Animal Ghoul's are one of the most powerful ability's to kindred
society. This is even more true in a live action setting. Here are the
rules for creating animal ghouls.
XP cost per animal
-Small Animal 1xp
-Medium Animal 3xp
-Large Animal 5xp
Blood Pool
· -Small Animals: 2-3 traits (1 useable). Examples
would be rabbits, birds, squirrels, cats, small dogs, etc.
· -Medium Animals: 4-7 traits (2 useable). Examples
would be dogs, wolves, coyotes, eagles,
· -Large Animals: 8-10 traits (4 useable). Examples
would be bears, horses, cows, bulls, etc.
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Physical Traits
· Small Animals: 5; max of 7.
· Medium Animals: 7; max of 10
· Large Animals: 10; max of 16
Instincts
Instincts represents the animal’s natural tendency to rebel against
orders given to it. A wild animal has an Instinct rating of 8, while
domestic animals have an Instinct rating of 5. This number represents
the difficulty for uses of Animalism, Animal Ken, and other mind affecting
abilities and powers on animals.
Willpower
Starting 1. Maximum 2.
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Disciplines
Start with one dot in Potence. An animal ghoul can learn the disciplines
of Protean, Foritude, Potence, Celerity. (The Disciplines are mostly
the ones that there master has. EXAMPLE: Gangrel animals ghould have
foritude or protean. While Nos Animal ghoul's have Potence.) If for
some reason your clan doesn't have any physical displines you may choice
any 1 of the above.
The limits for Discipline levels are as follows:
· 14th Gen. Regnent: One basic Discipline and they cannot spend
blood.
· 13th-12th Gen. Regnent: 2 basic Disciplines.
· 11th-10th Gen. Regnent: 3 basic Disciplines.
· 9th Gen. Regnent: 4 basic Disciplines.
· 8th Gen. Regnent: 5 basic Disciplines.
Abilities
An animal ghoul can have a maximum of 3 traits in an ability. The animal
gets 3 points at creation. You can choose from the following list.
Animal Ken
Brawl
Dodge
Survival
Empathy
Athletics
Awareness
Intimidation
Stealth
Hunting
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