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Stormblade

HD: d8

Skills: Balance, Bluff, Climb Concentration, Craft, Escape Artist, Jump, Intimidate, Perform, Spot, Tumble, Use Rope
4 + INT per level

Armor Proficiency: Light Armors only

Weapon Proficiency: Simple and Martial Weapons


Level 

Base Attack 

Fortitude 

Reflex 

Will 

Special Abilities 

1 +0 +0 +2 +0 Storm Waltz, Weapon Focus, Storm Fury
2 +1 +0 +3 +0 Updraft
3 +2 +1 +3 +1
4 +3 +1 +4 +1 Storm Intensity
5 +3 +1 +4 +1 Evasion
6 +4 +2 +5 +2 Tempest Blessing
7 +5 +2 +5 +2
8 +6/+1 +2 +6 +2 Storm Intensity
9 +6/+1 +3 +6 +3 Improved Evasion
10 +7/+2 +3 +7 +3 Temest Blessing
11 +8/+3 +3 +7 +3 Allemende of the Wind
12 +9/+4 +4 +8 +4 Storm Intensity
13 +9/+4 +4 +8 +4
14 +10/+5 +4 +9 +4 Tempest Blessing
15 +11/+6/+1 +5 +9 +5 Minuet of the Rain
16 +12/+7/+2 +5 +10 +5 Storm Intensity
17 +12/+7/+2 +5 +10 +5
18 +13/+8/+3 +6 +11 +6 Tempest Blessing
19 +14/+9/+4 +6 +11 +6
20 +15/+10/+5 +6 +12 +6 Storm Intensity, Greater Storm Waltz

Storm Waltz (Su)
With each critical hit with a melee weapon, a Stormwind gains a weapon made of force that will attack along with the Stormwind, called a Stormblade. The Stormblade can only be a weapon that you are proficient with and have chosen for in the Weapon Focus feat. For every 10 points of damage the Stormwind takes, he loses one of the Stormblades unless they make a concentration check of 20.

The maximum number of weapons created through Storm Waltz is 3 + your DEX modifier. Each Stormblade counts as a +1 weapon and it increases by 1 every 5 levels after. Its attack bonus is equal to your Class Level + its Enhancement modifier. You do not apply your strength bonus to any of the Stormblade damage rolls. Stormblades last a number of minutes equal to your class level.


Storm Fury (Ex)
Any melee weapon you wield gains the special ability to become more dangerous each time you attack. Each succesful hit increases your critical range by 1 until you land a critical hit. Afterwards, the critical range reverts to normal

Updraft (Ex)
As a swift action, a Stormwind can make a concentration check of 20 to create a Stormblade.

Storm Intensity (Su)
Whenever you gain this ability the damage from your Stormblades increases. It gains a + 2 bonus to its damage rolls and a + 1 to its attack rolls.
Evasion (Ex)
At 5th level, the Stormwind can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Stormwind is wearing light armor or no armor. A helpless Stormwind does not gain the benefit of evasion.

Tempesting Blessing (Ex)
At 6th level and every four levels afterwards, You gain a special ability that can improve the properties of your Stormblades and yourself.

Improved Evasion (Ex)
At the 9th level, the Stormwind gains Improved Evasion. This ability works like evasion, except that while the Stormwind still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless Stormwind does not gain the benefit of improved evasion.

Allemende of the Wind (Ex)
With this ablity a Stormwind can inflict extra damage to creatures that are normally immune to critical hits. Whenever you land a critical hit to one of theses creatures, you deal an extra number of d6's equal to your weapon's critical multiplier.

Minuet of the Rain (Ex)
3 times per day, a Stormwind can use his DEX modifier as his Weapons' critical multiplier for his/her next attack.

Greater Storm Waltz (Su)
Each successful hit creates a stormblade and any critical hits will create twice that many. if you are hit, you no longer lose your stormblades; In addtion, the number of weapons created by Greater Storm Waltz is 6 + DEX modifier + your weapons enchantment modifier.