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HYBRID SHIFTERS

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Hybrid Shifters: Glossary Of Terms
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Terms in bold type indicate that they have their own glossary entry.
Have I missed out a term? Email and tell me!

Advanced
A classification for a Hybrid created from two or more Evolved Hybrids. You can only have one Advanced Hybrid in play at any time. Advanced Hybrids tend to be the most powerful monsters in the game.

Advanced Hybrid Zone
An area on a player's Game Grid where Advanced Hybrids are played. Each player has one Advanced Hybrid Zone.

Armour
A sub-type, usually associated with the Green Type. Armour monsters usually possess the ability to be changed into Equipment Modify cards and give their powers to other monsters. However, they are quite weak on their own, and the owner still incurs a Meta Penalty from their destruction.

Attack Cost
A Meta Cost required to attack. The higher the Attack Power of the monster, the higher the Attack Cost.

Attack Phase
The fifth stage of a player's turn. During this phase, a player may use their monsters to attack their opponent. Each monster is allowed one attack.

Attack Power (ATT)
A measure of the offensive strength of a monster. The higher the ATT, the more Meta Points are required to use the attack.

Basic
A classification for a normal monster that has not been Shifted. These monsters are the weakest in the game, but are also the foundation for the awesome power of the Hybrids. You can have up to three Basic monsters in play at all times, and are played in the Basic Monster Zones.

Basic Monster Zone
An area of a player's Game Grid where Basic monsters are played. Each player has three Basic Monster Zones.

Blue Shifter Card
One of the three main types of Shifter Card, used to Shift two or more monsters into more powerful Hybrids. Created in Azurut, the power of this card comes from the ancient force of magic. They are played in the Shifter Zone during the Shift Phase.

Blue Type
One of the three Main Types. The origin of these monsters is Azurut, and their strength is drawn from magic. The main sub-types associated with Blue Types are Water, Wind and Spirit. These monsters have lower ATT and DEF than other Main Types, but usually possess special effects that can have a much greater impact on the game.

Card
These are what you play with in Hybrid Shifters. There are four types of card:  Monster Cards, Modify Cards, Mastrik Cards and Shifter Cards.

Combo
A term used when an attack causes more than 1/3 damage as a result of an attack. If the attacking monster's ATT is equal to or more than twice the defending monster's DEF, 2/3 damage is inflicted. If the attacking monster's ATT is equal to or more than three times the defending monster's DEF, 3/3 damage is inflicted. A master of combos can easily and quickly overwhelm an opponent.

Counter
An ability possessed by all monsters to double their DEF at the cost of their Counter Cost in response to an attack. This ability can only be used once a turn and lasts until the attack is resolved.

Counter Cost
A Meta Cost used to activate the Counter ability. The higher the Defensive Power of the monster, the higher the Counter Cost.

Counter Modify Card
A type of Modify Card that is activated in response to an event. These are either played directly from a player's hand with a Meta Cost, or are activated from a Stored Card Slot. See the specific card for details on how to activate them.

Dark
A sub-type with no associated Main Type.

Defensive Power (DEF)
A measure of the defensive strength of a monster. The higher the DEF, the harder it is for opponents to damage it, and the more Meta Points it takes to activate the Counter ability.

Deck
A collection of cards used in the Shifter Battle. A deck must contain a minimum of 40 cards, and have no more than four copies of any Monster card of the same name, and no more than three Modify cards of the same name. When your deck runs out of cards, you lose the Shifter Battle.

Deck Zone
An area on the Game Grid where you place your deck. Each player has one Deck Zone.

Discard Zone
An area on the Game Grid where you place cards which have been discarded from play. (Not cards which have been removed from play) Each player has one Discard Zone.

Draw Phase
The first stage of a player's turn. A player may draw one card from their deck during this phase. If they cannot draw a card, they have been end-decked and automatically lose the game.

Earth
A sub-type usually associated with the Red Type.

Effect
A special power possessed by certain monsters. Some are permanent, others are activated at certain times during the game or in reaction to an event.

End Phase
The sixth and final stage of a player's turn. During this Phase, certain cards or effects are discarded or activated.

End-Decked
A term for when a player goes to draw a card, but cannot because they have run out of cards. If this happens, a player automatically loses.

Equipment Modify Card
A type of Modify card that can be attached to a monster, granting it certain bonuses or effects. When the monster is destroyed, this card is also sent to the Discard Zone.

Evolved
A classification for a Hybrid created out of two or more Basic monsters. You can have a maximum of two Evolved Hybrids in play at any one time. These Hybrids are stronger than Basic monsters but weaker than Advanced Hybrids.

Evolved Hybrid Zone
An area on a player's Game Grid where Evolved Hybrids are played. Each player has two Evolved Hybrid Zones.

Field Modify Card
A type of Modify card that changes the playing field, giving out an effect for as long as it is in play. It is played in the Field Zone and remains in play until it is discarded due to a card effect or when another Field Modify Card is played.

Field Zone
An area on the Game Grid where Field Modify Cards are played. There is only one Field Zone in the middle of the Game Grid and can be used by both players.

Fire
A sub-type usually associated with the Red Type.

Game Grid
The playing field on which a Shifter Battle takes place. A player's Game Grid consists of one Mastrik Zone, one Modify Zone, one Shifter Zone, Two Stored Slots, three Basic Monster Zones, two Evolved Hybrid Zones, one Advanced Hybrid Zone, one Deck Zone and one Discard Zone. In addition, the complete Game Grid contains one Field Zone. In the game, "The Game Grid" refers to the entire playing field and "Your Game Grid" refers to the half which you control. The Field Zone is a neutral zone.

Giga Technique
A unique ability possessed by a Mastrik that can be activated at the Meta Cost of 10 Meta Points. It is usually a more powerful version of the Special Technique. It can be used an infinite number of times as long as the player has enough Meta Points.

Green Shifter Card
One of the three main types of Shifter Card, used to Shift two or more monsters into more powerful Hybrids. Created in Renad, the power of this card comes from the modern might of technology. They are played in the Shifter Zone during the Shift Phase.

Green Type
One of the three Main Types. The origin of these monsters is Renad, and their strength is drawn from technology. The main sub-types associated with Green Types are Machine, Virtual and Armour. These monsters generally possess a higher DEF than the other two Main Types.

Hybrid
A term for two or more monsters that have been Shifted into one using the power of the Shifter Cards, creating a new creature with the combined powers of the monsters that made it. The more powerful the monsters, the stronger the Hybrid. There are currently two known levels of Hybrid: Evolved and Advanced. In the game, Hybrids are treated the same way as monsters: e.g., a Modify card that affects "monsters" also affects Hybrids.

 

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Génesis, Hybrid Shifters, Neptune's Tear and all other associated material is © Copyright 2004 Andrew Reid. All rights reserved. Distribution of any kind is prohibited without the written consent of Andrew Reid.

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