Osipha Patterns
The method weaving mystical patterns on objects through use of writing and special inks is almost as old as the Art itself. Using much the same technique in a refined form to enhance innate skills and talents for the art by placing patterns upon the body is a higher and more exacting art of modern times.
While the origin of personal body symbolism is under speculation, the fruits of its development are obvious and profound. The Osipha Art opened the door to allowing Artists to aid and support their own abilities, elevating their powers in ways they may not have managed naturally in their lifetimes.
Although the use of Osipha patterns no doubt benefits those they are placed upon they are seen as a compensation for lack of talent and control by those who take their Art very seriously. Even knowing that the addition of Osipha to their bodies would grant them an edge, such magi shun the idea, preferring to rely on their own personal resources and effort rather than submit to the use of tools for the "disabled".
Osipha Artisan [Item Creation]
You are learned in the methods of applying a physical pattern that transcends into the very living spirit, transforming a creature into a living mystical foci.
Prerequisites: Magi level 5, Knowledge Arcana 9, Spellcraft 9, Artificer.
Benefit: You know and may apply all commonly known Osipha patterns under the right conditions. Each unit of body used by a pattern requires an alchemical pigment which must be in enough supply to cover the requirements of the pattern and ten minutes to apply (e.g. nihinida requires 50 minutes for each application). Your limits and consequences of applying patterns can be found in the description of each pattern individually.
Kobaloco-Ryn: This pattern augments the power of spells with the Cold [DESCRIPTOR]. Any damaging cold based spells are granted a +1 damage bonus per die. If the spell does not have a damage it is instead treated as if the caster were one level higher for purposes of spell parameters (range, area of effect, duration, etc.). Kobaloco-Ryn requires 8 units per application. Each application past the first will flair badly if used, dealing 1 point of temporary Wisdom damage.
Kobaloco-Qua: This pattern augments the power of spells with the Cold [DESCRIPTOR]. Any damaging cold based spell has its saving throw DC increased by one. Kobaloco-Qua requires 8 units per application. Each application past the first will flair badly if used, dealing d6 essence damage to the caster.
Kobaloco-Veskim: The most potent Kobaloco pattern. Any spell with the Cold [DESCRIPTOR] gains +3 damage per die and +3 to the saving throw DC. Kobaloco-Veskim requires 18 units per application. As with all veskim patterns, only one may be safely placed upon a single individual. Each application past the first will flair very badly if used, dealing three points of temporary Intelligence, Wisdom and Charisma damage.
Xuximes-Ryn: This pattern augments the power of spells with the Force [DESCRIPTOR]. Any damaging force based spells are granted a +1 damage bonus per die. If the spell does not have a damage it is instead treated as if the caster were one level higher for purposes of spell parameters (range, area of effect, duration, etc.). Xuximes-Ryn requires 8 units per application. Each application past the first will flair badly if used, dealing 1 point of temporary Wisdom damage.
Xuximes-Qua: This pattern augments the power of spells with the Force [DESCRIPTOR]. Any damaging force based spell has its saving throw DC increased by one. Xuximes-Qua requires 8 units per application. Each application past the first will flair badly if used, dealing d6 essence damage to the caster.
Xuximes-Veskim: The most potent Xuximes pattern. Any spell with the Force [DESCRIPTOR] gains +3 damage per die and +3 to the saving throw DC. Xuximes-Veskim requires 18 units per application. As with all veskim patterns, only one may be safely placed upon a single individual. Each application past the first will flair very badly if used, dealing three points of temporary Intelligence, Wisdom and Charisma damage.
Tayomedo-Ryn: This pattern augments the power of spells with the Acid [DESCRIPTOR]. Any damaging acid based spells are granted a +1 damage bonus per die. If the spell does not have a damage it is instead treated as if the caster were one level higher for purposes of spell parameters (range, area of effect, duration, etc.). Tayomedo-Ryn requires 8 units per application. Each application past the first will flair badly if used, dealing 1 point of temporary Wisdom damage.
Tayomedo-Qua: This pattern augments the power of spells with the Acid [DESCRIPTOR]. Any damaging acid based spell has its saving throw DC increased by one. Tayomedo-Qua requires 8 units per application. Each application past the first will flair badly if used, dealing d6 essence damage to the caster.
Tayomedo-Veskim: The most potent tayomedo pattern. Any spell with the Acid [DESCRIPTOR] gains +3 damage per die and +3 to the saving throw DC. Tayomedo-Veskim requires 18 units per application. As with all veskim patterns, only one may be safely placed upon a single individual. Each application past the first will flair very badly if used, dealing three points of temporary Intelligence, Wisdom and Charisma damage.
Nihinida: A very common pattern used by ohrnomancers and more studious magi alike. Unlike most patterns, nihinida has no defined size, but instead may be continued in its application becoming a single pattern large enough to cover the whole body if desired. Every 5 units spent on nihinida grants the caster one bonus rank in spell craft. The Osipha Artist applying nihinida can place enough of this pattern to grant a bonus equal to his own unassisted skill in spellcraft (Pure ranks + Int bonus).
Phaunelm-roth: A comparatively massive pattern that is also massive in power. Perhaps the greatest example of the Osipha Art, phaunelm-roth's effects are felt in nearly every spell enacted by its user. Under its effects, a caster acts as if he were one caster-level higher when determining parameters of a spell (range, duration, area of effect, dice damage, etc.) This pattern is also quite large, taking up 25 units of space on the body of its user.
Notes on patterns more focused on attribute scores.
I intend to base this upon ones charisma, the greater your spirit the more it can support. Total bonus from these brand of patterns cannot exceed your charisma bonus (if you have no bonus, or in fact a penalty, you may not benefit from these.) Each application takes up five units of space but as stated, is limited by ones charisma bonus.
Burutai: This pattern refocuses spiritual strength into physical strength. If placed upon the arms and torso, burutai enhances brute strength, granting a bonus directly to the strength attribute. If placed upon the legs it enhances ones movement rate and jumping capacity.
Lacab: This pattern is placed dancing down along the spine. Lacab refocuses spiritual strength into speed and coordination of the body, charging the bodies natural reflexes and opening new channels not seen in nature.
Ceroph: This pattern refocuses spiritual strength into the body more deeply, causing an improvement in overall body health. This is reflected by a constitution bonus.