| RANGER | ||||||||||||||||
| THE BUILDS LISTED HERE ARE FOR RANGER PRIMARIES. | ||||||||||||||||
| <<<BACK | ||||||||||||||||
| R/Mo Trapper | ||||||||||||||||
| SKILLS CHOICES | ||||||||||||||||
| Traps: Spike Trap (elite) Barbed Trap Flame Trap Dust Trap TAKE ALL OF THESE Spirits: Energising Wind Edge Of Extinction Quickening Zephyr Winnowing (Take either 2 of these, or 1 and Whirling Defence) Healing: Troll Unguent Rebirth (Take both) Saving your ass: Whirling Defense (see spirits) |
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| ATTRIBUTES | ||||||||||||||||
| WILDERNESS SURVIVAL 16 (12+1+3) EXPERTISE 13 (12+1) Use a staff with 15 energy With two-man teams, 15 expertise is essential, use superior rune of expertise. |
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