When you use this Blessing, your Ruinous Force forms into small, writhing tendrils that shortly traps your foe. Your foe must make a Strength check equal to 10 + ½ your class level or become entangled for 1d6 + 1 rounds (an Escape Artist check can also be made - DC 15 + ½ your Class level). Foes that fail their check can make another check at the beginning of their round as a standard action. Any target that succeeds in making the save gain a +2 circumstantial bonus against this Blessing.