Skills: Balance, Climb, Concentrate, Hide, Intimidate, Jump, Knowledge (Planes and Religion), Listen, Move Silently, Sense Motive, Spot, Swim, Tumble
4 + INT per level
Armor Proficiency: Light and Medium armors
Weapon Proficiency: Simple and Martial Weapons
Level |
Base Attack |
Fortitude |
Reflex |
Will |
Special Abilities |
Soul Reservoir |
| 1 | +0 | +0 | +0 | +2 | Soul Weapon +1, Soul Augment | 3 |
| 2 | +1 | +0 | +0 | +3 | Mettle | 3 |
| 3 | +2 | +1 | +1 | +3 | Soul Reclaimation | 4 |
| 4 | +3 | +1 | +1 | +4 | Spirit Skill | 4 |
| 5 | +3 | +1 | +1 | +4 | Soul Conduit | 5 |
| 6 | +4 | +2 | +2 | +5 | Soul Weapon+2 | 5 |
| 7 | +5 | +2 | +2 | +5 | Lifesense (30ft) | 6 |
| 8 | +6/+1 | +2 | +2 | +6 | Spirit Skill | 6 |
| 9 | +6/+1 | +3 | +3 | +6 | 7 | |
| 10 | +7/+2 | +3 | +3 | +7 | Greater Soul Augment | 7 |
| 11 | +8/+3 | +3 | +3 | +7 | Soul Weapon +3 | 8 |
| 12 | +9/+4 | +4 | +4 | +8 | Spirit Skill | 8 |
| 13 | +9/+4 | +4 | +4 | +8 | 9 | |
| 14 | +10/+5 | +4 | +4 | +9 | Lifesense (60ft) | 9 |
| 15 | +11/+6/+1 | +5 | +5 | +9 | Greater Soul Conduit | 10 |
| 16 | +12/+7/+2 | +5 | +5 | +10 | Soul Weapon +4, Spirit Skill | 10 |
| 17 | +12/+7/+2 | +5 | +5 | +10 | 11 | |
| 18 | +13/+8/+3 | +6 | +6 | +11 | Soul Supremacy | 11 |
| 19 | +14/+9/+4 | +6 | +6 | +11 | 12 | |
| 20 | +15/+10/+5 | +6 | +6 | +12 | Soul Weapon +5, Spirit Skill | 12 |
Any creature slain by a Soulblade loses its soul and is stored within them. That creature cannot be brought back to life unless the Soulblade is killed, the soul was used/released, or Wish (or any other similar effect) is used. The soulblade can store a number of souls equal to her WIS × their class level. This limit does not include your Soul Reservoir.
Soul Carapace -
This effect permanently doubles the effect of Soul Armor. You must have Soul Armor before you can take this ability.
Soul Feast -
3 times per day, You can sacrifice a number of souls equal to your WIS to gain 5× as much HP
Soul Wind -
By sacrificing 4 souls, for the next 24 hours, you are capable of hiting foes from 30ft away as if they were next to you. You use your normal melee attack bonuses and the attacks deal damage normally if it hits, though the target of the attacks can benefit from cover or concealment. You may choose this ability more than once; if you do, the distance increases by 30 ft. You must be level 8 before you can take this ability.
Bonus Feat -
Instead of gaining an ability, you may choose a bonus feat from the Fighter list as long as you meet the prerequisites.
Improved Soul Reclaimation -
When you destroy a magical item using Soul Reclaimation, you may instead roll a D6 and gain that many souls
Soul Sunder -
Once per day, when a Soulblade strikes a foe, you may sunder their soul. The target must make a Will save or die. The save is 10 + ½ of your Soulblade level + your WIS modifier. You must decide to use this effect before the attack roll is made. You must be level 12 to use this ability
Soul Dance -
By sacrificing 3 souls, you sheathe yourself in a damage absorming swath that reduces magic damage. You gain spell resistance equal to 10 + your Class Level for 1 hour. You may choose this ability more than once; if you do, the spell resistance increases by 5.
Dual Soul -
Your soul "splits" in two, allowing you to have 2 soul weapons. The effects of Soul Augment and Greater Soul Augment apply to both weapons. If you choose this ability, you also gain the feat: Two-Weapon Fighting for free.
Soul Step -
You may sacrifice a soul, to gain the ability to teleport short distances by quickly jumping through the ethereal plane. A soulblade can jump up to a total of 120 feet each day in this way; this may be a single jump of 120 ft or multiple jumps of 10 ft. You are only able to make one jump per soul you sacrifice. You may choose this ability more than once; if you do, the distance increases by 40 ft.
Spiritual Scholar -
When you choose this abilty, you may treat a number of skills equal to your WIS as class skills. 3 times per day, you may spend 3 souls to gain an insight bonus equal to ½ your class level to a skill for 1 minute.
Spiritual Acrobat -
When you choose this abilty, you gain the Evasion and Uncanny Dodge ability. 3 times per day as an immediate action, you may spend 4 souls to gain the improved versions of these abilities for 1 hour. If you already gain Evasion or Uncanny Dodge from another source, you gain a +4 bonus to your Reflex Saves.