Return To Castle Wolfenstein
Wolfenstein Multiplayer Tips/Tricks Strategy/Tactic
by Meatball
The Beach, Allies side

Mission Objective:
Get the document from the docment room and get it to the radio room.

Stage 1:
Get to the Wall. Destroy the eastern wall. Destroy the� western doorway.

- Standard Destruction of the Seawall: Use an engineer. Get to the Wall. Destroy the eastern wall. Destroy the� western doorway. Beware of the snipers, machine gunner from the bunkers, enemy air support smoke grenade� and NPC random bombing of the beach area. Run zikzak to avoid the snipers, take covers in interval to avoid machine gunners, look out for enemy smoke grenade and avoid them. You have 4 second to get away.
�� To lay bombs in the western doorway you may have to kill the defending enemy at the first bunker. Throw several grenade through the opening. Aim a little higher.
score: 8, common.

- Selective Destruction of the Seawall: By choosing which of the two western doorway or eastern wall to destroy first. You can direct the enemy consentration of their forces. Say you want the enemy to focus their main forces on western side of the sea wall. Destroy the doorway first. Wait about 10 second or more and destroy the eastern wall. Because the doorway is destroyed first the allie players rush to this side to enter dragging the axis force to this side too. After the eastern wall is breach you quickly and hopefully without any encounter rush over the stairs.
score: 9, interesting.


Stage 2:
Get to the document room.

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Airstrike the Staircase: Use a lieutenant. He is spawning in the forward spawn area. The captured spawn area. Quickly run out of the bunker. Run to the eastern staircase. Avoid enemy fire from the buildings by stayig closely to the inner side of the trench. A good idea is to refill your ammo while running. Change your weapon to air support grenade when you reach the staircase. At this point is no enemy is a the stair or the end of the stair. Run as fast as possible to the end of the stair and inside the door to the right. Use the speed button . If the stair is full of axis players. Throw the grenade as high as possible up the stairs and run for cover in the small bunker right next to the trench. Count to 4 second and check the upper right screen to see how many axis players is killed in airstrike. The more the better. The more sure you are the staircase is cleared.
�� When inside just run to the 3 floor. You don't have to kill axis that haven't notice you. Like the once in the room to the right. A little wast of ammo and time. Don't have to kill any axis except they are on your way or may follow you.
�� At the 3 floor use look around corner keys Q or E to peek out ot the doorway. Often a lot of axis concentration is here. Throw an air support grenade outside if there is and be prepare to gun down any that axis fleeing/charging into your room. If none is out there run the short distant to the door on the right. Use the speed button because of the increase danger at this point.
�� Run down the stairway and choose if you want to enter the ventilation shaft or the two doorway to enter the docroom.
score: 9, informative.

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Over the Stairs to 3rd floor: Use a lieutenant. Coming from the beach. Get to the stairs that lead to the 3rd floor (eastern side.) Have the air support grenade prepared. Peek over the stairs. Toss the grenade if any axis. If not run for the door right in front to get to the eastern stairway down to the docroom. Remember to use the speed button here because of the increase danger here.
score 8, common.

Stage 3:
Capture document from the doc room. Usely contains a lot of enemies.

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Flamethrower from the Backdoor: Sneak a soldier equip with a flamethower though the ventilation shaft. If 3+ Axis a in the room wait till you hear other allies attacking the room and jump down to join the battle.
score: 8, interessting

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Confusion Smoke Grenade : A lieutenant have successful comming to the document room. There is two entrance to the docroom beside the shaft. Throw an air support grenade in the first entrance. Wait a few second for the smoke to develop. Run throw in the docroom through the doorway entrance. Get the doc and run out. This have been succed with two axis in the room.
score: 7, cunning.

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Boring Run: A medic, A lieutetant any one with a good chance to get to the doc room. Wait in the ventilation shaft. Wait a while where there have been no action in the docroom. Then jump down a get the doc. Run out of the room. Use the speed button to speed up you run.
�� I have not personly done this but I have seen someone doing this. This tactic may succeed even with a lot of (4+) axis in the room. The paradox is the more axis the better is the chance. The enemy often rely on the other to watch the room. A many time they only look at the doorways. Hopefully before they see what is happening you are on your way out of the doorway.
score: 7, cunning

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Standard Shaft Entreing: Get to the shaft. Jump down the opening that is fartest inside the room. Sometime wait for some noice in the room before jumping down. They can hear your landing. Also do not do any noice in the shaft like refilling your ammo. Sneak and kill one by one as they appear. Do this slowly. You often only kill one before the others notice. Sometime you are lucky to kill 2+ before they notice that you are coming from the backroom.
score: 8

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Indirect Entrance Attack: Fake an attack at the doorway. Then run to the shaft. Problem with this. It take to long time to get to the shaft that. They stop thinking you are coming throw the doorway. But its a try.
score: 7

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Hang Grenade The Docroom: Use and engineer or a soldier. Stand on the bed on the left of the entrance to get as close as possible to the room. Hold down the mouse buttom and time your grenade. Two click is enough then through the grenade in the room. Continue doing this and hope that no one is charging. A varriant is to throw as many as possible in the room without timing. They will explode with a second in interval after 4 second instead of exploding 4 second interval when timing (the seconds are estimates).
score: 8

Stage 4:
The escape.

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Just Run: Run as fast a possible up throw the other stair way. The one closes to the radioroom. The western stairway. Some time running past axis players too.
score: 9

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Alternative entrance to the Radio Room. Run back throw the eastern stairway. At the top level. Go out side and run west over the catwalk the radioroom is just inside the door at the end of the catwalk.
score: 7

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Alternative Alternative entrance to the Radio Room: You can also get to the radioroom throught two axis spawn areas. Go up throught the eastern stair way. Get down to the second floor by running down the stair or jumping over the edge. and bla bla bla bla. run throught the two axis spawn areas. The is a little trick here. I think you can time the axis spawning by looking at the allies spawning countdown timer. Press tab or is it m to see this timer. It on the left side of the screen. It looks like the axis is spawning a few seconds before the allies.
score: 3

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Hide after the capture of the Doc: One place to hide is in the ventilation shaft. Use the left Q and E to look around corner when you are inside the shaft. They can't see you but you can see them.
�� Another place is the bedroom next to the docroom. I explain why this can be a good idea. The chances of not beening seen is quiet high. After you have captured the doc and no one is following you, you hide in the bedroom. Spawning axis will run the shortest way to the docroom, passing the bedroom, to see where the doc is. They already know you have the doc from the radio. Not having any ideas that you are hiding they suspect you are running to the radioroom throught the eastern stairway and start chasing you there. After a while with no steps running you take the chance up throught the western stairway.
score: 8, interessting

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