Object
Units try to stop the ball from landing on their side of the court.
Map
A small beach locale.
Units
7 Ghols and 1 Ghol Server per side (16-player mesh).
4 Ghols and 1 Ghol Server per side (10-player mesh).
1 Ghol and 1 Ghol Server per side (4-player mesh).
Unit Abilities
Units are invincible and cannot attack each other.
Ghols
Control-click: Throw animation. Lobs the ball gracefully or forcefully, depending on where you clicked.
Special ability key: Attack animation. Spikes the ball in a straighter line than the lob. Difficult to set up and difficult to defend against.
Taunt key: Taunt animation. Hits the ball vertically for spike/lob setups. Large area of influence, easiest to use.
Ghol Servers
Exactly the same as Ghols, except they cannot travel more than halfway up their side of the court (on the 4-player mesh, this restriction is absent). These Ghols inherit the ball after a successful point, and serve by control-clicking about a third of the distance to their target.
Ball
The ball is fairly light and slow to hit the ground.
Scoring
Your opponents gain a point if you let the ball fall on your side, hit it out of bounds, or take more than 5 seconds to serve. Possibly allowing the ball to remain on your side for too long will forfeit a point.
Scripting
As far as I can tell, scripting should only be necessary for the following:
-Replacing the ball and moving units back into their starting positions after a point is scored.
-Cuing spectators to do funny stuff.
-Keeping score.
(When you're lazy, copy another page from your website and replace "Hockey" with "Volleyball")