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Story
Metroid
Enemies
Map
Sector 1, 2, 3, 4, 5, 6
Operations Deck
Docking Bays
Habitation Deck
Main Deck
Reactor Silo

Biologic Space Labs

Sector 1 (SRX) This sector reproduces the environment of planet SR388

Sector 3 (PYR) This sector is used to research creatures living in extremely hot habitats.

Sector 5 (ARC) This sector is used to research creatures living in extremely cold habitats.

Operations Deck

Docking Bays This is where Samus first enters the space station. Her ship is located here.

Habitation Deck

Main Deck This area contains elevator access, storage, etc.

Sector 2 (TRO) This sector is used to research creatures living in humid habitats.

Sector 4 (AQA) Sector 4 is used to research marine creatures.

Sector 6 (NOC) This sector is used to research nocturnal creatures.

Reactor Silo

Qualities of X-Parasites

X-Parasitic Organisms
X seem to have originated on SR388, which is also home to their sole predator, the Metroids.
Since Samus Aran exterminated the Metroid on SR388, the X have overrun and infected most
of the life-forms on the planet.

Properties of X-Parasites
X infect other creatures and grow in the nervous systems of these host organism. Even more
worrisome is their ability to control and assume the appearance and behavior of other life-forms
through mimesis, a process of infection and replication. The X must somehow be capable of
assuming the memories and genetic information of their hosts.

X-Parasites vs. Samus
The X parasites react adversely to the presence of Metroid tissue and even associate the Metroid
cells in Samus’s body with their natural enemies. X parasites within reach of Samus will attack
viciously and relentlessly.

Absorbing X-Parasites
Since receiving the Metroid vaccine, Samus has begun to incorporate some properties of Metroid
into her own genetic makeup. This allows her to absorb X parasites in their gelatinous form to
replenish her supply of energy and missiles. After defeating organisms infected by the X parasites,
Samus must capture the X in its true form as it escapes from the dead host.

Blocks

Pit Blocks These blocks crumble and vanish when you walk on them.

Missile Blocks Use Missiles to remove these blocks.

Boost Blocks Break through the Boost Blocks after recovering the Speed Booster.

Bomb Blocks Only Bombs can destroy these special blocks.

Power Bomb Blocks Use Power Bombs to destroy these special blocks.

Screw Attack Blocks Use the Screw Attack to break these blocks apart.

Items

Special Items

Morph Ball Use this power to roll into a ball and move through narrow passageways.

Hi-Jump Increases jump ability. This also allows Samus to jump while in Morph Ball mode.

Speed Booster Dash at supersonic speeds and crash through certain barriers and enemies.

Space Jump Perform consecutive Spin Jumps. With practice, it’s possible to use the propulsion to “fly.”

Screw Attack Hit enemies with Spin Jumps to cause damage.

Bombs

Bombs These limitless bombs can only be used in combination with the Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of the walls and floors.

Power Bombs  Its explosion encompasses the entire screen, damaging a limited number of enemies.

Beams

Normal This is the standard beam Samus possesses at the beginning of the game.

Charge Charge up the normal beam’s energy for a more powerful shot.

Wide Use the Wide Beam to shoot three normal beams at the same time. The possibility of hitting something greatly increases.

Plasma This beam passes through enemies, hitting multiple targets.

Wave Shoot through obstacles with this undulating beam.

Missiles

Normal These are the standard Missiles Samus downloads early in the game.

Super Super Missiles are a more powerful version of the normal Missiles.

Ice Use Ice Missiles to freeze enemies for a limited time. Samus can walk on frozen enemies.

Diffusion Fire Diffusion Missiles while charged to release a power blast that damages all enemies within a certain radius.

Suits

Fusion The standard suit Samus posses at the beginning of the game.

Varia Reduces the damage suffered from enemy attacks. Nullifies damage from high and low temperatures.

Gravity Further reduces damage from enemy attacks. Allows for normal movement in aquatic
and other areas. Also protects Samus from lava.

Tanks

There are three tanks that allow Samus to increase the amount of energy or ammo she has: Energy, Missile, and Power Bomb.

Tips

Navigation Rooms On this mission, Samus will receive directions in Navigation Rooms. These contain individual terminals through which Samus can access her ship’s main computer. The computer takes the conditions of the research station as well as Samus’s physical shape into consideration when formulating Samus’s next move.

Tricks

Codes

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