Animal Ghouls
 

Animal Ghoul's are one of the most powerful ability's to kindred society. This is even more true in a live action setting. Here are the rules for creating animal ghouls.

XP cost per animal
-
Small Animal 1xp
-Medium Animal 3xp
-Large Animal 5xp

Blood Pool
· -Small Animals: 2-3 traits (1 useable). Examples would be rabbits, birds, squirrels, cats, small dogs, etc.
· -Medium Animals: 4-7 traits (2 useable). Examples would be dogs, wolves, coyotes, eagles,
· -Large Animals: 8-10 traits (4 useable). Examples would be bears, horses, cows, bulls, etc.

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Physical Traits
· Small Animals: 5; max of 7.
· Medium Animals: 7; max of 10
· Large Animals: 10; max of 16

 

Instincts
Instincts represents the animal’s natural tendency to rebel against orders given to it. A wild animal has an Instinct rating of 8, while domestic animals have an Instinct rating of 5. This number represents the difficulty for uses of Animalism, Animal Ken, and other mind affecting abilities and powers on animals.

Willpower
Starting 1. Maximum 2.

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Disciplines
Start with one dot in Potence. An animal ghoul can learn the disciplines of Protean, Foritude, Potence, Celerity. (The Disciplines are mostly the ones that there master has. EXAMPLE: Gangrel animals ghould have foritude or protean. While Nos Animal ghoul's have Potence.) If for some reason your clan doesn't have any physical displines you may choice any 1 of the above.

The limits for Discipline levels are as follows:
· 14th Gen. Regnent: One basic Discipline and they cannot spend blood.
· 13th-12th Gen. Regnent: 2 basic Disciplines.
· 11th-10th Gen. Regnent: 3 basic Disciplines.
· 9th Gen. Regnent: 4 basic Disciplines.
· 8th Gen. Regnent: 5 basic Disciplines.

Abilities
An animal ghoul can have a maximum of 3 traits in an ability. The animal gets 3 points at creation. You can choose from the following list.

Animal Ken
Brawl
Dodge
Survival
Empathy
Athletics
Awareness
Intimidation
Stealth
Hunting


 
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