The Player Characters

In order of appearance, more or less.

 

Ashley

            Strange as this is, Ashley is the ONLY player character fighter in the group. Although only level one, Ashley seems to have chosen blades as an area of expertise. Though a lack of both tactics and luck Ashley has not had much success in combat. Ashley's player has had a some problems deciding what path to take from here, this could get interesting. Ashley lives in the same place as Jeffery, Rose and Krystal.

            Ashley was later retired in favour of a new character, Alex.

 

Jeffery

            The son of Jack Dalfoe (now deceased) and Anne Folker, Jeffery was the only member of his litter to carry Dalfoe blood. His sister Nicole and brother Peter acquired their mothers blood and thus also have her last name.  Jeffery grew up to be a handful when dealing with others, getting into physical disagreements with anyone who did not see things his way and leaving a lasting impression.  Anne knew a bit about the Art, and tried to pass some of that down to him in an effort to re-channel his focus.  While he did pick up a few pieces of the Art he never really had the interest to go far.  Taking leave of his mother Jeffery took up the other arts; that of the body in order to, as his mother put it, "re-channel his focus".

            Now a third level monk who has a broad base of skills, Jeffery is fond of grapple attacks in order to diminish an opponent’s threat to his party as well as give him something to pound on.  Jeffery is more apt to act than talk and this at times gets him into trouble.

            Jeffrey cohabitates with Kikah, from whom he has learned some of the methods of Clandestine Luminescence.

Kalawac

            First level thief, Kalawac sits firmly in the middle ground. Neither a great fighter or lock-pick he is able to do both just well enough to get along. He seems destined to be skill based and won't be able to show his stuff until his level allows a decent rank. As of recent Kalawac has earned the attentions of the party medic, Krystal, by doing little more than showing her some kindness. This has not turned out to be such a bad thing as having a medic who cares for you is said to be good for your health. At this time Kalawac lives separate from the rest of his group, but may opt to move into the "communal dwelling" soon.

            Kalawac's player later retired from play.

 

Rose

            The only full magic user in this group who has chosen a specialty in gem magic. Thus far Rose is not truly battle ready and has a heavier focus on utilitarian and defensive magics. Rose currently lives with Ashley, Jeffery and Krystal in a dwelling they are paying off between the four of them.

            Rose is now deceased, her life taken by Kalawac.

 

Marakin

            A son of two now retired thieves, Marakin himself follows his parents larcenous path. Both of them having some small working knowledge of the Art, passed some of their education down to this son. Most of what they know deals with plays of light and sound, but Marakin has tried to embrace the full spectrum of the arcane arts. With this inclination Marakin was sent to study for a time with the mystic Oth Ayala and now has a firm enough background to work his way up from here.

            Marakin is multiclass thief/mage at level one. This variant does not have full abilities from either class but has some traits from both. So far seems to struggle to accomplish much besides lock-picking. Currently lives with his parents, who are themselves retired thieves who own a pawn shop.

 

Alex Ayala

            An aristocrat that has become discontent with the title and status that is his birthright and wishes to pursue something more. Taking advantage of his access to better education, Alex has learned a few general skills to help in day to day activities while specializing in medicine and engineering. Alex has also taken up the long sword as a means of protecting himself as well as others, a skill he has put to use by joining the enforcers. Having his eyes set upon the title of nobility, Alex works to better himself and earn the qualities of the elite, something that a bit of time dealing with the real day to day problems of urban life may help him realize.

            Alex has joined the team as a field medic and can function as a diplomat when the need arises. He does not mix well with the others of the group but all to ready to lend aid when the need arises.

            He is currently not playable as he is trapped in some sort of phenomena surrounding certain areas of Old Lyshy.

 

Lilly

            Played by the newest member of our group, Lilly is a necromancer that joined the enforcer team later into the game. Lilly and Grey Eyes pal around often and seem to have entered an agreement to help forward each others studies in the Art. Lilly has allowed. Lilly lives in the tomb of three individuals, one of which lingers on in the world as a bone ghoul named Murray. Lilly allows Murray to drink of her essence and in return for this sustaining energy, Murray acts as sort of a guard about the tomb; those who force they way into the tomb face a bone ghoul very determined to protect its meal ticket.

            Lilly has joined the Enforces for rather weak reasons, mostly just to hang with Grey Eyes and being able to pay for a good meal each day. It also allows Lilly to employ her Art in real situations more often, something she is fond of. Just what she is willing to do for an extra scrap of arcane knowledge is unknown.

            With a little cohersion by Annalisa, Lilly has become a member of a group of hares serving the zamonudi, Dlar. She has been marked as the property of Dlar and is off limits to other zamonudi or those serving them. The agreement is that in exchange for the mark and the opportunity to trade scrolls or victims to Dlar for other scrolls or cash, Lilly will offer herself as prey to Dlar a future time. In the meanwhile this will allow Lilly access to valuable material that will allow her to grow as a practitioner of the Art, making her all the more sweet when the time comes for her to give herself to Dlars appetite.  Lilly was a key member in changing the cult in both operation and leadership and so has some measure of clout.

            Lilly used her find familiar ability while in the town of New Lyshy, employing it in a nearby grave site.  From this she gained a whisper as a familiar which she named Fluffy.  This whisper sips one essence from Lilly and in exchange gifts her with a bit of its awareness, giving a Wisdom bonus of two points.  As a whisper, Fluffy allows Lilly to see though its dead eyes and see the spirits of others and can prove to be an almost undetectable scout.  While aware of its surroundings more or less, this whisper is weak and remains inactive most of the time.  Lilly recently discovered that Fluffy is the whisper of a rather young doe, perhaps the age of two, with a sad and care-worn expression.

 

Jasper

            Orphaned in an attack upon her home at an early age, Jasper is thought of as kind and inquisitive by those who know her. She has picked up what she could of her life, living with her aunt and uncle in Espiss. Jasper has picked up a bit of the Art, and has recently joined the enforces for several reasons, one of which may be that the line of work may lead her to her family's attackers some day.

            Jasper and Lilly have taken up residence in the same tomb, and have been exchanging notes on their knowledge of the Art.

            This character is basically a gem wizard which replaced the late Rose.

            Jasper has fallen to the savage assault of Kikah.

 

Luke

            Loosing his parents at a relatively young age, Luke did not have the normal upbringing most are afforded.  He is fortunate enough to have a sister, Lisa, from his parents previous litter who is fully grown and practiced in the Arts.  Lisa took it upon herself to share some of her knowledge with him to complement his budding talent for the more physical arts of combat.  Luke joined the Enforcers as a means to hoan his skills in a real setting, favouring the lessons of reality to that of contextless practice and study.  Soon after joining the group, Luke became attracted to the team supervisor, Krystal, and her benevolent talents of the medic and nurse.  Thinking ahead to a time he might wish a kakinida, Luke has decided to take actions to earn her esteem.  Trying to balance his growing desire for Krystal with his desire for power may prove to be challenging in the long run.

 

Grey Eyes

            Born of a relationship between Scott Grey-eyes, and Charline Ayala.  Both of her parents are necromancers living and working in Espis.  Charline is a doctor, who has found that subtle usage of her powers allowed her to save many who would otherwise have succumb to their injuries.  Scott works as a coroner in the same hospital, and met Charline when a few of her “treated” patients were beyond her best efforts, and he recognized the marks of the “Art” upon them.  They started to work together as a team, and made the hospital an excellent place to heal, as the equipment and rooms are kept rather sterile through their surreptitious efforts. If a patent slips away despite the treatment offered Scott can usually determine why, and help Charline to perfect her technique.

Their shared experience and successes caused them to fall in love and produced a litter, 3 daughters and 2 sons.  Over the course of their childhood their parents did their best to keep the secrets of their art from them, to protect them from the persecution they would face if discovered.  One day as fate would have it, Mewcara discovered some of their books and study materials in one of the hiding places in the house and confronted her parents with it.  They explained to her that the knowledge itself was not the evil their civilization had proclaimed it, and that innumerable young and promising hares had been saved by the practices of her parents.  They also informed her that she was lucky, and that the potency of her spirit was far in excess of the average member of her species or even blood line, and began to train her to perfect it even further that she might one day become more resistant to all the forms of death they had encountered thus far.

Skeptical but believing blood is thicker then water, and also harder to clean up, she agreed to learn about the art and its uses from her parents, so they could convincer her of the good it was capable of.  Taking quickly to the knowledge and skills she was taught by her parents, and the autopsy reports Scott had produced from Zelengorsk victims, she decided it would be advisable to fortify her body and spirit against the dangers of this world as her parents has hoped she would and began to take some self defense classes offered at a dojo near the hospital.  The development of her combat skills combined with her upgraded spirit and necromantic expertise has turned her into a powerful combatant.  Seeing an opportunity to sharpen her skills she traveled where her parents sent her to learn about the kinds of death they could not witness in person, so they could study it from her notes and try to treat it should it show up in their domain.  It was on one of these trips she went to Lyshy, and met up with the party, met the commander, and decided to join the enforcers on her return to Espis.

            Mewcara, is a 5 foot tall angora lop.  She has grey fur with a dark blue ventral and hair.  She is of her father’s blood, being an off-shoot of Ayala, but simply having the eye colour for which the line was named.  She is in general a kind and friendly person, cheerful to know, inquisitive and likes to have a good time.  It should be noted that due to the power of her spirit and the stamina is grants her she can have a “good time” longer then any of the bucks she’s met so far, and finds it disappointing when they beg her to ease up.  It should be noted that while in general she is kind her familiarity with the penalty for her Art, and the ignorance with which the rest of the city view it angers her.  As a result of she has come to accept that her job is to help hares but weeding out the gene pool for one reason or another.  So long as it is of benefit to her cause is acceptable, she is just cautious to avoid doing harm to those of value in the city, and despises deaths which do not further either her and her parents ambitions of perfecting herself, and will go to great lengths to prevent them.

            Having teamed up with Lilly and fallen into Dlar’s cult, Grey Eyes has found herself in a strange position.  While feeling tricked into joining she has found the experience to be not quite as bad as she first anticipated.  Believing that Dlar saved her life she feels that she more or less owes Dlar her life anyway, and so the notion that she will likely be its prey eventually does not bother her.

            Working with Lilly, Grey Eyes helped to see the cult change for what she sees is the better.  While the running of the cult is of little interest to her she finds entertaining Dlar itself far more rewarding.  Having developed a strong tie with Dlar Grey Eyes makes it her task to ensure Dlar is treated well and fairly by the cult and others.  It is with no small amount of pleasure that Grey Eyes discovered one day that the strange Gleeah substance found within Dlar seems to have taken up permanent residence in her mouth.

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