Journeyman Mages: The three most important skills for a journeyman are: 1)The ability to conjure supplies such as food, 2)The ability to heal oneself, and 3)The ability to exist without magic. The most important thing about magically enhanced healing is to not use it more than needed. When you are healed by another mage, through whatever means, it is their energy entering you. Always remember that. No matter how small it is their energy is what is fuelling the healing, creating the tissue, becoming one with you. Never allow yourself to become too infused with the magic of one person. There is always the danger that you will disappear becoming nothing but their slave. Forging a connection that strong is not a good idea and is strongly advised against, even in mated pairs. On the other hand, being healed magically by too many people can result in as much of a disaster. The more magical your body becomes the more prone to magical manipulation you are. This ties into the third skill. The ability to exist without magic. There are places and people that will negate your magic, no matter how strong your will. If you yourself consist of magic you will be caused great harm. This is reason enough to heed these warnings and advice. Do not split yourself among so many mages as it will only lead to harm. The ability to exist with magic, despite being listed as the third most important, is in fact the most. This section deals with all types of magic, technical magic, nature-based magic, or those who rely on nodes to support their spells. The ability to survive means being able to hunt, camp, defend yourself and other things a normal traveller will be required to do. A lengthy trial period is recommended in which you accustom yourself to normal travel. It is not advised, however, that you conduct this trial in a magically negated area as you should instead rely only on your will to keep you from those habits you've picked up over the years. No one will take responsibility for your death or injury, should such occur, except for yourself. Remember this and be prepared. Do not drain yourself overly much by useless wastes of skills and energy. It will draw the attention of things which you may rather not meet. Food will not always be available. In certain places it would mean certain death by hunting the wildlife or picking the plants. Be sure to remember that and take as little as possible from the land. An illusion will not work as food. It will taste, feel and look like normal nourishment but it will have no physiological effect. It is possible to change objects into food but that is foolish. Raw energy is much healthier to manipulate and most likely will not have any adverse effects. [This section is the first of many which have and/or will be written by ice_song (WhiteMage_1) to whom questions may be sent: WhiteMage_1@yahoo.com]