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The Strongest Linkby: Red Raven
Release Date: April 1992 In short: One of the enduring classics from the SNES age.
Speaking of Gannon, not much has changed as far as his story is concerned: still kidnapping Zelda in an attempt to rule the world. What makes this particular Link game stand out from the others is the fact that you "rescue" Zelda quite early in the game. There are of course, various plot twists present, but otherwise it remains the standard, albeit highly entertaining, dungeon crawl this series is known for. In fact, the dungeon crawling in this particular game is some of the best ever, even considering the new releases. Sure, they might have larger locations and better graphics overall, but for the most part LttP features better dungeon and puzzle design. The pieces of heart, for example, are hidden expertly around the map, requiring one to literally search each square of land for that last one. Also the puzzles didn't rely so much on knowing where the key was or when to hit the button, but focused on the different uses for your items in general. The dungeons always seemed huge and elaborately constructed; nary was there a corner that did not serve some function, be that trap, item, or secret passage. Yes, Ocarina of Time's dungeons were bigger, but they also suffered from a waste of space; a flaw that is missing from a much more refined LttP.
As a sort of function of being both incredible refined and fun to play, its no wonder how much replay value this game really has. Sure, it can be beat in a ridiculously short amount of time, but that would be at the expense of finding the assorted bonus loot the designers packed so liberally into the game. The before mentioned pieces of heart are always fun to collect, as are the four bottles stocked with the finest goods Hyrule has to offer. And who could forget maxing out one's limit of arrows and bombs? While definitely not necessary, they are all very fun things to pursue, even after beating the game several times. So when I now look at the news that the latest Zelda for the Game Cube is going back to the cute and colorful graphics of yore, I am no longer disappointed; I am in fact happy. While Ocarina of Time and Majora's Mask certainly had an edge as far as advanced graphics and other bells and whistles are concerned, I felt that neither could actually live up to such an epic game as this one. This series is not about how realistic one can make the dungeons or Link look; it's about exploring places one has never been before and discovering new territory. If Miyamoto can transfer that essence into his latest Zelda game, as he did for this one, then we will all be that much better off. Enjoy.
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