| Welcome to Phillip Bligh's Resume page! |
| My Job Responsabilities 1. Object heirarchy 2. Game State Machine 3. State based A.I., Sound & Animation 4. A.I. path-planning 5. Collision detection & resolution 6. Optimization 7. Game testing What I learned 1. How to design and create a full game with a team 2. Different approaches to AI 3. There can never be enough testing |
| I am a dedicated and passionate gamer who has worked well with teams to design, develop and finish two seperate game projects. I like to take on new challenges and don't mind doing the research or developing different ways of handling topics, such as A.I. or path planning. |
| Why Hire Me? |
| - Excellent communication skills - Passion for playing & making games - Team oriented - C++ and C programming - DirectX, OpenGL - MFC, Win32 - Basic modeling & animation in MAYA and MilkShape3d - Photoshop 7.0 |
| Relevant Skills |
| Academic Experience |
| Game: Swords of Honor |
| Education |
| A.S. in Computer Science of Video Game Design and Development Graduation Date : September 2004 |
| My job responsibilities 1. Sound placement, Requisition and modification 2. In game menu design and implementation 3. Level and low-poly model design 4. Game testing What I learned 1. How to use the torque game engine 2. How to use MilkShape3d 3. How to effectively communicate with artists and musicians |
| Game: Crimson Metal |
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