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The Square Rogueby: Red Raven
Release Date: March 22nd, 2000 In short: If tough tactical battles with giant mecha are your thing, FM3 is the game for you.
Equipping your wanzer is always a good idea but is hindered by the fact that money is hard to come by with no random encounters. You may use an in-game simulator to take the place of random battles but it is much more suited to increase your number of battle skills instead of gaining some much-needed cash. Thus your only option is to force enemy units during real battles to surrender, which not only requires great luck but great skill as well. Not only must you disable the enemy wanzer, you must waste valuable turns surrounding the weakened enemy until it surrenders. But getting back to equipping your wanzer, it should be noted that there is a rather diverse amount of components (arms, legs, bodies, backpacks). And it is not simply about equipping the "one with the most HP" as each different brand will let you learn a certain battle skill. One of the innovations FM3 brings to US shores is an in-game version of the Internet, which just so happens to be both boring and pointless. The Internet has no real purpose in the game except to provide background to an otherwise dull story. To this effect it fails, not only because it shows background in an indirect fashion, but also because most sites have nothing else to offer but useless information. A curious gamer will search through every new website that pops up due to plot purposes enthusiastically, but as the game drags on and no tangible benefits are realized, he or she will no doubt cease looking. The only good thing about the Internet function is that it isn't required to finish the game.
The insult to this injury is the fact that the story isn't even that great. It revolves around an ill-tempered youth, Kazuki, and his adventures of na�vet� and cheesy morality in the real world. It's almost painful to watch. Credit does have to be given to the fact that there are two completely different storylines, with different locations, wanzers, and enemies. But both fail to feel epic due to the lack of player choice regarding simple town visiting and other such "normal" RPG devices. There are some moments, as in all RPGs, but since the player cannot develop emotional attachment to the characters those moments are lost. It also doesn't help that the main character acts smug and irritable throughout the entire game, which leads one to question whether he would actually act like he did in those "moments". Not good in an RPG.
The graphical problems I was mentioning in the first paragraph would have to be game's incredible inability to draw straight lines at close range. Wanzers walking along roads in cut-scenes will be walking on warped lanes that have yellow lines zigzagging all over the place. Even rifle barrels bend as the camera zooms in. I found mistakes like these surprising; I thought such problems were fixed after the 1st-generation Playstation games came out. That aside, the cut-scenes themselves were good especially since they used the game's own engine. The wanzers were the exact color and had the same weapons that you had them equipped with, which was a nice effect. The wanzers themselves looked a bit gritty but in the end it looked "right" since they were in the futuristic war setting. As always, the FMV is spectacular. Despite the numerous flaws, I have a soft spot for all mecha games, no matter how bad. If you're a fan of otaku and mecha as well, it is certainly possible to have a blast playing FM3 and enjoying the battle system for the full 60-80 hours needed for each storyline. But if you are not such a fan, I'd advise to steer clear of this Square game. It has none of the qualities that make their other RPGs fantastic and will lead only to disappointment if one was expecting the same traits. Square took a risk in porting Front Mission 3 over to the States, and whether or not that paid off in the end will just have to be left to future retrospects. Till then.
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