;This file contains the recommended settings for the Tekka Warrior unit..all sections are new and must be added

;Add the following sections to art.ini

;This section goes with the rest of the infantry
[TEKKA]
Cameo=TEKKICON
Sequence=BladeSequence
Crawls=no
Remapable=yes
FireUp=3

;This section goes with the infantry sequences
[BladeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,0,0
Walk=8,6,6
FireUp=56,4,4
Down=0,0,0
Crawl=0,0,0
Up=0,0,0
FireProne=0,0,0
Idle1=88,11,0
Idle2=88,11,0
Die1=99,8,0
Die2=113,8,0
Die3=113,8,0
Die4=107,6,0
Die5=99,8,0

;this section goes in the animation overlays area...used for the new VolTekka weapon
[EXPLOLRG1]
Image=EXPLOLRG
Translucent=yes
UseNormalLight=yes
Report=ION1
Crater=yes
Scorch=yes

;The following sections go in rules.ini...again all are new additions to the file.

;Add this line to [InfantryTypes] section
xx=TEKKA

;Add this line to the [Animations] section
xxx=EXPLOLRG1

;Add this line to the [Warheads] section
xx=TekkaWH

;Add this section to the infantry units area of the file
;Tekka Warrior - Alien battle system
[TEKKA]
Name=Tekka Warrior
Category=Soldier
Primary=VolTekka	;New weapon...needs sections further down
Prerequisite=none	;None for testing purposes, adjust to high tech tree prerequisite.
CrushSound=SQUISHY2	;This is on a lot of uncrushable units..go figure
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=800		;As strong as the prepatch MMk.II
Fearless=yes		;Has no prone animation so has to be fearless
Armor=heavy
TechLevel=10		;Advanced tech needed to make.
Sight=7
Pip=white
Speed=7
Owner=Nod,GDI
Cost=4000		;Very expensive since is very powerful
Trainable=no		;Its strong enough already
Points=5
Explodes=yes		;Goes out with a (very big) bang
AllowedToStartInMultiplayer=no
VoiceSelect=15-I000,15-I004,15-I012,15-I048	;Need some better sounds. If have some that are appropriate, send to me.
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
ImmuneToVeins=yes
BuildLimit=1		;who would be able to defend against a tekka rush?


;Add this section to the weapons area
;Tekka Energy weapon
[VolTekka]
Damage=180
ROF=80
Range=8
Projectile=TekkaBall
Speed=70
Warhead=TekkaWH
Report=PLSECAN2

;Add this section to the projectiles area
[TekkaBall]
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=PULSBALL
ROT=1
IgnoresFirestorm=yes	;Nothing is safe from this weapon

;Add this section to the warheads area....need corresponding entry in [Warheads] list section near top
[TekkaWH]
Spread=2
Verses=350%,260%,205%,150%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=EXPLOLRG1
Sparky=yes
