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Dark Side of the Moonby: Red Raven
Release Date: May 17th, 2000 In short: One of the more refreshing Squaresoft releases, VS is a highly stylized game with only two flaws that keeping it from greatness.
Outside of combat is equally as complex, and this is where the game starts to lose points. The overly complex equipment management system is where many gamers are going to get lost, and in the game, dead. Each weapon you have has 16 different variables that range from simple "type" classifications (blunt, edged, piercing) to the large array of elemental and enemy class statistics. Each time you use a weapon against a certain type of enemy, it begins to become stronger against that type of enemy, but often at the expense of the other types. This leads to situations where your most powerful "zombie-killing" sword does next to no damage against that big dragon boss. Speaking of bosses, most boss battles are very frustrating as you can only do 1-5 damage to them per swing, if you don't have a weapon specifically designed to kill them. This "difficultly" is not hard, it's frustrating. What does help though, is when you find a workshop. At workshops, you can combine and create new types of weapons from all the assorted treasure you find lying around Lea Monde. While combining two good sword blades doesn't necessarily mean you'll make one great one, it does mean that you'll be able to preserve both blades equipment ratings. And in this game, exploiting an elemental or class weakness does much more damage than simple strength. Armor and shields work the same way as weapons, meaning they build resistances to continued attacks and that you may also combine them as well.
Vagrant Story's music is pretty much ambient music through and through, and for good reason: 95% of the time playing will be spent dungeon-crawling. But I had to admit, the music always matched the setting and environment of the time, and wasn't annoying in the least. Which is pretty much the best you can hope for. The sound effects were another matter, as in they really shined. Each weapon hits with a realistic sound and you can really tell the difference between fighting a dragon and fighting the undead, in terms of a solid sword hit or a hammer smash. Not to mention hearing all of those other creatures screaming at you from the other side of the room. Given that you cannot experience the entire game on only one time through, it's a good bet that you'll give this game another run-through. If you choose so, you'll have access to the other 13% of Lea Monde you missed and also test your skills against a bunch of even harder bosses in the "New Game+"-like mode. This is all provided of course that you managed to get past the difficult last boss and that you enjoyed the whole complex equipment management thing. Truth be told, Vagrant Story is not for every RPGamer. But if you like micro-management and dungeon-crawlers, than this game will be right up your alley. And at the very least, it will keep one busy until the next big Square game. Enjoy.
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