| Animalism | |||||||||||||||||||
| The Beast resides within all creatures,from lice-ridden rats to powerful Kindred elders.The Discipline of Animalism allows the vampire to develop a close,intense connection with his primordial nature.He not only communicates empathically with the lower beasts,but also projects his own force of will upon them,directing the animals to do his bidding.Additionally,as the vampire grows in power,he can use Animalism to control the Beast within mortals and even other supernaturals. A vampire who lacks this Discipline or the Skill of Animal Ken is repellent to animals.Beasts grow distinctly agitated in the presence of such a Kindred,often to the point of fleeing from or attacking the vampire.In contrast,Kindred with Animalism present a soothing aspect to lower creatures---indeed,animals are often attracted to them. The Gangrel are especially renowned as the masters of Animalism,although the Nosferatu,Ravnos and Tzimisce clans show talent for the Discipline as well. The traits of manipulation and Charisma are key to Animalism powers.The stronger the vampire's force of personality,the better able he is to influence lesser creatures. |
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| Levels of Power | |||||||||||||||||||
| Level 1 Feral Wispers-This power is the basis from which all other animalism abilities grow.The vampire creates an empathic connection with a beast,thereby allowing him to communicate or issue simple commands.The Kindred locks eyes with the animal,transmitting his desires through sheer force of will.Although it isn't necessary to actually "speak" in chirps.hisses or barks,Some vampires find that doing so helps strengthen the connection with the animal.Eye contact must be maintained the entire time;if its broken,the Kindred must look into the beast's eyes once again to regain contact. *Note* Those who cannot see...are not effected by this. | |||||||||||||||||||
| Level 2 Beckoning- The vampire's connection to the Beast grows strong enough that he may call out in the voice of a specific type of animal---howling like a wolf,cawing like a raven,ect.This call mystically summonds creatures of the chosen type.Since each type of animal has a different call,beckoning works for only a single species at a time.All such animals within earshot are summoned,but may choose individually whether or not to respond.While the vampire has no control over the beasts who answer,the animals who do are favorably disposed toward him and are at least willing to listen to the Kindred's request. | |||||||||||||||||||
| Level 3 Quell the Beast- As the supreme predators of the natural world,Kindred are highly attuned to the bestial nature that dwells within every mortal heart.A vampire who develops this power may assert his will over a mortal (animal or human) subject,subduing the Beast within her.This quenches all powerful, assertive emotions---hope,fury,inspiration---within the target.The Kindred must either touch his subject or stare into her eyes to channel his will effectively.Mortals who lack the fire of their inner Beasts are quite tractable, reacting to even stressful situations with indifference.Even the most courageous or maddened mortal becomes apathic and listless,while an especially sensitive individual may suffer from a phobic derangement while under the power's influence.Different clans evoke this power in different ways,although the effect itself is identical.Tzimisce call it Cowing the Beast,since they force the mortal's weaker spirit to cower in fear before the Kindred's own inner Beast.Nosferatu refer to it as Song of Serenity,since they soothe the subject's Beast into a state of utter complacency,thus allowing them to feed freely.Gangrel know the power as Quell the Beast,and force the mortal spirit into a state of fear or apathy as befits the individual vampire. | |||||||||||||||||||
| Level 4 Subsume the Spirit- By locking his gaze with that of a beast,the vampire may psychically possess the animal.Some older Kindred believe taht since animals have no souls,only spirits,the vampire can mover his own soul into the animal's body.Most younger vampires think its a matter of transferring one's conciousness into the animal's mind.In either case,it's agreed that the beast's weaker spirit (or mind) is pushed aside by the Kindred's own conciousness.The vampire's body falls into a motionless state akin to torpor while his mind takes control of the animal's actions,remaining this way until the Kindred's concious returns.Tzimisce seldom use this power,concidering it debasing to enter the body of a lesser creature.When they do stoop to using it,they possess only predators. Conversely,Gangrel revel in connecting to the natural world in this fundamental way.They delight in sampling different animal's natures. | |||||||||||||||||||
| Level 5 Drawing out the Beast- At this level of Animalism,the Kindred has a keen understanding of the Beast within.Whenever this predator spirit threatens to overwhelm the vampire's soul and send him into frenzy,he may instead realease his feral urges upon another creature.The recipient of the vampire's Beast is instantly overcome by frenzy.This is an unnatural frenzy,however,as the victim is channeling the Kindred's own fury.As such,the vampire's own ehavior,expressions and even speech patterns are evident in the subject's savage actions.Gangrel and Tzimisce are especially fond of loosing their Beasts on others.Gangrel do so to stir their ghouls into inspired heights of savagery during combat.Tzimisce care less for who receives their Beast than they do for retaining their own composure. | |||||||||||||||||||
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