Contents - Rotored version of the RA2 Hind transport helicopter
Author 	- Blade and DMZ
E-mail 	- blade@mysanctuary.demon.co.uk  dmz@freeuk.com
Homepage - http://www.mysanctuary.demon.co.uk
ICQ 	- 27537648  (Blade)
Last altered-22/11/2000

Description:
The Hind Transport...This helicopter is functionally equivalent to the allies NightHawk helicopter. It can ferry troops across the map rapidly and can dispatch light resistance at the landing zone with its chain gun. The only difference is its single main rotor opposed to 2.

Included in this zip are the sectioned version of the hind.vxl file and the brand new hind.hva file which controls the animation, along with an icon set for the unit (normal and veteran). The new .hva file is a TOTALLY new .hva made by DMZ and is not included with RA2. You MUST use the .hva provided as a result. This .hva may not be used on your own units without asking DMZ if its alright first (since I'm not going to speak for him - Blade).

Where to put new RA2 files (Revised 1/11/2000):

For .ini files, they can be put straight into the TS directory. If for some reason you want to make a usless effort to hide them (it might fool newbies) or want to stop cluttering up the RA2 folder, put them directly into an expandXX.mix file.

For .vxl and their associated .hva files, they can be put straight into the TS directory, but this tends to clutter up the folder. The best bet is to just put them directly into an expandXX.mix file or into an elocalXX.mix

For .shp files, I recomend you put them into a new ecacheX.mix where X is a number between 1 and 9 (though 1 will almost certainly be used in an expansion pack).

What these files DON'T contain:
Non of the files contain detailed information on coverting unit graphics, editing TS .ini files or information on how to make/edit .mix files. Try looking at the sites mentioned below and following the links from them for such information.

Where to put new TS files:
Don't bother trying to use this unit in TS, as DMZ has tried it and it does not look correct even with the new .hva file.

Acknowedgements:
Olaf van der Spek for his XCC utilities suite, without which, very little TS/RA2 editing could be conducted.
<http://xcc.tiberian.com>

Matze for his Final*** Map editors (Scenario editors) for TS and RA2 and the string editor for RA2 needed to add new names amongst other things.
http://finalsun.wagnerma.de
Or
http://finalsun.gamesmania.de
Or any number of other sub domains work too

Will for making a working voxel editor along with normal editing (voxels don't look good in game without normal info).
<graphics.tiberian.com>

DMZ for his work on the vxl format, along mainly with Eol and Olaf, and for the vxlutil needed to make multisection voxels such as helicopters, and for making a .hva for the hind voxel
<Get his util from XCC>

ZTXjim for his excellent guides on how to edit TS and upcomming RA2 stuff.
http://members.aol.com/ztxjim/glowmain.htm

The outstanding Eclipse TS mod.
<http://eclipse.tiberian.com>

Akmetra from TR for providing me with the RA style dinosaur icons

Tiberian sun factory and RA2 factory for being good editing sites and hosting stuff of mine
http://www.tiberiansunfactory.com
RA2 version:
http://ra2.tiberiansunfactory.com

DeeZire for providing me with icons in prerelease versions of TS that were removed from the final release and for his quest to elucidate every last feature of the TS engine that was not used.