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180°by: Red Raven
Release Date: June 30th, 2000 In short: Such a vast improvement over its lackluster predecessor they shouldn't even be considered a part of the same series.
Very good.
Combat was another area that received a lot of revising. First, and perhaps the most welcome change, was the ability to attack the same enemy multiple times by just holding the mouse button down instead of having to constantly left-click. This speeds up combat considerably by letting you manage other aspects of combat--such as using skills or items--instead of focusing your attention on solely clicking the mouse. Second, the number, function, and general usefullness of skills has been increased incredibly. The first Diablo's skill interface was confusing and more or less a useless waste of time; Diablo 2 has remedied this aspect of combat by simplifing how you select skills and how you use them. At each level up, you are given one "skill point" in which to invest in a given skill; each class has three main areas of skills to choose from, and each skill can be "upgraded" multiple times for greater effects. This leads to an impressive level of character customization, to the point that playing the same class more than once leads to you ending up with two or more completely different characters by the end of the game. For example, the class of Amazon can choose skills from three general areas, such as Bows, Spears, and Magic. Thus, a level 30 Amazon could possibly be extremely adept as an Archer, Fighter, Mage, or some combination of the three depending on how the skill points are allocated. With five very different classes to choose from (and an additional 2 from the expansion pack), Diablo 2 is very much a different experience each time you go through it.
Part of the desire for more quests stemmed from the fact that I absolutely loved the huge and varied locales featured in this game. Gone forever is the cramped and uninspired Labrynth in the sheltered village of Tristrom; behold the Cold Plains, the mountains of Arreat Plateau, the crumbling ruins of Travincal, and the tortured fields of the burning Hells. I've found every location to be beatifully detailed and surperbly laid out, despite being randomly generated. The music that accompanies you on your journey to battle the three Prime Evils also has such a depth of feeling that its true beauty can only be fully appreaciated through headphones or a state-of-the-art sound system. The way the dynamic and sweeping scores change in real-time to match the action on screen is simply amazing to hear. Indeed, the orchestrated music from Act V (of the expansion) is a definite contender for the greatest music I've heard in a videogame, ever. If you enjoyed the music featured in epic movies such as Gladiator, then you'll feel right at home with Act V.
Speaking of endurance, the game definitely tests your mettle when it comes to how long you can play computer games in one setting. In an effort to increase the difficulty/realism from the previous installment, Diablo 2 only allows you to save when you exit the game. Diablo 2 does autosave every once in a while, but it only does this when entering a new area, meaning that if your computer crashes while exploring a deep jungle then all your progress will be lost. What further tests your endurance is now enemies respawn; while the respawning isn't a problem in of itself, it becomes annoying when you happen to save and quit. Saving and quitting dispells all your Town Portals and restarts you back in the center of town when you start the game back up. This means you have to find and activate a number of Waypoints, which act as sort of permanent Town Portals. With randomly generated dunegons, these vital Waypoints are, needless to say, very hard to find; they often require you to scour every square inch of each area in order to find them or, once again, risk losing all progress up to that point (by having to go through dugeons and across fields filled back up with respawned enemies). Finally, having enemies respawn and only being able to progress with the help of Waypoints means that you cannot just play Diablo 2 for 15-20 minutes in a sitting, unless you merely wish to level-up a bit. In this final sense Diablo 2--while a very long PC game--demands big investments in time to finish; securing 1-2 hour blocks of playing time is essential if you wish to finish the game, especially in the tougher final Acts. All things considered, those are some pretty shallow and ultimately trivial flaws in an otherwise superb game. The music, plot, and gameplay are all top-notch and very, very polished. Indeed, the only thing that could have made the game better has already been released: the expansion pack, Lord of Destruction. If at all posibble, I'd suggest you pick up the expansion and install before starting Diablo 2. The expansion offers many additional features: two more classes (the powerful Assassin and shape-shifting Druid), more weapon types, more item types in general, balanced/more powerful skills, an increase in the Stash size, and an entire new act (Act V) which features new enemies and a huge shift in the quality of music (from extrememly good to even better). There's not much more you can ask for when buying the Diablo Boxed Set for a mere $40. So if you haven't checked out Diablo series yet, there will never be a better time than now. Enjoy.
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