From: gt9699a@prism.gatech.EDU (Richard B. Becker) Newsgroups: rec.games.frp,rec.games.frp.dnd Subject: Re: an unusual way of playing AD&D Message-ID: <59033@hydra.gatech.EDU> Date: 26 May 92 20:51:55 GMT Followup-To: rec.games.frp Organization: Georgia Institute of Technology Lines: 28 >Cool dude! One thing you may like to think about though - why not just go the >WHOLE hog? Keep the characters HP (and any other info you regard as important >enough but not VITAL to players) to yourself. This way even the PLAYERS don't >know exactly when to run/heal etc. This makes for much more fun believe me, >and you will get a whole different atmosphere in your games when the party >don't even know their own hp *cackle* . If you really fancy a challenge and >want to add a little more role-play as opposed to rule-play then you can >keep the characters' stats to yourself to - one problem you may encounter >here is when there are lots of players you will find yourself bogged down >with stats to lookup etc (if you try this let me know how well it goes ok!) Since I'm that one that you're telling to try this, I'll let you know that I have. It's called a limited knowledge campaign, and it's hell on the DM. We had a pretty good time, but it was a lot of paperwork for me. I think that it could be easier than it was for the DM, but it was experimental and I didn't plan well. I would be willing to try it again with better preperation. And about the players not knowing when to run or heal, they do know, even in a limited knowledge campaign. They don't know how many HP they have, but I tell them, "You're pretty badly wounded" or "He hits you, but not very hard. It's only a minor wound". My not telling them that would be bad. -- "If all the students who slept through lectures were laid end to end, They'd all be a lot more comfortable." Richard "blue ghost" "fromper" "E.B." Becker gt9699a@prism.gatech.edu