The Death Gate Cycle

The Death Gate Cycle: Dragon Wing The Death Gate Cycle: Elven Star The Death Gate Cycle: Fire Sea The Death Gate Cycle: Serpent Mage The Death Gate Cycle: The Hand of Chaos

The Death Gate Cycle: Into the Labyrinth The Death Gate Cycle: The Seventh Gate

Ages ago, sorcerers of unmatched power sundered a world into four realms -- sky, stone, fire, and water -- then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms -- and even they have yet to unravel the mysteries of their severed world ...

The Death Gate Cycle: Dragon Wing The Death Gate Cycle: Dragon Wing
The Death Gate Cycle: Dragon Wing
The Death Gate Cycle: Dragon Wing

M. Weis, T. Hickman / Paperback / Nov 1990

In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of previous water -- transversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince -- by the king himself. A dwarf will challenge the beliefs of his people -- and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianum -- a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.

The Death Gate Cycle: Elven Star The Death Gate Cycle: Elven Star
The Death Gate Cycle: Elven Star
The Death Gate Cycle: Elven Star

M. Weis, T. Hickman / Paperback / Aug 1991

On steamy Pryan, Realm of Fire, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the tress and only dwarves live anywhere near the ground. From the treetops, the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady stream of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of the legendary tytans. Armed with little more than their wits and a prophecy, an elf, a human, and a dwarf unite to try to save the world from destruction.

The Death Gate Cycle: Fire Sea The Death Gate Cycle: Fire Sea
The Death Gate Cycle: Fire Sea
The Death Gate Cycle: Fire Sea

M. Weis, T. Hickman / Paperback / Mar 1992

Abarrach, the Realm of Stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races -- humans, elves, and dwarves -- seem to have all died off. Here, too, what may well be the last remnants of the powerful Sartan still struggle to survive. For Haplo and Alfred -- enemies by heritage, traveling companions by necessity -- Abarrach may reveal more than either dares to discover about the history of Sartan ... and the future of all their descendents.

The Death Gate Cycle: Serpent Mage The Death Gate Cycle: Serpent Mage
The Death Gate Cycle: Serpent Mage
The Death Gate Cycle: Serpent Mage

M. Weis, T. Hickman / Paperback / Apr 1993

After searching the four worlds, Alfred has at last found his people on Chelestra, the realm of the sea. But his travels have taught him to be cautious ... and Alfred soon realizes his caution is justified, even among his own kind.

The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older --- and more powerful enemy than each other ...

The Death Gate Cycle: The Hand of Chaos The Death Gate Cycle: The Hand of Chaos
The Death Gate Cycle: The Hand of Chaos
The Death Gate Cycle: The Hand of Chaos

M. Weis, T. Hickman / Paperback / Dec 1993

Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their onetime companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow ever deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn ... and endeavor to bring peace to the universe.

The Death Gate Cycle: Into the Labyrinth The Death Gate Cycle: Into the Labyrinth
The Death Gate Cycle: Into the Labyrinth
The Death Gate Cycle: Into the Labyrinth

M. Weis, T. Hickman / Paperback / Jul 1994

From his army of the undead, Xar, Lord of the Nexus, learns of the existence of the mysterious Seventh Gate. It is said that this gate grants whoever enters it the power to create worlds -- or destroy them. Only Haplo knows its location -- but he doesn't know he knows it. Now an ex-lover has been sent to betray Haplo and bring back his corpse. Meanwhile, the assassin Hugh the Hand is also after Haplo, wielding the Accursed Blade. With his old companion Alfred, Haplo must seek sanctuary in the Labyrinth -- a deadly prison maze whose inhabitants are condemned to death.

The Death Gate Cycle: The Seventh Gate The Death Gate Cycle: The Seventh Gate
The Death Gate Cycle: The Seventh Gate
The Death Gate Cycle: The Seventh Gate

M. Weis, T. Hickman / Paperback / Oct 1995

Mortally wounded, Haplo finds himself at the mercy of Lord Xar, facing a fate worse than death. Xar plans to resurrect Haplo -- bringing him back to life as one of the tormented living dead -- to force him to reveal the location of the legendary Seventh Gate. In Haplo's darkest hour, the only hope for his rescue lies wiht Marit, Hugh the Hand, and Alfred.

But a terrible decision awaits them: To save Haplo, they must enter the forbidden Seventh Gate. If they do so, they risk betraying its location to Lord Xar, who will use it to claim his terrible dominion over the worlds. Suddenly all their lives -- and the fate of the sundered realms -- hang in the balance. The final chapter is about to unfold in the apocalyptic struggle between good and evil.


Fantasy Index

[Previous] [Margaret Weis and Tracy Hickman] [Next]


  • Animated Pegasus from Jo's World


  • Hosted by www.Geocities.ws

    1