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Feats


Augmented Feats

  These special feats are feats that improve as your base attack bonus increases throughout the game. They can be taken at anytime and you gain all the effects of that feat retroactively. A character is only allowed to take one Augmented Feat and it cannot be retrained. None of the bonuses of these feats stack with effects from other feats unless stated otherwise.

List of Augmented Feats


Bestiary

Prerequisites: Any Knowledge Skill, 15 Intelligence

  You can spend a swift action to make a Knowledge check to identify a creature (DC 15 + the creature's CR for this purpose). If you succeed at the check, you can now use precision based attacks against that creature even if they are normally immune to such effects for the remainder of the encounter.


Bladed Ambition

Prerequisites: 16 Wisdom, +5 Base Attack Bonus

  You gain 24 weapon points. You may take this feat multiple times; if you do, you instead gain a number of points equal to twice your Wisdom modifier


Ceremonial Trance

Prerequisites: 8th Character level, 16 Wisdom, Being capable of using Bladed Arts

As a full round action, you enter a state of serenity while holding your Ceremonial weapon. While you are in this state, all of your Bladed Arts are treated as one level higher for determining damage and saving throw DCs while still costing the same amout of weapon points as normal. In addition, you can expend your Ceremonial Trance to reroll a failed Bladed Arts attack roll. You lose all bonuses gain from being in the trance when you expend it. A Ceremonial Trance last for a number of rounds equal to twice your Wisdom modifier.


Dodge

Prerequisites: +3 on Reflex Saves

  You gain a +1 dodge bonus to AC when you take this feat. You can also designate an opponent and receive an additional +1 dodge bonus to AC against attacks from that opponent. This bonus increases by 1 every 4 levels you possess to a maximum of +5 at level 20. You can select a new opponent at any point during your turn. Any condition that makes you lose your Dexterity bonus to AC (if any) also makes you lose dodge bonuses.


Eldritch Training

Prerequisites: 13 Intelligence or Charisma

  Through years of studying ancient arcane scrolls and books, you have learned how unleash its secrets. You can learn, in the same manner as a wizard, a number of spells equal to your Intelligence or Charisma modifier per spell level. However, you can only cast these spells once per day without rest. Your spell level cannot be higher than a Wizard/Sorcerer of the same level. You may take this feat multiple times. each time you do, you may increase the level of spells you can learn.

A fighter may select Eldritch Training as one of his fighter bonus feats


Exalted Training

Prerequisites: 13 Wisdom

  Through years of prayer and devotion, you have learned how to unlock the paths to Gods. You can learn, in the same manner as a Cleric, a number of spells equal to your Wisdom modifier per spell level. However, you can only cast these spells once per day without rest. Your spell level cannot be higher than a Cleric of the same level. You may take this feat multiple times. each time you do, you may increase the level of spells you can learn.

A fighter may select Exalted Training as one of his fighter bonus feats


Extra Spirit Skill

Prerequisites: 5th Level or higher Soulblade or Soul Mage

  You gain an additional Spirit Skill. You must meet all prerequisite before you can choose an ability


Greater Bladed Ambition

Prerequisites: 20 Wisdom, +10 Base Attack Bonus, Bladed Ambition

  The number of Weapon Points needed to use any of the Bladed Arts is reduced by half (rounded up).


Greater Weapon Specialization

Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, Level 8

  Choose one type of weapon for which you have already selected the Weapon Focus and the Weapon Specialization feat. You now deal extra damage equal to 1/3 your HD when using this weapon. This bonus overrides the bonus gained from Weapon Specialization and you can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different weapon.


Point Blank Shot

Prerequisites: 14 Dexterity

  When making attacks with a ranged weapon, you add 1-½ you Dexterity Modifier for attack and damage rolls. This effect only works against foes within 30ft of you.


Stalwart Defense

Prerequisites: Proficiency with a shield

  As long as you are fighting defensively with a shield, you can use it to mitigate damage. Once per round if you would be hit by an attack that normally deals half damage on a successful save, you instead take no damage.

A fighter may select Stalwart Defense as one of his fighter bonus feats


Toughness

Prerequisites: 14 CON

  You gain an additional 2 HP per HD. You may take this feat multiple times. Each time you do, you may increase the HP you gain by 1


Weapon Familiarity

Prerequisites: Weapon Focus with selected weapon, 16 WIS or INT, 16 STR or DEX, Character Level 4

  At levels 4, 8, 12, 16, and 20, instead of gaining additional skill points whenever you gain a level, you can use them gain a special property to the weapon you chose for Weapon Focus. You may choose an effect more than once. If you do, the bonus increases by 1.

A fighter may select Weapon Familiarity as one of his fighter bonus feats


Weapon Focus

  Choose a weapon you possess. You gain a bonus on all attack rolls equal to ¼ of your HD you make using the selected weapon. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different weapon. You also gain an extra effect depending on which weapon type you choose. If the weapon you choose has multiple types, you may choose which one to use at the beginning of each round.

Weapon Specialization

Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, Character Level 4

  Choose one type of weapon for which you have already selected the Weapon Focus feat. You deal extra damage equal to 1/4 your HD when using this weapon. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different weapon.