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Enemies
Structures
1. this structure falls at one blow 2. this structure falls at two blows 3. this structure falls at 4 blows 4. Ladder Wall falls at one blow and can be used as a ladder 5. Drum when in the way you can't go forward 6. Ladder 7. Dynamite this can be used to blow down some structures 8. Floor watch out when the floor is missing 9. (not shown) Door hit it once to herd enemies inside 10. (not shown) Pillar hit this once to let whatever is above fall below Tips 1. Dynamite several walls in a row to get super high points 2. If Foreman Spike is on the other side of a wall, hammer the wall to get him out of the way temporarily 3. Stand still in front of dynamite and hit it; this is good when you are attacked by monster from all directions or need to escape from the fireball 4. Hammer open a door to herd monsters inside 5. If you are far away from a door and want to open it, hit a dynamite 6. You can walk across drums 7. If there is a drum atop a pillar, hit the pillar and let the drum drop onto an enemy to capture them alive. You also get more points 8. Sometimes there are holes in the floor and a drim beneath; lead an enemy into it and they are trapped 9. If you can find the letters of Mario or Luigi's name you get an extra life Tricks 10. Level Select On the begin screen you can choose a phase to begin by pressing A or B 11. Am I in space? move toward the edge of a platform, swing the hammer, and slowly move off the platform, keep D-pad in that direction to walk in mid-air 12. Upgrade the Hammer hit the bombs on phase 6 in this order: lower right, lower left, top left SXGXGL Infinite lives--player 1 SXIXZL Infinite lives--player 2 PELXYP Start with 1 life--both players PELXYO Start with 10 lives--both players YELXYO Start with 15 lives--both players
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