response. Trying to ignore
this the group scooped up the five youngsters and fled the building, later
going to inform the father at work that his family is with the enforcers and
that their home is unsafe.
The group returns
sometime later to investigate once more, hoping to remove the unwanted being
before someone else is hurt. A search of the top floor yields nothing, everything
is quiet, even the stain is undisturbed. They move down a floor, into an
earthen basement with no lighting. They take out their flashlights and a few
even cast cantrip light. Moving about they first come across a curtain
draped across a door leading into a storage room. There seems to be nothing but
a few pieces of furniture but in a corner is a chest locked with a numerical
mechanism. This is left for now as they continue to search. The next curtain
glows as a blue light seeps from behind it, and the group quietly approaches.
Jeffery is the one to peek around the curtain and see where the light is coming
from. Behind the curtain is the flesh ghoul, and the light is coming from
corpsefire upon the floor and circling about him. He stands quietly in the room,
examining the book he was carrying through his eyeless sockets. Jeffery has a
rank in necrology so he figures he can try to talk to it, so in he walks and
thus begins the strangest conversation he has ever heard. The zelengorsk are
able to speak coherently but it is obvious that such creatures are warped. Its
answers, while one-hundred percent correct are normally just reiterations of
the obvious or just with a serious slant to them. I will try to recall some of
the questions and answers:
"How many people are in this house?"
"All of them".
"No, what is the correct number?"
"Thirteen".
"Why are you here?" "None can
say why we are here, but there are some interesting theories".
"Why are you in this house?"
"This is not a house, a family lives within and makes it a home".
"Why are you in the home of the
family?" "It is my home and my family".
"Can you read this writing?"
"Hurmmmmmmmmmmmm...mmmmmmmmmm...mmmmmmmmm".
During the conversation the flesh ghoul stops and tilts its head as if confused at one of Jeffery's simple questions, followed moments later by a jet of back fluid from within its left eye socket. This jet smears wetly upon Jeffery's right leg much to the groups disgust. He is eventually able to learn that this creature is most likely the grandfather of the young man who lives here. The flesh ghoul seems to think the young man is still a young bunny and does not realize many years have passed. The flesh ghoul also seems to be non-hostile and appears to believe those in the home are members of its family, and thus would protect them if need arose. When asked if it could read the torn scrap of paper it just hummed to itself, took the page and inserted it within its book. When asked about the page again the flesh ghoul seemed to have no recollection of the page nor the fact it just put it into the book. Jeffery asked the zelengorsk to look in his book at the page sticking out and try to read it. As it tried to do this, upon seeing the page it began to hum and closed the book. Once again it had no recollection of its actions, and when asked to look again it just repeated itself. This goes on for some time before Jeffery asked to see the book himself. Jeffery takes the paper out and puts it behind his back with a quick moment. The flesh ghoul once again begins to hum, ceasing after a few moments and looks around as if confused. Jeffery gives the book back and keeps the paper behind him. Deciding the flesh ghoul is of no threat to the family, but a great one to the group should they attack it again, they decided to just tell the family to move back in and try not to anger it. They guess that the paper and the ghoul may be connected somehow but have no clue. The leave and return to headquarters at the end of the day.