![]() |
The Worst Foe...by: Red Raven
Release Date: September 10th, 1998 In short: Another Square experiment that broke even, the experience of Parasite Eve is pleasant but not mandatory.
After leveling up, you gain a number of points that may be used in conjunction with tool wrenches to customize the various guns and armor you find. The whole system is pretty easy to figure out, if not a little unrealistic. PE puts on an air of plausibility, but still allows you to make a pistol that shoots rockets. This discrepancy pails in comparison to the illogical running speed of Aya during the course of the game. In the opening scene Aya is wearing a dress which makes running slow reasonable. However later that night, she changes into a pair of jeans and yet still runs horribly slow. This seemingly small annoyance is compounded ten-fold as you traverse large open expanses of ground along the New York scenery. I suppose if you ran faster you could beat the game in about 5 hours. As it stands however, most first-time players can expect Parasite Eve to be a breezy 10-12 hour game, making this one of Square's shortest RPGs in history. But don't let this fact detour you from the game, the plot more than picks up for the slack. The action and story is fast paced and fun as you run around New York trying to stop the mitochondria revolution. The presentation of the game is almost cinematic in quality, which is always good. The characters talk liberally about the science and nature of the plot, a great motivator to pay more attention in biology class, and one might start to worry about such an event happening in real life. A PhD is not necessary to understand and enjoy the game, so breathe easy all the class clowns out there.
As stated earlier, this is one of Square's highly innovated experiments. The graphics certainly blew FF7 out of the water and so did the FMVs. The battle system had never been done before and neither had the one-character party system either. Obviously the weapon customization had never been done as well. Certainly the plot cannot be left out, so it becomes quite apparent that this is one fresh gaming experience. Viewed from two years later it becomes evident that Parasite Eve was a stepping-stone to bigger and badder Square games. But just because it was a stepping-stone doesn't mean that it has no merit as a unique game itself. Certainly it is just the opposite and anyone in the market of a cheap game that is nothing like anything else should consider adding it to their personal collection. Whether it is for seeing the new (at the time) battle system, mature plot, or contemporary setting, Parasite Eve definitely deserves a second look. We can all only hope that Square continues the fine tradition of making exceptional and diverse games for all RPGamers, everywhere.
|