Clan Status and Challenges:
Clan status can be used during non-discipline Social
challenges only with members of your own clan for the purpose of bidding
traits during a tie. You must announce that you are using your Clan
Status, and how much of it you are using in addition to your traits.
This is because clanmates are expected to respect those with more clan
status. Like regular status, Clan Status may be ignored, but the person
ignoring it will likely loose clan status for showing such disrespect.
Individual Clans:
Clan Prestige is handled differently within each clan.
Status is gained and lost for a variety reasons.
Brujah:
Brujah clan prestige is bestowed more for attitude than
specifics. The clan has at least a rough allegiance toward weakening
authority and promoting anarchy, and acts which accomplish both or either
win their performers status within the clan. Telling off a prince, disrupting
a Ventrue deal (and living to tell about it), tweaking the Tremere or
exposing a corrupt mortal politician for the fraud he is – all
of these can win a Brujah points with her elders and peers. Unfortunately,
the Brujah penchant for going after the high and mighty often turns
the youngsters of the clan on their elders, which means that matters
of prestige can get touchy. Rewarding a neonate for acts that subvert
a Brujah elder is asking for trouble, but is also true to the spirit
of the clan. Younger Brujah also have a habit of ignoring their elders’
pronouncements and setting their own pecking order. Such arrangements
are usually based on questions of strength or numbers of adherents;
Brujah tend to move in packs and follow charismatic leaders.
Brujah who are cast out of the clan can no longer call
on clan mates for aid, and will get severally beaten if they show up
at a rant.
Malkavians:
There’s no telling what might set a Malkavian above her fellows.
Clan standing varies wildly from night to night, and the Malkavian everyone
follows one night might be shunned the next. It only makes sense to
the Malkavians, and not even to all of them, it seems. An approximate
guideline is that anyone who does exceptional work to break down a shared
perception of reality (say, by getting a prince to speak in tongues
or a keeper of Elysium to hang a finger painting) often wins kudos from
her peers, but otherwise the Malkavian system of prestige just seems
to be a parody of the other clans’ approaches.
The Malkavian custom that has the highest profile and
will earn them much clan status is the art of pranking, playing “jokes”
on other Kindred so as to expand their perceptions.
Malkavians who are cast out of the clan are rare. They
seem to be cut off from the other Malkavains some how. They often become
depressed and suicidal, or maniacally work towards getting reaccepted
into the clan.
Nosferatu:
Standing among the Nosferatu is based on utility and merit. Those who
do exceptional work for the clan or who uncover particularly juicy tidbits
of information (that can be later put to use; there’s not much
use for theoretical knowledge down in the storm drains) get acclaim.
Furthermore, since the Nosferatu are in continuous communication, a
well-regarded vampire’s good press gets spread far and wide. Of
course, the opposite is also true. A Nosferatu who fumbles an information
exchange, gets a burrow violated or assaulted or who passes on false
information to the rest of the clan finds his name turned to mud across
the entire ShreckNET in a matter of hours.
Nosferatu who have been ostracized find themselves
sleeping in the less favorable portions of the sewers (if such things
exist), and cut off from almost all clan information sources.
Toreador:
Toreador gain standing within the clan for creating or discovering works
of art. Particularly successful Balls, manipulations of other vampires
or cutting remarks at Elysium also win a Toreador points with her peers.
Substandard discoveries or performances, embarrassing moments and demonstrated
failures in social settings, however, can earn a Toreador her clan’s
unrelenting and eternal scorn.
Toreador with no clan status find themselves sitting
in their haven instead of attending important social events.
Ventrue:
Clan prestige is acquired by the Ventrue as a by-product of success.
Successful acquisitions, business maneuvers, political coups or other
activities that benefit the clan or the sect are rewarded with prestige,
though it is common practice for as many Ventrue as possible to try
to grab some of the credit for any activity that goes well. Activities
that circumvent the bounds of normal clan behavior are regarded cautiously;
if they succeed without denting the fortunes of other Ventrue, the instigators
are lavishly rewarded, but if they fail or hurt the clan, the punishment
is severe. Ventrue who don’t behave themselves properly also risk
losing standing in the clan, as do their sires and childer. Blood and
breeding will tell, after all.
A Ventrue with no clan status not only finds himself
cut off from clan resources; his Camarilla status and financial standing
are often hit hard as well.
Tremere:
The Tremere grant prestige within the clan in slow, carefully measured
doses. Following orders to successful conclusions, triumphs of thaumaturgical
research, eliminations of the clan’s enemies and efforts that
advance the clan’s agenda are all rewarded, albeit in small increments.
Tremere who disobey orders, engage in failed experimentation or who
weaken the clan drop in prestige dramatically. Considering the rigidly
hierarchical nature of the Tremere and the intense competition for advancement
within the clan structure, a single misstep can set a Tremere’s
ambitions back literally centuries.
A Tremere
with no clan status is either hiding very
well or dead.
Gangrel:
Gangrel gain prestige from one another through Gangrel gatherings (called
allthings), and by having word of their deeds and actions spread by
other Gangrel. Prestige bestowed by members of other clans is generally
worthless to the Gangrel, unless the outsider in question has done something
to earn Gangrel respect.
Gangrel who lose their clan status are at least banned
from all clan aid and gatherings, if not hunted down for their transgressions.