Gling, Red

Small Aberration

Hit Dice: 2d8 Essence: 7 (+4 Con,, +4 Hit Dice, -1 Con attribute bonus)
Initiative: +3 Dex
Speed: 20ft., climb 20ft., fly 50 ft. (good)
AC: 11 (+1 size)
Attacks: 2 claws +0 melee, bite +0 melee
Damage: claw d4, bite d3 + poison
Face/Reach: 3 ft., by 3 ft., by 0 ft.
Special Attacks: Poison (Injury DC 13 : d3 Con/d3 Con)
Special qualities: Infrared vision 10 ft.
Saves: Fort +1, Ref -1, Will -1
Abilities: Str 9, Dex 9, Con 8, Int 5, Wis 3, Chr 7
Skills: Climb 4, Hide 4, Listen 4, Move Silently 4
Feats: Flyby attack
Climate/Terrain: Any land
Organization: Flock (5-8)
Challenge Rating:1/2
Treasure: None
Alignment: Neutral evil
Advancement: None

These smallish creatures are considered serious pests in many areas of the world, and a danger in some others. While not being exceptionally bright, glings are unusually strong for their size and build, a quality that makes them all the more destructive in their doings.

Glings have a wide range of features: large eyes and ears, curved horns, leathery wings, poisonous needle-toothed maws, thin but dense fur and hoof-like hands and feet. Their bodies are light enough for flight but still fairly resilient to harm, just on the margin of being frail. It is known that the numbers of these creatures to increase in the wilds and so there is some method for their reproduction, but as these beings are sexless and no method has been documented just how remains unknown. Glings do not possess a language, but communicate general concepts by screeches.

The activities of glings mostly revolve around their carnivorous diet, seeking out carrion as scavengers or outright attacking anything weaker than their combined strength as a group. If ravenous enough they will attack just about anything, relying upon their poisons to subdue victims to strong to succumb to their physical assaults.

There are many examples of glings working in coordination for goals that seem beyond their intellect, and in many cases these goals have no motive. They strike areas of settlements for purposes of sabotage, theft and assassination of specific individuals. While these behaviours are quite bizarre for wild creatures they are not without explanation. The glings are simple beings, and have been the subject of manipulation both mental and mystical to further the goals of others. They are even created by mystical methods as minions by some users of the Art, used as simple protection, spies, saboteurs or just about whatever their masters can think up. Although the fact glings can be created mystically is known, this is still not a viable explanation for their increased numbers.

Combat

If able, glings will attempt to set up an ambush for their intended targets, hiding in the dark or behind objects and using their infrared vision and flight to aid them. They coordinate well enough to attack as a group when their victim is within range, trying to close the distance as quick as possible and latch themselves to their victim, clawing and biting.

The hands of a gling have three digits, but the “fingers” are hoof-like and can only clumsily wield tools, for this reason glings tend not to use any weapons other than their claws.

Improved Grab (Ex): Should a gling successfully strike with both its claws in the same round it latches to its foe and may make bite attacks While this is not a grapple hold the victim now includes the weight of the gling to their encumbrance (seven pounds). Any damage applied to a gling that is latched on that exceeds its hit points past -10 may be applied to the victim depending upon the form of the attack used to deal the damage.

Poison (Ex): Each successful bite attack delivers a poison into the victims system (Injury DC 13 : d3 Con/d3 Con).

Hosted by www.Geocities.ws

1