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Low Tideby: Red Raven
Release Date: November 18th, 2003 In short: Only those whom expect nothing of Final Fantasy X-2 will get exactly what they expected.
The answer hinges on what one perceives the Final Fantasy series to represent. On the one hand, this series of games is simply that: a number of high production-value titles produced by a single company among many others. From this perspective, FFX-2 is a fairly entertaining and extremely polished game. The battle system, for example, has been simplified and refined from its predecessor, FFX. Active Time Battles have returned along with an increased sense of battle speed. This speed is directly felt not only in the literal sense of enemies and party members exchanging blows every few seconds with nary a lull, but also in the visual sense of dynamically animated characters jumping around the screen and performing impressive-looking attacks.
Unfortunately, there remains a rather large contingency of fans such as myself whom view a Final Fantasy as something more than simply another game produced by a another company. There is a precedence associated with the name, a reputation of excellence, quality, and craftsmanship. And it is this unspoken promise which has, decidedly, been broken. A few hours into the game, after the luster and mystique of the blazingly fast battle system wore off, I was struck by a thought. Since using abilities and items causes a significant delay in ending most battles, what would happen if I simply pressed the attack button over and over instead? The result I found was rather disturbing: I beat every single encounter. It seems when Square was cutting corners in order to hasten battle speeds, one such large corner cut was any semblance of strategy whatsoever. Each of the fifteen different classes has a number of seemingly useful abilities that are, in practice, wholly unnecessary for the completion of the game. Fans of FFX's party-swapping, FF9's equipment management, FF8's Junctioning allocation, FF7's Materia optimization, FF6's Esper manipulation, or any of the other elements of strategic battle planning present in every single other Final Fantasy, well, you are out of luck. Indeed, the player will find "special" Dressspheres rather early in the game which provide the function of FF8's Guardian Forces, destroying utterly any sense the battle system was ever meant to be taken seriously. This sense of irrelevance carries over into what I hesitantly term "plot." Being a direct sequel, one naturally assumes that some of the same narrative and themes would appear here, perhaps even explored to a greater depth than in the first title. Instead, one is presented with the equivalent of a postmodern Reader's Digest bedtime story - a shallow tale completely devoid of any artistic merit. The localization is rather apt in this regard: the player is reminded at all times that any emotional investment made is promptly set ablaze with the absolutely most asinine dialogue in an RPG. Even humorous and self-referential games such as the Lunars have enough tact to know which boundaries should not be crossed. Imagine my surprise then, when the main characters exclaimed "Poopie!" during a moment of extreme mortal peril. That boundary has been crossed and we are in truly unexplored territory now. Territory populated with Dressspheres, Garment Grids, transformation sequences, and bubblegum-pop concerts to save the world, no less.
The soundtrack that accompanies this nonsensical adventure manages to encapsulate the shallow nature of the game perfectly. Despite a few nice tunes towards the beginning, the absence of Uemetsu [?] proves to be deafening. Multiple remixs of The Hymn of the Fayth have been replaced by elevator techno and some entertaining if not completely out of place J-Pop. So, despite the new battle system, despite the new musical direction, despite the revised plot-development structure, I feel that FFX-2 has nevertheless either employed too many stock characters/enemies or innovated in the wrong direction, or both, and thus earns only an average originality score. While it is certainly true that one will most likely never find another game quite like FFX-2 on the market, I view this largely as a good thing.
In the end, I suppose FFX-2 is only as good as the emotional baggage you bring to it. Those looking for profound insights into the world of Spira will leave unenlightened. Those seeking strong narratives common to the series will hear only silence. Those whom wish for a second chance to swim in the ocean of FFX will only discover a tide pool here - diverse, vibrant, colorful, and yet shallow, short-lived, and devoid of greater meaning. Ultimately, only those whom expect nothing of Final Fantasy X-2 will get exactly what they expected.
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