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Hybrid Shifters:
Glossary Of Terms
A-H
I-P Q-Z
Terms in bold type
indicate that they have their own glossary entry.
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Advanced
A classification for a Hybrid created from two or more Evolved Hybrids.
You can only have one Advanced Hybrid in play at any time. Advanced
Hybrids tend to be the most powerful monsters in the game.
Advanced Hybrid Zone
An area on a player's Game Grid where Advanced Hybrids are played. Each
player has one Advanced Hybrid Zone.
Armour
A sub-type, usually associated with the Green Type. Armour monsters
usually possess the ability to be changed into Equipment Modify cards
and give their powers to other monsters. However, they are quite weak on
their own, and the owner still incurs a Meta Penalty from their
destruction.
Attack Cost
A Meta Cost required to attack. The higher the Attack Power of the
monster, the higher the Attack Cost.
Attack Phase
The fifth stage of a player's turn. During this phase, a player may use
their monsters to attack their opponent. Each monster is allowed one
attack.
Attack Power (ATT)
A measure of the offensive strength of a monster. The higher the ATT,
the more Meta Points are required to use the attack.
Basic
A classification for a normal monster that has not been Shifted. These
monsters are the weakest in the game, but are also the foundation for
the awesome power of the Hybrids. You can have up to three Basic
monsters in play at all times, and are played in the Basic Monster
Zones.
Basic Monster Zone
An area of a player's Game Grid where Basic monsters are played. Each
player has three Basic Monster Zones.
Blue Shifter Card
One of the three main types of Shifter Card, used to Shift two or more
monsters into more powerful Hybrids. Created in Azurut, the power of
this card comes from the ancient force of magic. They are played in the
Shifter Zone during the Shift Phase.
Blue Type
One of the three Main Types. The origin of these monsters is Azurut, and
their strength is drawn from magic. The main sub-types associated with
Blue Types are Water, Wind and Spirit. These monsters have lower
ATT and
DEF than other Main Types, but usually possess special effects that can
have a much greater impact on the game.
Card
These are what you play with in Hybrid Shifters. There are four types of
card: Monster Cards, Modify Cards, Mastrik Cards and
Shifter Cards.
Combo
A term used when an attack causes more than 1/3 damage as a result of an
attack. If the attacking monster's ATT is equal to or more than twice
the defending monster's DEF, 2/3 damage is inflicted. If the attacking
monster's ATT is equal to or more than three times the defending
monster's DEF, 3/3 damage is inflicted. A master of combos can easily
and quickly overwhelm an opponent.
Counter
An ability possessed by all monsters to double their DEF at the cost of
their Counter Cost in response to an attack. This ability can only be
used once a turn and lasts until the attack is resolved.
Counter Cost
A Meta Cost used to activate the Counter ability. The higher the
Defensive Power of the monster, the higher the Counter Cost.
Counter Modify Card
A type of Modify Card that is activated in response to an event. These
are either played directly from a player's hand with a Meta Cost, or are
activated from a Stored Card Slot. See the specific card for details on
how to activate them.
Dark
A sub-type with no associated Main Type.
Defensive Power (DEF)
A measure of the defensive strength of a monster. The higher the DEF,
the harder it is for opponents to damage it, and the more Meta Points it
takes to activate the Counter ability.
Deck
A collection of cards used in the Shifter Battle. A deck must contain a
minimum of 40 cards, and have no more than four copies of any Monster
card of the same name, and no more than three Modify cards of the same
name. When your deck runs out of cards, you lose the Shifter Battle.
Deck Zone
An area on the Game Grid where you place your deck. Each player has one
Deck Zone.
Discard Zone
An area on the Game Grid where you place cards which have been discarded
from play. (Not cards which have been removed from play) Each player has
one Discard Zone.
Draw Phase
The first stage of a player's turn. A player may draw one card from
their deck during this phase. If they cannot draw a card, they have been
end-decked and automatically lose the game.
Earth
A sub-type usually associated with the Red Type.
Effect
A special power possessed by certain monsters. Some are permanent,
others are activated at certain times during the game or in reaction to
an event.
End Phase
The sixth and final stage of a player's turn. During this Phase, certain
cards or effects are discarded or activated.
End-Decked
A term for when a player goes to draw a card, but cannot because they
have run out of cards. If this happens, a player automatically loses.
Equipment Modify Card
A type of Modify card that can be attached to a monster, granting it
certain bonuses or effects. When the monster is destroyed, this card is
also sent to the Discard Zone.
Evolved
A classification for a Hybrid created out of two or more Basic monsters.
You can have a maximum of two Evolved Hybrids in play at any one time.
These Hybrids are stronger than Basic monsters but weaker than Advanced
Hybrids.
Evolved Hybrid Zone
An area on a player's Game Grid where Evolved Hybrids
are played. Each
player has two Evolved Hybrid Zones.
Field Modify Card
A type of Modify card that changes the playing field, giving out an
effect for as long as it is in play. It is played in the Field Zone and
remains in play until it is discarded due to a card effect or when
another Field Modify Card is played.
Field Zone
An area on the Game Grid where Field Modify Cards are played. There is
only one Field Zone in the middle of the Game Grid and can be used by
both players.
Fire
A sub-type usually associated with the Red Type.
Game Grid
The playing field on which a Shifter Battle takes place. A player's Game
Grid consists of one Mastrik Zone, one Modify Zone, one Shifter
Zone,
Two Stored Slots, three Basic Monster Zones, two Evolved Hybrid
Zones,
one Advanced Hybrid Zone, one Deck Zone and one Discard
Zone. In
addition, the complete Game Grid contains one Field Zone. In the game,
"The Game Grid" refers to the entire playing field and
"Your Game Grid" refers to the half which you control. The
Field Zone is a neutral zone.
Giga Technique
A unique ability possessed by a Mastrik that can be activated at
the Meta Cost of 10 Meta Points. It is usually a more
powerful version of the Special Technique. It can be used an
infinite number of times as long as the player has enough Meta Points.
Green Shifter Card
One of the three main types of Shifter Card, used to Shift two or more
monsters into more powerful Hybrids. Created in Renad, the power of
this card comes from the modern might of technology. They are played in the
Shifter Zone during the Shift Phase.
Green Type
One of the three Main Types. The origin of these monsters is
Renad, and
their strength is drawn from technology. The main sub-types associated with
Green Types are Machine, Virtual and Armour. These monsters
generally possess a higher DEF than the other two Main Types.
Hybrid
A term for two or more monsters that have been Shifted into one using
the power of the Shifter Cards, creating a new creature with the
combined powers of the monsters that made it. The more powerful the
monsters, the stronger the Hybrid. There are currently two known levels
of Hybrid: Evolved and Advanced. In the game, Hybrids are
treated the same way as monsters: e.g., a Modify card that
affects "monsters" also affects Hybrids.
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