Skills: Climb, Disguies, Escape Artist, Hide, Listen, Intimidate, Jump, Knowledge(Religion), Move Silently, Sense Motive, Slieght of Hand, Spot, Swim, Use Rope
4 + INT per level
Armor Proficiency: Light and Medium armors
Weapon Proficiency: Simple and Martial Weapons
Level |
Base Attack |
Fortitude |
Reflex |
Will |
Special Abilities |
Points |
| 1 | +1 | +0 | +0 | +2 | Unhallowed Pact I, Phantasmal Strike 1d6 | 10 |
| 2 | +2 | +0 | +0 | +3 | Smite Mortal/Undead | 10 |
| 3 | +3 | +1 | +1 | +3 | 15 | |
| 4 | +4 | +1 | +1 | +4 | Phantasmal Strike 2d6 | 15 |
| 5 | +5 | +1 | +1 | +4 | Turn/Rebuke Undead | 20 |
| 6 | +6/+1 | +2 | +2 | +5 | 20 | |
| 7 | +7/+2 | +2 | +2 | +5 | Phantasmal Strike 3d6 | 25 |
| 8 | +8/+3 | +2 | +2 | +6 | Undead Fortitude | 25 |
| 9 | +9/+4 | +3 | +3 | +6 | 30 | |
| 10 | +10/+5 | +3 | +3 | +7 | Phantasmal Strike 4d6 | 30 |
| 11 | +11/+6/+1 | +3 | +3 | +7 | Unhallowed Pact II | 40 |
| 12 | +12/+7/+2 | +4 | +4 | +8 | Undead Immunity | 40 |
| 13 | +13/+8/+3 | +4 | +4 | +8 | Phantasmal Strike 5d6 | 50 |
| 14 | +14/+9/+4 | +4 | +4 | +9 | 50 | |
| 15 | +15/+10/+5 | +5 | +5 | +9 | Undead Immunity | 60 |
| 16 | +16/+11/+6/+1 | +5 | +5 | +10 | Phantasmal Strike 6d6 | 60 |
| 17 | +17/+12/+7/+2 | +5 | +5 | +10 | 70 | |
| 18 | +18/+13/+8/+3 | +6 | +6 | +11 | Undead Immunity | 70 |
| 19 | +19/+14/+9/+4 | +6 | +6 | +11 | Phantasmal Strike 7d6 | 80 |
| 20 | +20/+15/+10/+5 | +6 | +6 | +12 | Unhallowed Pact III | 80 |
You activate Unhallowed Pact as a swift action and you may end it early at will or if you are knocked unconcious. The saving throw for all of your abilities are 10 + 1/2 class lv + CHA mod. Any weapon that you weild is treated as ghost touch weapon. You slightly heal instead of taking damage from negative energy. If the negative energy targets undead, you heal hit points just like undead but only 1/2 as much.