Welcome to Phillip Bligh's Resume page!
My Job Responsabilities
1. Object heirarchy
2. Game State Machine
3. State based A.I., Sound &
    Animation
4. A.I. path-planning
5. Collision detection &
    resolution
6. Optimization 
7. Game testing

What I learned
1. How to design and create
    a full game with a team
2.  Different approaches to AI
3.  There can never be enough
     testing 
I am a dedicated and passionate gamer who has worked well with teams to design, develop and finish two seperate game projects. I like to take on new challenges and don't mind doing the research or developing different ways of handling topics, such as A.I. or path planning.
Why Hire Me?
- Excellent communication skills
- Passion for playing & making games
- Team oriented
- C++ and C programming
- DirectX, OpenGL
- MFC, Win32
- Basic modeling & animation
  in MAYA and  MilkShape3d
- Photoshop 7.0
Relevant Skills
Academic Experience
Game: Swords of Honor
Education
A.S.
in
Computer Science of Video Game Design and Development
Graduation Date :
September 2004
My job responsibilities
1. Sound placement,
    Requisition and modification
2. In game menu design and
    implementation
3. Level and low-poly
    model design
4. Game testing


What I learned
1. How to use the torque
    game engine
2. How to use MilkShape3d
3. How to effectively
    communicate with artists
    and musicians
Game: Crimson Metal
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