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Save Yourself the Painby: Red Raven
Release Date: Summer 1999 In short: Imagine Baldur's Gate without battles and a heavier focus on dialouge, being set in the Planescape setting. There you go.
What Torment lacks in locations, it does make up in NPCs. In fact, the battle system of the game is vastly inferior in relation to the amount of time one spends talking with the various townsfolk and other important plot characters instead. This fact will alienate fans of Baldur's Gate, as BG was mostly centered around combat and exploring. This is fine, as the combat engine is not that exciting to begin with; there is no strategy, and really, no interaction involved. Simply click the cursor in some general location, and the characters will do the rest. Again, the visuals of Torment parallel the capabilities of Baldur's Gate: the characters are well animated sprites while the background are a series of still-CG imagines. Spell, weapon, and death effects are all pretty minimal, with the exception of certain high-level mage spells, which come complete with their own FMV sequence. However, the player would have to spend an exorbitant amount of time leveling up in this game to do so; a problem compounded by the fact that the greatest source of experience is attained by doing the numerous side quests, instead of combat.
The music was lacking in a sense as well, in so far as that it was unnoticeable most of the time while playing. Each area has its own tune supposedly, and there do happen to be some excellent pieces near the end of the game, but most of the time is spent listening to the environment and the other ambient sounds of that location (birds, dogs, people, ect). A welcome prospect some of the time, but during certain scenes, I wished for a more..."motivating" musical piece, to say the least. Do I recommend this game? I do not. As stated above, it is a failed union between two genres that simply refuse to be combined. All of the factors that make the PC RPG popular and entertaining simply are not present, and the coveted plot from console RPGs is more "hot air" then anything else. In addition, the entire game takes completely too long to complete. This attempt was indeed noble, but if anyone ever is entertaining the notion that they could solve the differences between the computer and the console, then a more unique approach will be needed. This one simply did not work.
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