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Stormblade
HD: d8
Skills: Balance, Bluff, Climb Concentration, Craft, Escape Artist, Jump, Intimidate, Perform, Spot, Tumble, Use Rope
4 + INT per level
Armor Proficiency: Light Armors only
Weapon Proficiency: Simple and Martial Weapons
Level |
Base Attack |
Fortitude |
Reflex |
Will |
Special Abilities |
| 1 |
+0 |
+0 |
+2 |
+0 |
Storm Waltz, Weapon Focus, Storm Fury |
| 2 |
+1 |
+0 |
+3 |
+0 |
Updraft |
| 3 |
+2 |
+1 |
+3 |
+1 |
|
| 4 |
+3 |
+1 |
+4 |
+1 |
Storm Intensity |
| 5 |
+3 |
+1 |
+4 |
+1 |
Evasion |
| 6 |
+4 |
+2 |
+5 |
+2 |
Tempest Blessing |
| 7 |
+5 |
+2 |
+5 |
+2 |
|
| 8 |
+6/+1 |
+2 |
+6 |
+2 |
Storm Intensity |
| 9 |
+6/+1 |
+3 |
+6 |
+3 |
Improved Evasion |
| 10 |
+7/+2 |
+3 |
+7 |
+3 |
Temest Blessing |
| 11 |
+8/+3 |
+3 |
+7 |
+3 |
Allemende of the Wind |
| 12 |
+9/+4 |
+4 |
+8 |
+4 |
Storm Intensity |
| 13 |
+9/+4 |
+4 |
+8 |
+4 |
|
| 14 |
+10/+5 |
+4 |
+9 |
+4 |
Tempest Blessing |
| 15 |
+11/+6/+1 |
+5 |
+9 |
+5 |
Minuet of the Rain |
| 16 |
+12/+7/+2 |
+5 |
+10 |
+5 |
Storm Intensity |
| 17 |
+12/+7/+2 |
+5 |
+10 |
+5 |
|
| 18 |
+13/+8/+3 |
+6 |
+11 |
+6 |
Tempest Blessing |
| 19 |
+14/+9/+4 |
+6 |
+11 |
+6 |
|
| 20 |
+15/+10/+5 |
+6 |
+12 |
+6 |
Storm Intensity, Greater Storm Waltz |
Storm Waltz (Su)
With each critical hit with a melee weapon, a Stormwind gains a weapon made of force that will attack along with the Stormwind, called a Stormblade. The Stormblade can only be a weapon that you are proficient with and have chosen for in the Weapon Focus feat. For every 10 points of damage the Stormwind takes, he loses one of the Stormblades unless they make a concentration check of 20.
The maximum number of weapons created through Storm Waltz is 3 + your DEX modifier. Each Stormblade counts as a +1 weapon and it increases by 1 every 5 levels after. Its attack bonus is equal to your Class Level + its Enhancement modifier. You do not apply your strength bonus to any of the Stormblade damage rolls. Stormblades last a number of minutes equal to your class level.
Storm Fury (Ex)
Any melee weapon you wield gains the special ability to become more dangerous each time you attack. Each succesful hit increases your critical range by 1 until you land a critical hit. Afterwards, the critical range reverts to normal
Updraft (Ex)
As a swift action, a Stormwind can make a concentration check of 20 to create a Stormblade.
Storm Intensity (Su)
Whenever you gain this ability the damage from your Stormblades increases. It gains a + 2 bonus to its damage rolls and a + 1 to its attack rolls.
Evasion (Ex)
At 5th level, the Stormwind can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Stormwind is wearing light armor or no armor. A helpless Stormwind does not gain the benefit of evasion.
Tempesting Blessing (Ex)
At 6th level and every four levels afterwards, You gain a special ability that can improve the properties of your Stormblades and yourself.
Endless Rain - Before your attack roll, you may reduce your AC to gain additional attacks at your highest attack. You gain an additional attack for each 4 AC you sacrifice.
Storm's Eye - As a standard action, a Stormblade gains a shield bonus to his AC equal to the nubmer of Stormblades he/she controls; This effect last until his next turn. Any foe that tries to attack you with a non reach weapon is dealt 2d6 + twice the number of Stormblades you control.
Fading Gale - With this ability you may choose to have the first attack from your Stormblades be treated as a touch attack. However, the Stormblade dissipates after it lands a hit
Evening Wind - As long as you have a Stormblade, you are treated as having concealment(20%). Each additional stormblade gives you an additional 10% to your concealment(max of 50%).
Greater Storm Fury - Each successful hit now increases your Critical range by 2.
Violent Gust - With this ability you may choose to have the attacks from your stormblades bypass any damage reduction less than epic, but dissipates after it hits.
Bonus Feat - You can choose a bonus feat from the Fighter bonus feat list
Rising Squall - As a standard action, you can dispel 2 Stormblades to grant yourself the ability to fly. You gain a fly speed equal to your land speed with good maneuverability. This effect last for 1 minute. You must be at least Level 10 before you can gain this ability.
Improved Evasion (Ex)
At the 9th level, the Stormwind gains Improved Evasion. This ability works like evasion, except that while the Stormwind still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless Stormwind does not gain the benefit of improved evasion.
Allemende of the Wind (Ex)
With this ablity a Stormwind can inflict extra damage to creatures that are normally immune to critical hits. Whenever you land a critical hit to one of theses creatures, you deal an extra number of d6's equal to your weapon's critical multiplier.
Minuet of the Rain (Ex)
3 times per day, a Stormwind can use his DEX modifier as his Weapons' critical multiplier for his/her next attack.
Greater Storm Waltz (Su)
Each successful hit creates a stormblade and any critical hits will create twice that many. if you are hit, you no longer lose your stormblades; In addtion, the number of weapons created by Greater Storm Waltz is 6 + DEX modifier + your weapons enchantment modifier.