Gundam Mobile Suits
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The Wing Gundam offers superior technology which offers the pilot the following bonuses:
+6 to Parry and Dodge
+7 to Strike
+4 on Initiative

The Wing transforms into two modes, Flight mode and Mech mode.
The Wing also has the rare Zero System which allows the pilot to be nearly perfect in all combat situations.
Extra Features
M.D.C. BY LOCATION:
     Head                                350
     Vulcan Cannons (2, Head)  200 each
     Arms  (2)                          400 each
     Hands (2)                          220 each
     Legs   (2)                          400 each
     Wings (2)                          300 each
     Pilot Compartment              300
     Backpack/Thrusters            150
     Shield                                400
     Main Body                         600
STATISTICS
Length:      22 ft (6.6 m)
Width:       27 ft (8.1 m)
Height:       60 ft (18.0 m)
Wingspan  35 ft. (10.51m)
Gundam Weight: 60.0 tons loaded
                         43.4 tons unloaded
Main Engine: OIE-2001 Fusion Turbine
                    Protoculture power source

Range: Effectively unlimited

Generator Output: 1,380 Kw
Thruster Output: 30,000 kg x 2 (Backpack), 1,870 kg x 4 (Feet)
Sensor Range: 5,700 m
Armor materials:  Gundaniam Alloy with  Magnetic Steel coating
OX-1 "Wing Zero"
SPEEDS
Gundam, Running: 100 mph (180 kmph)
Gundam, Non-Thruster Leap: 200 ft (30.5 m) up or across.
Gundam, Thruster Leap: 500 ft (152.5 m) up or across.
Flying:  Mach 5 Maximum; wing mode,
            Mach 2 cruising; wing mode
           Mach 2 Maximum; Mech Mode
WEAPON SYSTEMS:

1.
HEAD-MOUNTED 60mm VULCAN CANNONS: The only built-in armaments on the Wing Gundam are two vulcan cannons mounted in the head of the mobile suit. These two cannons are mounted on either side of the       antenna and are fixed forward. The pilot must move the Gundam's head in order to aim the cannons. Both           cannons fire at the same time, though one cannon will function if the other is destroyed.

    Primary Purpose: Defense
   Secondary Purpose: Close-range Assault
   Mega-Damage: 1D6x10 M.D. per burst (60 rounds from both cannons). A single round does 1D6 M.D.
   Range: 3000ft (900m)
   Rate of Fire: Equal to the pilot's combined number of attacks.
   Payload: 600 rounds per cannon, which is enough for 20 combined bursts. Note: The ammo bins for the two   cannons are NOT linked; if one cannon is destroyed the ammo feed CANNOT be automatically switched to      the other cannon.
2.BUSTER RIFLE: This hand-held particle cannon is the main weapon for the WingGundam, and is easily as    powerful as the main cannons mounted on Coalition warships. It works by confining and accelerating               mega particles in a strong magnetic field, and then ejects them in a tremendous blast of energy.
  
Primary Purpose: Assault
   Mega-Damage: 4D6x1000M.D. per blast. Bursts are not possible.
   Range: 6000ft (1800m)
   Rate of Fire: Maximum of 3 shots per melee round.
   Payload: 20 shots maximum. The rifle must be recharged  after it is depleted. It CANNOT be replaced in the                    middle of a battle.
3. 0.38 MW BEAM SABERS: These revolutionary mecha-sized melee weapon were first used on the Gundam   mobile suit. The beam saber works on the same principle as the beam rifle, except that the mega particles are captured and stored in a strong electromagnetic field instead of projected in a beam. The result is a     concentrated energy blade which is one of the deadliest close combat weapons.
Primary Purpose: Melee Combat
Secondary Purpose: Defense
Mega-Damage: 5d6x10 M.D.
Range: The blade has a range of 15-30 ft   (5-10 m) and is adjustable.
4.OPTIONAL HAND-TO-HAND COMBAT: Punch does 3D6 M.D.,      Body Block does 3D6 M.D., Kick does 4D6 M.D., Leap Kick does 5D6    M.D., Stomp does 3D6 M.D., but is limited to targets no more than 16     feet tall. Body flip does 2D6 M.D. Pilots who have experience with           giant robots get full bonuses from Robot Basic combat training.
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