Arc the Lad characters
ARC THE LAD 2

Elc- Elc is the last of the Pyrenians, an ancient tribe that had the ability to summon and manipulate flame. While Arc was still a child in Touvil, a small child named Elc watched as the Silver Noah launched a vicious assault that destroyed his entire village. During the raid, Elc was captured and sent to a place codenamed White House for further studies. A Hunter known as Shu rescued Elc in the forest near White House, and took him in. While under Shu's care, Elc was taught many battle and survival techniques. Even now, Elc is still haunted by nightmares of his time at the White House. As this chapter begins, he is about to take an assignment that will force him to confront all that he's struggled to forget.

Lieza- Born into a tribe of Beasttalkers that can communicate with monsters, Lieza has spent most of her life on an isolated plateau away from other humans, and raised by her grandfather, Joseph. Her grandfather was painfully aware of the gift that his granddaughter possessed, and scorn it might bring if exposed to the outside world. Instilling his own fears into her, he's taught Lieza that people kill what they fear and don't understand. Unfortunately, in the case of Romalia, that's true, but only after they've harnessed her power for use in their mysterious Chimera program.

Shu- Clad in the traditional black bodysuit of the ninja, Shu keeps his true identity a mystery, but that hasn't stopped people from constantly guessing as to his origins. One popular rumor tells of his birth in the city of Seirya and his apprenticeship in a secret corps of assassins, but Shu himself never confirmed or denied this tale. Shu's stern personality keeps most potential allies at a distance, but his taciturn manner conceals a warm heart.

Shante- Abandoned as a child, Shante essentially raised herself and her brother. They spend many years wandering the country of Aldia before settling down in the city of Indigos. Shante frequently preforms in the bars and pubs of Aldia, but prefers to stay near Indigos. She works hard to provide her brother with the life she feels will never be hers to live. After a lifetime of overcoming hardships, Shante has developed a fighting spirit that will serve her well.

Gruga- Gruga was 23 years old when he assumed leadership of Brakia, a colony of Niedel. Brakia declared a war of independence against Niedel, and as the battle rage on for years, Gruga became increasingly depressed at the mounting casualties on both side of the conflict. The depression eventually drove Gruga to abandon his position. He now lives with his adopted daughter Elena, whose parents were killed in the war.

Diekbeck- Diekbeck is a mechanical life form that was created in the Ancient Age, and sealed deep within the mysterious ruins on Yagos Isle. Who built this machine and for what purpose is still unknown. Legend has it that the Power Units used to run Diekback were scattered throughout the world. Dr. Vilmer is obsessed with finding Diekbeck to make him operational once more.

Sania- When the king and queen of millmana met their untimely end at the hands of monsters, their only daughter, Sania, was able to escape to the neighboring country of greyshinne. Scarred by the memory of that attack, she has vowed to avenge the death of her parents. Until that day of reckoning arrives, she spends her free time honing her mental abilities and training in the art of war.
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