The LottoWheeler FAQ Online
Introduction *

Q: What is a "set"? What is a "combination"? What is a "draw"? What is a "bet"? *
Q: What are "frames"? Where are they? *
Q: What are these "tabbed panels" or "panels" you mention? Where can I find them? *
Q: What/where is the "menu bar" you keep talking about? *
Q: What is LottoWheeler for? *
Q: What is "wheeling"? What is "Full Wheeling"? *
Q: What are key numbers? *
Q: What is "filtration"? *
Q: Is LottoWheeler a random number generator? *
Q: How do I select all the numbers at once? *
Q: How do I clear all the selected numbers at once? *
Q: How do I have LottoWheeler choose the numbers to wheel randomly for me? *
Q: Does LottoWheeler have some way of suggesting which numbers I should play? *
Q: How do I set up and use PoolGen? *
Q: How do I get LottoWheeler to use the numbers that PoolGen suggested? *
Q: How do I select the numbers I want to use manually? *
Q: How do I save the results LottoWheeler produces? *
Q: How do I print the results LottoWheeler produces? *
Q: How do I turn off printing and saving of the results LottoWheeler produces? *
Q: How do I get LottoWheeler to automatically overwrite any previous output file when it is run? *
Q: How do I get LottoWheeler to automatically add the results it gets to the existing output file without erasing the previous contents? *
Q: How do I know how many numbers are selected at a time? *
Q: What is "SmartSkip technology"? What does it do? *
Q: How do I reset the display of information in LottoWheeler? *
Q: The "Stop" button is not available! How do I stop the program? *
Q: How do I exit LottoWheeler and have it automatically save the settings I have in use? *
Q: How do I exit LottoWheeler without having it save the settings I have in use? *
Q: How can I access the manual from within LottoWheeler? *
Q: How do I get past the initial screen that requests registration without exiting the program? *
Q: When I try to load LottoWheeler, nothing happens for a long time. Then, possibly several minutes later, the registration screen appears. Why is it taking so long to load? *
Q: When I try to start LottoWheeler, it responds with a comment that it detected an attempt to set the computer’s clock backwards in order to extend the trial period. But I didn’t do any such thing! What’s going on here? *
Q: I have a comment/tip/trick/suggestion/complaint/problem and I want/need to get in touch with the author. How do I do that? *
Q: How do I register my copy of LottoWheeler? *
Q: How do I change the file and/or the location of the file in which LottoWheeler saves it’s output? *
Q: How do I change the file and/or the location of the file in which PoolGen saves it’s output? *
Q: How do I save the current settings without exiting the program? *
Q: How do I use several different groups of settings? *
Q: How do I load the settings I want to use? *
Q: How do I view the current settings? *
Q: How do I specify which history file I want to use? *
Q: My state’s/province’s lotto history is not included with LottoWheeler. Can it support my lotto? *
Q: How do I create a game history file to use with LottoWheeler? *
Q: How do I delete LottoWheeler’s output file from within the program? *
Q: How do I delete PoolGen’s output file from within the program? *
Q: Does LottoWheeler have any game history analysis capabilities? *
Q: How do I get a list of the sums of the sets in the game history file? *
Q: What is the "Evens Signature Calculator", and how do I use it? *
Q: What is the "Sum Hits Report" analysis function, and how do I use it? *
Q: What is the "A-F Span of Sets Report" analysis, and how do I use it? *
Q: What is the "Midpoint Analysis Report", and how do I use it? *
Q: What is the "General Historic Number Count" analysis, and how do I use it? *
Q: Will LottoWheeler have more analysis functions than these? *
Q: How do I check the output file for winning bets? *
Q: How do I update the game history file? *
Q: How do I view and/or change the game history? *
Q: I made a mistake entering the date/numbers for the winning draw. How do I correct them? *
Q: How can I view/change/print the results that LottoWheeler came up with after I have run it? *
Q: Does LottoWheeler have a calculator built in? *
Q: How do I print the numbers I want to wheel? *
Q: How do I prepare LottoWheeler for uninstallation? Is there anything special I need to do? *
Q: How do I go about uninstalling LottoWheeler properly, anyway? *
Q: How do I specify how many even and odd numbers are allowed in each combination? *
Q: How do I specify the minimum and maximum sums allowed for each combination? *
Q: What is this "Maximum Difference" under "Miscellaneous Filters" on the "Filters 1" panel? *
Q: How do I specify the maximum amount of numbers that are allowed to appear in my combinations that have also played in the last winning draw? *
Q: How do I specify the maximum amount of numbers that are allowed to appear in my combinations that have also appeared in the exact same position in the last winning draw? *
Q: What's the "Max Last Draw #/Pos Shadow" filter on "Filters 1" panel in the "Miscellaneous Filters" frame? *
Q: What is this "Reject Last 15 Game Draw Sums" option under "Miscellaneous Filters" on the "Filters 1" panel? *
Q: What is this "Reject Last 25 Sum Differences" option under "Miscellaneous Filters" on the "Filters 1" panel? *
Q: How do I specify the maximum amount of numbers allowed with the same tens-place value? *
Q: How do I specify the maximum amount of numbers allowed with the same ones-place value? *
Q: How do I allow/reject number pairs/double pairs/triple pairs? *
Q: How do I make sure that all combinations that pass have at lease one number pair? *
Q: How do I specify a maximum consecutive numbers limit? *
Q: What are "Positions"? *
Q: How do I set positional number limits? *
Q: How do I set my key number(s)? *
Q: How do I lock my key number(s) into specific positions? *
Q: I am sure that XYZ number(s) will not be playing in certain position(s). How do I lock them out of those position(s) without eliminating them from play entirely? *
Q: How do I specify exactly which sum values to accept/reject? *
Q: What is the "Sum Hit Filter" and how do I use it? *
Q: What is "Filtering Against the History", and how do I use it? *
Q: What are these "midpoint" minimums and maximums on the "Filters 2" panel in the frame labeled "Midpoint Limits"? What do they do? How do I set them? *
Q: My game has fewer than 53 numbers in it. How do I adjust LottoWheeler to reflect this? *
Q: Are there any known "bugs" in LottoWheeler? *
Q: I registered my copy of LottoWheeler, but when I reinstalled it/installed it on a new computer, the registration code didn’t work anymore! Why is this, and what do I do? *
 


The LottoWheeler FAQ


By Shannon Matteson

Copyright © 2000
 
 

Introduction

    Welcome to the LottoWheeler Frequently Asked Questions (FAQ) list! This document is an attempt to make it easy for anyone to get up and running with LottoWheeler as they go along by answering questions as they come up. It is designed to be a replacement for the initial manual I began writing, almost a year ago, when LottoWheeler had a lot less ability, and it has grown so fast that I cannot seem to keep up with it in the manual. Now that it is more stable and isn’t changing faster than I can write help files for, I looked for an easier to read and use format in which to put the information in the manual. This is the result. If you have any questions that are not answered within this document, please feel free to e-mail me ([email protected]) with them and I’ll help you out (and add the question and answer to this FAQ). There are times, though, when I do not check my e-mail for one reason or another for lengthy periods of time, so you may wish to send your question via snail mail. You can find my correspondence address under the question "How do I register?" And now, on with the show!
 
 

Q: What is a "set"? What is a "combination"? What is a "draw"? What is a "bet"?

A: "Sets", "combinations", "draws" and "bets" are all terms that are interchangeable within the context of LottoWheeler and it’s documentation. Each of these terms refers to a group of six numbers that you play (bet on) in your lotto game. A set of numbers might be 01-02-03-04-05-06. That set is also a "combination" of six unique numbers. If you happen to use it in your play of the lotto, it becomes known as a "bet". And if these same six numbers all together ever end up being the same group of numbers that would win you the jackpot prize in your lotto, they can be known as a "draw".

Q: What are "frames"? Where are they?

A: Knowing what frames are will help you navigate the controls. Frames are the boxes that surround each group of controls that reside on the tabbed panels. They separate the controls in two ways. First, they make sure that the program doesn’t get similar controls confused, and second, they help keep groups of controls having something in common together so you can find them easily. Each frame will have a name, or label, by which it is referenced.

Q: What are these "tabbed panels" or "panels" you mention? Where can I find them?

A: The "tabbed panels", which are sometimes referred to simply as "panels", are the main part of the LottoWheeler display. They are like folder separators you find in notebooks, where each "subject" is separated and each separator has a label that is visible to the side, only the labels on these are on the top, just under the menu bar. Each panel holds and separates different frames of controls, and makes accessing them quick and easy to do. LottoWheeler’s tabbed panels are labeled "Control Panel", "Filters 1" and "Filters 2". Regardless of which panel was on top when you exited the program, the Control Panel will always be foremost when you start it up again. In order to switch to a different panel, simply left-click on it’s label, or hold down one of the ALT keys while pressing the underlined character in that panel’s label. For instance, to bring the Control Panel to the front, you would hold down the ALT or key and press "C". Likewise, for the "Filters 1" panel, you would hold down the ALT key and press "1", and to bring the "Filters 2" panel to the front, you would hold down the ALT key and press 2.

Q: What/where is the "menu bar" you keep talking about?

A: The menu bar is the horizontal list of choices at the top of LottoWheeler’s display. LottoWheeler’s menu bar shows the following options:

To select a menu bar option, you can left click on it with your mouse, or you can hold down the ALT key while pressing the underlined character in the selection label. For more about how to do this, see the previous question.
 
 

Q: What is LottoWheeler for?

A: LottoWheeler is designed for assisting you in improving your chances at winning whatever specific prize tier(s) you want to win as much as is realistically possible through the use of wheeling and filtration.

Q: What is "wheeling"? What is "Full Wheeling"?

A: Wheeling is the term lotto enthusiasts use for the process of creating combinations from a pool of numbers. In order to wheel the numbers in a pool, the pool must contain more numbers than can play in the game in each combination. For instance, in most lotto games you choose 6 numbers to play for each combination of numbers that you are betting will win.

If you want to play more than those 6 numbers (let’s say you have 13 numbers you want to play), you can wheel them into 6 number combinations. There are several types of wheeling, of which LottoWheeler supports most types.

One major advantage of wheeling is that if you have selected a number pool that contains enough winning numbers to get a prize, you will be guaranteed to win that prize if you played all the combinations produced by the wheel. This is because wheeling creates all possible combinations of the number pool by default. This is called "Full Wheeling".

The biggest disadvantage to full wheeling is that it creates a lot of combinations even with small number pools. That is why it is desirable to use key numbers and/or filtration with a full wheel.
 

Q: What are key numbers?

A: Key numbers are numbers that you want to appear in every combination created. Because the key number(s) are constant, they drastically reduce the number of combinations that can result.

If you choose a key number, and it does not show up in the winning combination, however, you cannot win the jackpot prize for any combination containing that key number.

On the other hand, if your key number(s) do show up, you have vastly improved your odds of winning the jackpot. This is a very powerful tool that can be used in many ways (which are all supported by LottoWheeler). Like all such tools, however, caution is in order. This is a double edged sword, so to speak: choose and use only key number(s) you are absolutely sure will show up, or you may entirely remove yourself from any chance of winning the prize you were aiming for.
 

Q: What is "filtration"?

A: Filtration is way of thinning out the number of combinations that result from a given wheel. Filters usually focus on specific traits that, together, form the unique signature of your lotto game’s winning numbers. By allowing only combinations with the same traits as the winning combinations to pass the filters, your bets tend to be more like the previous winning number combinations, and, therefore (at least in theory) more likely to win.

LottoWheeler has many filters you can use. You can choose to use some, all or none of them. You can also choose how they are set up. If you are a cautious player, you can have the filters be less restrictive. If you are an aggressive player, you can make them more restrictive.
 

Q: Is LottoWheeler a random number generator?

A: LottoWheeler can select numbers for you at random, if you wish, but it does not tell you which numbers to play. It simply selects 7 or more numbers at random for you to wheel. Otherwise, it does not currently support the generation of random combinations of numbers for filtration or play, though that ability is planned for the future.
 

Q: How do I select all the numbers at once?

You can select all the numbers that LottoWheeler can handle by left clicking on the "Number Selection" option in the menu bar and then left clicking on "Select All Numbers". Or, if you like, you can hold down a shift key and press the INSERT key at the same time.
 

Q: How do I clear all the selected numbers at once?

You can de-select all the currently selected numbers by left clicking on the "Number Selection" option in the menu bar and then left clicking on "De-Select All Numbers". Or, if you like, you can hold down a shift key and press the F12 key at the same time.
 

Q: How do I have LottoWheeler choose the numbers to wheel randomly for me?

You can have LottoWheeler select your number pool randomly by left clicking on the "Number Selection" option in the menu bar and then left clicking on "Select Multiple Random Numbers". Or, if you like, you can hold down a CTRL key and press the INSERT key at the same time.
 
 

Q: Does LottoWheeler have some way of suggesting which numbers I should play?

Yes. LottoWheeler features a program called PoolGen, which is designed to perform exhaustive analysis of the history and suggest which numbers are most likely to play in the next drawing.
 
 

Q: How do I set up and use PoolGen?

A: If you have PoolGen set up to your liking, using it is as simple as clicking "Begin". Setting it up, though, is a rather delicate task. If you do not understand how to do it, read the PoolGen Manual or just use the default settings.

If you wish to use PoolGen to create a pool of numbers for you to use with LottoWheeler, you must remember four things: First, the history file must be up to date, or your results will not be accurate. Second, you must specify a pool size of less than the maximum amount of numbers that can be played in your lotto game. Third, you must specify that you want LottoWheeler to send the results to disk. And last, but not least, you must run PoolGen in "Minimum Output" mode, because this is the only way LottoWheeler will be able to read the resulting output file.

Note that you must have at least fifteen (15) draws in the game history file you are using before PoolGen can work!
 
 

Q: How do I get LottoWheeler to use the numbers that PoolGen suggested?

A: Once you have run PoolGen and have the results saved to disk, you can have LottoWheeler load them by left clicking "Number Selection" in the menu bar and then left clicking on "Load PoolGen’s Picks". Or, you can hold down the CTRL key and press "D" at the same time (Control-D).
 
 

Q: How do I select the numbers I want to use manually?

A: You simply locate the number in the list and left click in the box next to it. A check mark will appear in the box, indicating that the number is selected. Note that the number is ONLY selected if there is a check mark in the box next to it. Highlighting the number itself does not select it.
 
 

Q: How do I save the results LottoWheeler produces?

A: By default, LottoWheeler will save it’s results in a disk file named "Wheeled.LW" which will be located in the C:\QuickSilver\ directory. Also by default, it will overwrite a previous output file each time it is run (if there is a previous output file). You can specify that output be saved by selecting the "Save Output To Disk" option in the "Output Options A" frame, which can be found on the Control Panel.

Q: How do I print the results LottoWheeler produces?

A: From the "Output Options A" frame on the Control Panel, left click on "Send Output To Printer".
 
 

Q: How do I turn off printing and saving of the results LottoWheeler produces?

A: From the "Output Options A" frame on the Control Panel, left click on "Do Not Record Output".
 
 

Q: How do I get LottoWheeler to automatically overwrite any previous output file when it is run?

A: From the "Output Options A" frame on the Control Panel, make sure that the "Save Output To Disk" option is selected. Then select the "Overwrite Previous Output File" option from the "Output Options B" frame.
 
 

Q: How do I get LottoWheeler to automatically add the results it gets to the existing output file without erasing the previous contents?

A: From the "Output Options A" frame on the Control Panel, make sure that the "Save Output To Disk" option is selected. Then select the "Append To Previous Output File" option from the "Output Options B" frame.
 
 

Q: How do I know how many numbers are selected at a time?

A: You can see how many numbers have been selected for wheeling at any time by looking at the box labeled "Current Active Pool Size", which is under the list box that you choose the numbers in. Both of these boxes are located on the Control Panel in the frame labeled "Select Numbers".
 
 

Q: What is "SmartSkip technology"? What does it do?

A: SmartSkip Technology allows LottoWheeler to skip testing combinations that have no chance of passing certain key filters, which effectively saves you time, but has no effect on the program’s output. If you wish to test it, try doing a filtered wheel of 15 numbers with and without SmartSkip Technology enabled. In rare cases where there are no combinations that can be skipped, SmartSkip will actually add a second or two to the run time, but no more.
 
 

Q: How do I reset the display of information in LottoWheeler?

A: On the Control Panel in the frame labeled "Master Controls", there is a "Clear" button. To clear the display, click on this button. Note that each time you click the "Clear" button, the smallest number selected for wheeling (if any are selected) will be de-selected.
 
 

Q: The "Stop" button is not available! How do I stop the program?

A: The "Stop" button is only available during a wheeling cycle. In order to begin a wheeling cycle, you must select at least 7 numbers, set any filters you wish to use, and click the "Start" button.
 
 

Q: How do I exit LottoWheeler and have it automatically save the settings I have in use?

A: On the Control Panel, in the Master Controls frame, there is an "Exit" button. Clicking on that button will save all settings (except the numbers selected for wheeling) and then shut down the program. You can also hold down one of the ALT keys and press "X" at the same time.
 
 

Q: How do I exit LottoWheeler without having it save the settings I have in use?

A: From the menu bar, left click on the "File" option. From there, select the "Exit" option at the bottom of the drop-down list that appears. This will bypass saving the settings you have in use before exiting the program. You can also hold down one of the CTRL keys and press "X" at the same time.
 
 

Q: How can I access the manual from within LottoWheeler?

A: From the menu bar, select "Help". Then click "View Manual". Or, you can hold down a SHIFT key and press the F1 key at the same time. From there, you select which manual you want to view and then click the "Load" button.
 
 

Q: How do I get past the initial screen that requests registration without exiting the program?

A: If you are not ready to register yet, you can just click "Cancel" and the program will continue to load, unless your thirty day trial period has expired.
 
 

Q: When I try to load LottoWheeler, nothing happens for a long time. Then, possibly several minutes later, the registration screen appears. Why is it taking so long to load?

A: There is only one reason for this: your computer is not fast enough for your impatience. I recommend at least 133 MHz of speed for using LottoWheeler, though it has been tested and will run on just 66 MHz of speed. The copy protection routines that LottoWheeler must perform each time you start it are mathematically intensive, and thus may require a lot of time for a slower computer to calculate.
 
 

Q: When I try to start LottoWheeler, it responds with a comment that it detected an attempt to set the computer’s clock backwards in order to extend the trial period. But I didn’t do any such thing! What’s going on here?

A: What has happened is that either someone else attempted to re-set the time/date without you knowing about it, or your computer’s clock battery is dying and has caused the date and time to change and become inaccurate. Setting the date and time to their correct values should at least allow you a chance to register your copy of LottoWheeler.
 
 

Q: I have a comment/tip/trick/suggestion/complaint/problem and I want/need to get in touch with the author. How do I do that?

A: You can contact me via snail-mail at the address you used to register your copy of LottoWheeler, or you can contact me through my e-mail address: [email protected]

You can also find my e-mail address listed under "About LottoWheeler" under Help in the menu bar.

I always appreciate feedback, even criticism, so long as it is constructive criticism. If you have discovered some trick to using LottoWheeler to better effect, please, by all means share it, and I will put it into the distribution of the next release of LottoWheeler.

I’ll try to help with complaints as best I can, as well as user support, whether or not you are a registered user.
 
 

Q: How do I register my copy of LottoWheeler?

A: Send me the software code that is displayed in the registration request screen that displays each time you start the program, along with $19.95 U.S. in cash, check or money order. Include your name and the version number and build number of the program you wish to register. If you have an e-mail address, I can return the registration code to you faster through e-mail, otherwise I need the address to which I will be sending it as well.

Send your information and registration fee to:

LottoWheeler 1.10.165 Registration
1182 SW Curtis St.
Port St. Lucie, FL
34983
 
 

Q: How do I change the file and/or the location of the file in which LottoWheeler saves it’s output?

A: You can select "File" from the menu bar and then left click on "Save LottoWheeler’s Output as…". If you prefer, you can hold down a CTRL key while pressing "L" (CTRL-L).
 
 

Q: How do I change the file and/or the location of the file in which PoolGen saves it’s output?

A: You can select "File" from the menu bar and then left click on "Save PoolGen’s Output as…". If you prefer, you can hold down a CTRL key while pressing "P" (CTRL-P).
 
 

Q: How do I save the current settings without exiting the program?

A: From the menu bar, select File and then left click on "Save Current Settings". Or, you can hold down the CTRL key and press "S" (CTRL-S).

Q: How do I use several different groups of settings?

A: You may have several different program settings that you use for different purposes, such as different lotteries that you play or different prize tiers. There may be more than one user of LottoWheeler, each of whom prefer to use different settings. LottoWheeler can record a group of settings with any name you like.

By default, LottoWheeler will always load the settings in the default initialization file, QSLW.INI. If this file is erased, LottoWheeler will automatically create it again upon being launched. Once you have a group of settings you like, save them (as explained in the previous question’s answer). You can put your personal settings in any directory and give the file(s) whatever name(s) you like.

Once you have your settings saved, you can access them by selecting "File" from the menu bar and then left clicking on "Load Settings". Or, you can hold down one of the CTRL keys and press "O" as in Opera. (CTRL-O).

Upon exiting LottoWheeler, if you clicked the "Exit" button, your current settings will be saved to whatever initialization file you were using at the time.

Q: How do I load the settings I want to use?

A: Selecting "File" from the menu bar and then left click on "Load Settings". Or, you can hold down one of the CTRL keys and press "O" as in Opera. (CTRL-O).

Q: How do I view the current settings?

A: Select "File" from the menu bar and then left click on "View Current Settings". Or, hold down one of the CTRL keys and press "W" (CRTL-W).

Q: How do I specify which history file I want to use?

A: Select "File" from the menu bar and then left click on "Set History File". Or, you can hold down one of the CTRL keys and press "H" (CTRL-H).

Q: My state’s/province’s lotto history is not included with LottoWheeler. Can it support my lotto?

A: LottoWheeler can support any lotto game that meets the following criteria:

If your lotto meets these requirements, then LottoWheeler can handle your lotto. However, it will not be able to do much without a history file containing all of your lotto’s previous winning draws for the current lotto configuration. In other words, if your lotto went 10 years as having 49 numbers to choose from and then increased to 53 numbers (for example), you would only use the drawings since the last major change. That is, in this case, only the drawings held while there were 53 numbers to choose from.

You will need to create a new history file and then enter the drawings and their dates, beginning with the oldest drawings and working towards the newest. Once that is completed, you can use LottoWheeler and PoolGen with your new history file. I am working on doing this, but as this project is being done in my spare time, it may be some time before it is completed unless users and players contribute their efforts. To this end, if you create a new lotto history file that does not come with the program, or if you bring an existing game history file up to date which was previously severely out of date, please contact me and let me know if you are willing to share the history file. I will include your efforts in the next distribution of LottoWheeler, with credits if possible.

Note that PoolGen requires at least 15 drawings to be present in the history file before it will work. Additionally, the more drawings there are in the history file, the more accurate PoolGen will be.

If your lotto game uses fewer than 53 numbers, you simply don’t use any of the numbers above what your lotto can handle when choosing them in LottoWheeler. Using PoolGen, you should set the Pool Size to no larger than your lotto game’s number of balls. Since only numbers up to your lotto game’s maximum are recorded in your lotto history file (presumably), only those numbers should show up within the pool you get. If some other numbers show up within your pool, and your pool size is set to your game’s maximum, simply ignore them.

Q: How do I create a game history file to use with LottoWheeler?

A: Creating a new history file is easy. Select "File" from the menu bar and then left click "Set History File" (or use CTRL-H), and then type in the name you want your new history file to have in the "File Name" box. Then, left click the "Save" button.

Now that you have created the file, you must enter the drawings in your lotto game’s history as specified above. Please read the previous question and it’s answer as well.

Q: How do I delete LottoWheeler’s output file from within the program?

A: Select "File" from the menu bar, and then left click "Delete LottoWheeler’s Output File". Or, you can hold down one of the ALT keys while you press the BACKSPACE key (ALT-BACKSPACE).
 
 

Q: How do I delete PoolGen’s output file from within the program?

A: You can accomplish this by selecting "File" from the menu bar and then left clicking on "Delete PoolGen’s Output File". Or, you can simply hold down a SHIFT key and then press the DEL key (SHIFT-DELETE).

Q: Does LottoWheeler have any game history analysis capabilities?

A: Indeed it does. It can create reports giving the following game analysis information:

There are more analysis functions in the works.

Q: How do I get a list of the sums of the sets in the game history file?

You can do this by selecting "Analysis" from the menu bar and then left clicking on "Sum of Sets Calculator". Or, if you prefer, you can simply press the F1 key.

Q: What is the "Evens Signature Calculator", and how do I use it?

The evens signature calculator is a very fast and easy way to generate a report of which numbers in each set listed in the history file are even or odd. If a number is even, it will be represented with an "E" and if it is odd, it will be represented with an "O". The value of a particular set’s analysis might look like this:

EEOEOE

To use this analysis function, you can select "Analysis" from the menu bar and then left click on "Evens Signature Calculator", or you can simply press the F2 key.

Q: What is the "Sum Hits Report" analysis function, and how do I use it?

A: This report counts how many times each possible sum value has occurred in your game’s history. For example, when the Florida Lotto was a 49-number game, it’s sum range was 21 to 279. As you might expect, most of the winning combinations ended up having a sum value that fell towards the middle of these two values, at about 150. Because this filter shows each sum value’s performance, it was easy to see which sums close to the 150 mark were not playing very often, so that they (and other unlikely sum values) were easy to spot and avoid.

You can create a report for yourself by selecting "Analysis" from the menu bar and then left clicking on "Sum Hits Report". Or, you can press the F3 key.

Q: What is the "A-F Span of Sets Report" analysis, and how do I use it?

A: The "A-F Span of Set Report" calculates the "span" of each winning draw listed in the history file.. Each winning draw listed in the history file is examined to determine the "span" of the set of numbers it is made up of. The span is the numerical value of the largest playing number minus the smallest playing number.

Q: What is the "Midpoint Analysis Report", and how do I use it?

A: The Midpoint Analysis Report examines each listed winning draw in the history file to determine how many of the numbers in each draw fall above or below the game’s "midpoint". The midpoint is the value obtained by dividing the largest numerical value you can play in a bet by two. The midpoint is not "hard wired". By changing the value of the box labeled "Game Size", which is found in the "Midpoint Limits" frame on the "Filters 2" panel, you will be able to change the midpoint value displayed in the box bearing that label, which is to be found directly below the "Game Size" box. The midpoint value has a direct effect on several filters and some analysis reports.
 
 

Q: What is the "General Historic Number Count" analysis, and how do I use it?

A: The results of this report reveal how many times each of the possible numbers in your lotto game has shown up in the entire game history file. Obviously, if you have fewer than 53 numbers in your lotto game, you will (should!) find that all instances of numbers above that maximum return a zero value for this analysis. That is, a 46 number game, such as Georgia of the United States currently uses should return zero for all numbers above the maximum value of 46.

Q: Will LottoWheeler have more analysis functions than these?

A: In time, yes. I would like to finish debugging it as it is, first.

Q: How do I check the output file for winning bets?

A: Checking your output file for winning bets is easy, but takes a few steps. First, you must make sure you have the output file you want to check specified, so LottoWheeler knows where to look. To do this, hold down a CTRL key and press "W" to view the current settings. The second thing listed in the response box is what the current output file is set as. If this is not what you want to use as your output file, select the appropriate output file before you continue.

Once you have selected the appropriate output file, there are two ways to go about invoking the WinChek module. You can either select "Tools" from the menu bar and then left click on "Check for Winning Bets", or you can hold down a CTRL key and press the F3 key.

Once the WinChek module is displayed, all you have to do is enter the winning draw you want to check the output file against and then left click the "Check" button. As always, if a control has an underlined letter in it’s name, you can access that control without the mouse by holding down an ALT key and then pressing the key of the underlined character. In this case, that would result in a CTRL-K. When you are finished, use the "Done" button to close the module.

Please note that the WinChek module does not produce output other that what is displayed in the window below the control buttons.

Q: How do I update the game history file?

A: Updating the game history file first requires a check to make sure that you have the history file you want to update selected. You can do so by holding down a CTRL key and pressing W. This will bring up a display showing the current settings. If the history file you want to use is not the one listed, left click on the "Ok" button to dispel the display box and then use the CTRL-H key combination to bring up the option box for setting which history file you wish to use.

Once you have selected the appropriate history file, there are two ways to access the history update module. You can select "Tools" from the menu bar and then left click on "Update Game History File", or you can use the CTRL-F4 key combination.

When the update utility has popped up, it will tell you what the date of the last drawing in the selected history file is. If there are one or more drawings that are not recorded, you can record them with ease. First, determine the date of the drawing that came after the date listed in blue. Then, enter this date in the boxes of the "Date" section. The number of the month of the drawing goes in the first box, above which is listed "MM". In the second box, labeled "DD", enter the numeric value of the day of the drawing. And in the last box, labeled "YY", enter the last two digits of the year in which the drawing took place. From there, you may enter the numbers in the boxes labeled "AA" through "FF" pretty much any way you want to. They do not have to be preceded by a zero if there is only one digit, and they do not have to be in numerical order. LottoWheeler will automatically make those adjustments for you.

After you have filled in the boxes, check to make sure you did not make a mistake. If no mistake was made, left click on the "Record This Draw" button (or use the ALT-R key combination). You will see the date listed in blue change to the one you just entered, and the input boxes will be reset to blank. If there is a problem, you will be prompted as to what it is and how to correct it.

Q: How do I view and/or change the game history?

A: Many times, it is useful to view the game history for analysis functions not yet integrated into LottoWheeler. Sometimes, you may want to change the history file in some way. To do so, proceed by selecting the "Tools" option in the menu bar and then left clicking on "View & Manipulate History", or use the CTRL-F5 key combination. This will load and show a blank box entitled "View & Manipulate History" in which is a blinking cursor. Underneath, there are some buttons, of which only one is enabled – the "Begin" button. When you are ready, left click this button (or press ALT-B). After a momentary pause, you will see a report pop up that looks something like this example:

QS-LottoWheeler, Version 1.10.0163, Copyright (C) 1999
View & Manipulate History
Report created 05-03-2000 at 09:33:18

102799 11 16 17 22 33 53
103099 01 10 18 27 29 36
110399 08 20 23 30 43 49
110699 05 06 29 46 48 53
111099 15 17 27 30 45 53
111399 04 14 28 35 36 50
111799 05 13 39 47 51 52

By left clicking anywhere in the text window, you position the blinking cursor to wherever you want it. At this point, you can use the text window very much like a simple word processor – type what you want, highlight, delete, copy (CTRL-C) and paste (CTRL-V). You can save the changes, too. Or even print them!

Q: I made a mistake entering the date/numbers for the winning draw. How do I correct them?

A: Correcting mistakes in the history file is easy. Just follow the instructions for "How do I view and manipulate the history file". Then, erase the header information, which looks like this:

QS-LottoWheeler, Version 1.10.0163, Copyright (C) 1999
View & Manipulate History
Report created 05-03-2000 at 09:33:18

Make sure that there are no spaces between the first line of text and the top of the text box. Make whatever changes to the history file you want. Then, click "Save As" and select the same history file you changed. If you leave spaces at the top of the file, you will get errors when the program tries to read it. Also, if you delete the last character in the history file (which is not visible, since it is a <RETURN> character), the program will not be able to correctly record future drawings. You can, however, correct these situations with this feature as well.

Q: How can I view/change/print the results that LottoWheeler came up with after I have run it?

A: From the menu bar, select "Tools" and then left click on "View & Manipulate Output File". Or, you can hold down a CTRL key and press F6 (CTRL-F6). Then, left click the "Begin" located at the bottom of the resulting display. It will begin loading the output file. Since output files can be rather huge, this may require a minute or two to do. Also, this feature cannot load more than about 2,900 combinations for display.

You can tell it is busy because the title of the window will read "View & Manipulate Output File – Loading File…", and the poise pointer becomes an hourglass over that window.

Because the loading process is rather slow for thousands of combinations, I recommend that you don’t try to load large output files unless you are willing to wait a long time.

Once they have been loaded, you can change the output, save it and print it.

Q: Does LottoWheeler have a calculator built in?

A: Amazingly enough, it does. The calculator it features can be used for calculating odds and so forth, as well. However, it is not finished, and currently cannot handle multiple consecutive calculations. Therefore, clicking in the problem 1 + 2 = would return an accurate result (3) but clicking in 1 + 2 + 3 = returns an inaccurate one (5) because only the last two numbers entered are added. This is a bug of minor importance, and so it will be dealt with only if and when the need becomes great enough, or I have the time and there are no more important things to do on this project.

Q: How do I print the numbers I want to wheel?

A: On some occasions, you may way to retain a printed copy of the numbers you wheeled. To do this, simply select "Tools" from the menu bar and then left click on "Print Selected Number Pool". Or, you can hold down one of the CTRL keys and press F8 (CTRL-F8).
 
 

Q: How do I prepare LottoWheeler for uninstallation? Is there anything special I need to do?

A: LottoWheeler will uninstall just fine without any action on your part, but you may have a few files left in the C:\QuickSilver directory when you finish uninstalling. That’s because these are files that were not installed, but created by LottoWheeler. If you have decided to uninstall LottoWheeler, you can simply erase the C:\QuickSilver directory and everything that remains in it after you uninstall LottoWheeler.

Q: How do I go about uninstalling LottoWheeler properly, anyway?

A: Uninstalling LottoWheeler is simple. Left click the Windows "Start" button (usually located at the bottom left hand side of the display on your computer monitor) and then move your mouse pointer up to "Settings". A sub-menu will be displayed out to the side. Put your mouse pointer on "Control Panel" and left click. When the control panel comes up, locate and double-click on "Add/Remove Programs".

This brings up the window that lets you install or uninstall programs. In the list box, find and left click on the listing for LottoWheeler. This will highlight it. Then, left click the "Add/Remove" button.

Q: How do I specify how many even and odd numbers are allowed in each combination?

A: Located on the "Filters 1" panel, in the "Even Numbers Limits" frame, there is a list of check boxes. These seven check boxes allow you to allow or disallow each possible instance of how many even numbers could show up in the drawing, from all odd numbers (zero evens) to all evens (six evens). This means that you can have LottoWheeler reject combinations having zero and six even numbers (because they are rather rare), and then eliminate evens groups that are unlikely to play, as revealed by analysis. For example, if the evens signature calculator shows that there have been three even number in all of the last three draws, you can reasonably presume that it will not show up a fourth consecutive time, and so you could uncheck the checkbox labeled "Allow 3 Even Numbers". You would still be getting combinations through that had 1, 2, 4 and 5 even numbers in them.

Because you can select or de-select any single possible evens group, you have much greater control than if you were simply setting a minimum and maximum on how many even numbers could pass the filter.

Q: How do I specify the minimum and maximum sums allowed for each combination?

A: On the "Filters 1" panel, there is a frame on the middle left hand side labeled "Sum Limits". In this frame, there are boxes into which you can enter the minimum and maximum allowable sum values. The default minimum is 21, which is (1+2+3+4+5+6) and default maximum is 303, or (53+52+51+50+49+48).
 
 

Q: What is this "Maximum Difference" under "Miscellaneous Filters" on the "Filters 1" panel?

A: "Maximum Difference" refers to the maximum difference between any two consecutive position in a combination that has been numerically arranged from left to right. For instance, 01-05-12-23-37-49 has a difference of 4 between positions A and B (5-1). What is the maximum difference that you wish to allow between any two such numbers in your results? This filter lets you decide.

Q: How do I specify the maximum amount of numbers that are allowed to appear in my combinations that have also played in the last winning draw?

A: Many players have noticed that it is common for numbers that showed up in one drawing are also to be found in the next drawing, and that there is a limit of how many such numbers will appear in two consecutive drawings. LottoWheeler allows you to set a maximum limit for how many such numbers can appear in it’s output.

On the "Filters 1" panel, in the frame labeled "Miscellaneous Filters", there is a box labeled "Max Numbers From Last Draw". By default, the value in this box is 6, meaning that all six of the numbers that are the last drawing can pass this filter. In my experience, it is most common for from 0 to 2 numbers to play from one draw to the next, and on rare occasions three such numbers will play two draws in a row. I usually set this filter to 2.

Q: How do I specify the maximum amount of numbers that are allowed to appear in my combinations that have also appeared in the exact same position in the last winning draw?

A: While it is fairly common for a number or two to show up in two consecutive drawings, it is no where near so likely that such a number will show up in the same position in those two consecutive drawings. This filter allows you to specify the maximum limit of how many such repeaters can appear in the same position they played in previously.

On the panel labeled "Filters 1", in the frame labeled "Miscellaneous Filters", there is a box labeled "Max Last Draw #/Pos Shadow". This is the filter that allows you to control this situation. The initial value in the box is six, meaning that up to all six numbers that were in the last drawing, if they all played again, could pass this filter in the same positions they were in previously.

In my experience, it is rare for more than one repeater to show up in the same position it played in previously. I usually set this filter to 1.

Q: What is this "Max Last Draw #/Pos Shadow" filter on the "Filters 1" panel in the "Miscellaneous Filters" frame?

A: While it is fairly common for a number or two to show up in two consecutive drawings, it is no where near so likely that such a number will show up in the same position in those two consecutive drawings. This filter allows you to specify the maximum limit of how many such repeaters can appear in the same position they played in previously.

On the panel labeled "Filters 1", in the frame labeled "Miscellaneous Filters", there is a box labeled "Max Last Draw #/Pos Shadow". This is the filter that allows you to control this situation. The initial value in the box is six, meaning that up to all six numbers that were in the last drawing, if they all played again, could pass this filter in the same positions they were in previously.

In my experience, it is rare for more than one repeater to show up in the same position it played in previously. I usually set this filter to 1.

Q: What is this "Reject Last 15 Game Draw Sums" option under "Miscellaneous Filters" on the "Filters 1" panel?

A: This filter came about when I noticed one day that it is rare that the sum value of a winning drawing almost never matches any of the sums from the previous 15 winning draws. Therefore, these sums can be effectively rejected with very little chance of endangering a jackpot win. By checking this checkbox, you instruct LottoWheeler to determine what the last 15 sums were and reject any combination that has one of these 15 sum values.

Q: What is this "Reject Last 25 Sum Differences" option under "Miscellaneous Filters" on the "Filters 1" panel?

A: This is perhaps the most obscure filter in the entire program. It is based on the fact that if you take the sum value of the last winning draw and both add and subtract it by the sums of the 25 draws before the last one, you come up with 50 numbers which are very unlikely to be the sum of the next winning draw. Checking this checkbox tells LottoWheeler to determine these 50 numbers and then reject any combination having a sum equal to one of them.

This filter is somewhat riskier to use than others if you want to hit the jackpot, but on the other hand it does remove a good 25% of the combinations that aren’t winners (on average) from the results. You might want to play with it and see what you think.

Q: How do I specify the maximum amount of numbers allowed with the same tens-place value?

A: Restricting how many times the same tens-place value can show up in any given combination is an important filter. It helps to balance the combinations that result, and they reflect the winning signature better with the proper use of this filter.

LottoWheeler goes beyond allowing you to set the maximum amount of numbers with the same tens-place value. It allows you to do so for each possible tens-place value individually. That means that you can set a different maximum limit for all possible tens place values – 0 through 5, depending on how many numbers are in your lotto game.

On the "Filters 1" panel, in the "Tens Place Limits" frame, you can specify how many of each tens place value can pass this filter. The values are all 6 by default (except for the 5 tens-place value, which is set at 4), but you can change them. The 5 tens-place value cannot be changed because it isn’t written yet.

I usually set these to 2 or 3.

Q: How do I specify the maximum amount of numbers allowed with the same ones-place value?

A: Restricting how many times the same ones-place value can show up in any given combination is an important filter. It helps to balance the combinations that result, and they reflect the winning signature better with the proper use of this filter.

LottoWheeler goes beyond allowing you to set the maximum amount of numbers with the same ones-place value. It allows you to do so for each possible ones-place value individually. That means that you can set a different maximum limit for all possible ones-place values – 0 through 9.

On the "Filters 1" panel, in the "Ones Place Limits" frame, you can specify how many of each ones place value can pass this filter. The values are all 6 by default, but you can change them.

I usually set these to 2 or 3.

Q: How do I allow/reject number pairs/double pairs/triple pairs?

A: On the "Filters 1" panel, there is a frame labeled "Pairs & Consecutives", in which are a series of checkboxes that allow you to control this. The first is labeled "Enable", and unless it is checked, nothing in this frame will have any effect.

The second checkbox is labeled "Allow Consecutive Number Pairs", and unless it is checked, pairs will not pass this filter. By "pairs", I mean two numbers consecutive in value – 18 and 19, 45 and 46, and so on.

The third checkbox is labeled "Allow Two Number Pairs Per Set". If it is checked, two pairs (also called "double pairs") will be accepted. An example of double pairs might be a combination in which 01 and 02 show up, and 23 and 24 show up. Any two pairs are affected by this filter.

The fourth checkbox is labeled "Allow Three Number Pairs Per Set". If it is checked, three "pairs" (or "triple pairs") will be accepted. An instance of triple pairs might look like this:

01-02-21-22-49-50

The first and second numbers form a pair, the third and fourth numbers form a pair, and the fifth and sixth numbers form a pair. If you don’t want this kind of combination to be allowed, uncheck this box. I always leave it unchecked.

Q: How do I make sure that all combinations that pass have at lease one number pair?

A: On the "Filters 1" panel, in the frame labeled "Pairs & Consecutives", there is a checkbox labeled "Require Sets With At Least One Pair". If you are certain that at least one pair will be in the next drawing, you can check this box to force LottoWheeler to only accept combinations having at least one pair.

Note that you must also have "Allow Consecutive Number Pairs" checked as well, or this option cannot work.

Q: How do I specify a maximum consecutive numbers limit?

A: The last thing in the "Pairs & Consecutives" frame on the "Filters 1" panel is a box labeled "Maximum Consecutive Numbers Limit". This defaults to 6 when you first run the program.

What this filter does is removes combinations having too many consecutive numbers. If you set it to 3, then "triples" are allowed (that is, three numbers of consecutive value, such as 01-02-03) but "quads" and "quints" are rejected. ("Quads" are instances of four numbers of consecutive value, such as 01-02-03-04, and "quints" are instances of five numbers of consecutive value, such as 01-02-03-04-05).

If you wish to allow quints, but not have all six numbers be consecutive, set this to 5. If you wish to reject quints as well as instances where all six numbers are consecutive, set this to 4. If you wish to reject instances of 4, 5 and 6 consecutive numbers, set this to 3. If you wish to reject instances of 3, 4, 5 and 6 consecutive numbers, set this to 2.

Note that if you set this below 2, pairs cannot pass, regardless of whether or not you checked the "Allow Consecutive Pairs" checkbox or the "Require Sets With At Least One Pair" checkbox.

Q: What are "Positions"?

A: A "position" is a location in which a number appearing in a combination can fall. Since there are six numbers in a combination, there are six positions. Each position is given a letter value from A to F. Position A holds the smallest number in the combination, and Position B holds the next larger number, all the way to Position F which holds the biggest number in the entire combination. This puts each number in numeric order from smallest (Position A) to largest (Position F).

Positions are important because they allow for certain analyses to be performed on the combinations, and from this, you can derive information that can improve your chances of winning when used properly.

Q: How do I set positional number limits?

A: Positional number limits are on the "Filters 1" panel in the frame labeled "Positional Limits". You can enable or disable this filter by checking or unchecking the checkbox at the top labeled "Enable".

Below the "Enable" checkbox, there are a series of grayed out options with numbers next to them. These are not available at this time, but will be at some time in the future.

Finally, there is a grid at the bottom into which you can enter the minimum and maximum values that may appear in each position. The top labels the left column of these boxes as "Min", or minimum value, and the right column as "Max", or maximum value. Down the left hand side, each pair of boxes is labeled as to which position is affected.

In order to set the positional limits, simply enter the appropriate numbers in each box.

Q: How do I set my key number(s)?

A: Key numbers are dealt with on the "Filters 2" panel in the "Key Numbers" frame. You may enter as many as five key numbers in the boxes labeled "Key # 01:" through "Key # 05:". The order is not important.

Above these boxes are three radio buttons, labeled "Require All Key #s", "Require Any Key #(s)", and "Allow Only One Key #". Of these three, only one may be selected at a time.

If you wish that all the key numbers be present in order for a combination to pass this filter, select the "Require All Key #s" option.

If you wish to require that at any one or more of the key numbers be present in a passing combination, select the "Require Any Key #(s)" option.

If you wish to allow only one of the key numbers to appear in any given passing combination, select the "Allow Only One Key #" option.

At the top, there is a check box that is labeled "Enable". Regardless of what the settings are for the other options in this frame, they will have no effect unless the "Enable" checkbox is checked.

Q: How do I lock my key number(s) into specific positions?

A: On the "Filters 2" panel in the frame labeled "Position Locks", there is a grid of boxes. Down the left hand side, each row is labeled as to which position is affected, and across the top, each column is labeled as to what it does.

The first column is labeled "Locked In" and numbered "1". By entering a number into one of the boxes in this column, you lock that number into the specific position that the box corresponds to. This means that, in order for a set to pass this filter, the number you entered must appear in the position you specified.

Note that the "Enable" checkbox in the upper left hand corner of this frame must be checked in order for this filter to have any effect.

Q: I am sure that XYZ number(s) will not be playing in certain position(s). How do I lock them out of those position(s) without eliminating them from play entirely?

A: On the "Filters 2" panel in the frame labeled "Position Locks", there is a grid of boxes. Down the left hand side, each row is labeled as to which position is affected, and across the top, each column is labeled as to what it does.

The first column is labeled "Locked In" and numbered "1". There are five columns to the right of that one, labeled "Locked Out" and numbered from 1 to 5. Into these, you can enter up to five numbers per position that you want locked out of that specific position. If a combination being tested has any of the numbers you entered for it’s "Locked Out" row in the position you specified, that combination will not pass. This gives you enormous power and control over what combinations you allow through the filters.

Note that the "Enable" checkbox in the upper left hand corner of this frame must be checked in order for this filter to have any effect.

Q: How do I specify exactly which sum values to accept/reject?

A: On the "Filters 2" panel, there is a frame labeled "Specific Sum Accept". In this frame, there is a checkbox labeled "Enable" which allows you to enable or disable this filter without having to change it’s settings, and underneath is a checklist of all possible sums, from 21 to 303. In order to specify exactly which sums you want to allow, you can check the box next to each sum by left clicking within the box.

This is only one way to use this filter. There is a faster way to use it, which is explained by the answer to the next question.

Q: What is the "Sum Hit Filter" and how do I use it?

A: On the "Filters 2" panel, there is a frame labeled "Sum Hit Filter". In this frame, there is a box labeled "Min Hits / Sum" and a button labeled "Set Filter".

This feature allows you to rapidly set the checklist in the "Specific Sum Accept" frame according to a minimum number of times a sum has played in your lotto game. To specify the minimum number of times a sum must have played in order to be allowed to pass this filter, enter the minimum number you wish to use in the box. Once you have done this, left click on the "Set Filter" button.

LottoWheeler will then count how many times each possible sum value has played in the lotto history file you have selected, and if it has played at least as many times as the number you entered in the "Min Hits / Sum" box, the checkbox for that number in the checklist will be checked off for you.

Once LottoWheeler has determined which sums to select, a little window will appear to let you know that the job is done. To continue, left click the "OK" button that appears on this window.

If you set this filter to 0, all the sums will be selected because all of them have played at least 0 times. Setting it to 1 will only select those sums in the checklist that have played at least once, and so on.

It is not recommended that you use this feature or the "Specific Sum Accept" feature at all unless your lotto game has been running for at least a year or two.

Q: What is "Filtering Against the History", and how do I use it?

A: On the "Filters 2" panel, there is a frame labeled "Filter Against History". In this frame, there is an "Enable" checkbox, which allows you to disable this filter without having to go to the trouble of changing your settings, and there is a box labeled "Previous Draw # Max". This box has a 6 in it to begin with.

To understand what this filter does, you must understand two things:

1. The odds that any winning draw will ever show up twice in your lotto history are astronomically slim, and
2. Your chances don’t improve very much of ever seeing five out of six numbers from any winning draw show up in a future draw.

Therefore, if there was a way to scan and eliminate such combinations, you could effectively reduce the number of combinations in your output.

This filter does exactly that.

In order to disallow any combination matching 5/6 or 6/6 of the numbers in any previously drawn combination in your results, you would set this filter’s value to 4.

Setting it to 3 significantly reduces the output, but seriously degrades the chance that a potential jackpot combination will pass the filter. This can be useful if you are aiming for a lower prize, however.

Setting this filter lower than 3 eliminates practically all combinations from passing.
 
 

Q: What are these "midpoint" minimums and maximums on the "Filters 2" panel in the frame labeled "Midpoint Limits"? What do they do? How do I set them?

A: Midpoint minimums and maximums can be helpful in reducing the amount of combination that result by taking advantage of the fact that usually, there will not be too many or too few numbers in a combination that are above or below the midpoint value.

In the "Midpoint Limits" frame, there are six boxes. The two boxes to the left are labeled "Max #s Below Midpoint", which defaults to 6 and "Min #s Below Midpoint", which defaults to 0. The first of these allows you to limit how many numbers above the midpoint value can appear in a combination at most. The latter limits how few such numbers may play.

If you set the maximum numbers below the midpoint to 4, which I usually do, then combinations having more than 4 of their numbers being less than the midpoint will fail this filter. If you set the minimum above zero, then all combinations must have at least as many numbers below the midpoint as you specified.

The two boxes in the middle are labeled "Game Size", which defaults to 53, and "Midpoint", which defaults to 26.5. Of these two, you can only change the game size. Midpoint is determined automatically from the value in the game size box and displayed. You should make sure that the number in the "Game Size" box matches the number of balls in your lotto game.

The two boxes on the right are labeled "Max #s Above Midpoint", which defaults to 6, and "Min #s Above Midpoint", which defaults to 0.

If you set the maximum numbers above midpoint to 4, which I usually do, then no more than 4 of the numbers in any combination being tested may be greater than the midpoint value. Likewise, setting the minimum makes sure that at least that many numbers above the midpoint value always appear in passing combinations.

Please note that this filter can become confusing and, if improperly set up, can make it impossible for any combinations to pass. Unless you think you really understand what you are doing, I recommend using the following settings, if you change them at all:

Max #s Above Midpoint: 4
Min #s Above Midpoint: 2
Max #s Below Midpoint: 4
Min #s Below Midpoint: 2
 

Q: My game has fewer than 53 numbers in it. How do I adjust LottoWheeler to reflect this?

A: There is really only one "adjustment" that you really need to make. On the "Filters 2" panel, in the "Midpoint Limits" frame, change the value in the box labeled "Game Size" to match the number of balls that your lotto has. The box labeled "Midpoint", underneath, will change to reflect the accurate midpoint value automatically.

Aside from that, all you should do is make sure that no values greater than are in your lotto game’s number pool get selected (by PoolGen or the random number selector).

Q: Are there any known "bugs" in LottoWheeler?

A: As of this writing, all known bugs have been fixed, with the exception of the calculator module’s bug (See "Does LottoWheeler Have A Calculator?"). On occasion, there may be a bug or two that is known but not dealt with for a little while for various possible reasons, but these will usually be noted in the documentation. If you happen upon something that you think might be a bug, please send me e-mail or snail mail detailing the suspected bug, where/what it is, and what you did that seemed to make it show up. I’ll fix it as soon as possible if it does turn out to be a bug.
 

Q: I registered my copy of LottoWheeler, but when I reinstalled it/installed it on a new computer, the registration code didn’t work anymore! Why is this, and what do I do?

A: There are a couple of possible reasons why this happens.

If you re-install Windows, you will have to get a new registration number. Because there is no way for me to know that you are not just pirating copies of the software, you must purchase a new license and registration number in order to use LottoWheeler again. I know it seems a bit unfair, but there is no other way for me to prevent software piracy. Since you will usually need to re-install Windows because it became corrupted, you might wish to complain to Micro$oft and help us prod them into better, more stable products.

If you are simply trying to install a copy of LottoWheeler on another computer, regardless of who owns/accesses/uses the computer, you must register the new installation. If you were to use it on more than one computer at a time without having individual registration licenses for each copy, you would be breaking copyright laws. That’s why you must register in the first place – to assure that you are not breaking copyright law and/or pirating the software.

Because of the specific copy protection method LottoWheeler uses, you are free to distribute the LottoWheeler Setup Program as you wish. LottoWheeler will automatically detect if it has been registered for use on a given computer or not. So distributing unregistered copies of LottoWheeler is not only allowed, it is encouraged – but attempting to distribute registered copies, whether or not you succeed, is breaking copyright law and will be aggressively dealt with to the maximum extent of the law.

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