Greetings!

 

On behalf of the Billiard Congress of America, I am excited to introduce the 2005-2006 North American Pocket Billiard League system for the Raystown Country BCA Pool League.

 

What makes us stand out from all the rest is that the BCA League system was specifically designed with the independent player in mind.

 

1)       We do not try to regulate and control, your every movement with restrictive rules and regulations.  BCA does have some basic requirements that each player must meet, but they are minimal.

2)       All BCA Leagues play by official BCA rules, which mean that even though your players compete in a local league, they are a part of a much larger continental network, all playing under the auspices of BCA.

3)       The BCA League system has no established territories, which means that a league can start anywhere on the continent, even in the same town as another BCA league.  With over 50 million pool players throughout North America, we feel that all leagues can work together to be successful rather than competing against each other.

4)       BCA, as the industry trade association and the main amateur governing body in the U.S., is non-profit and we are not looking to make a fast buck from you and your players.  We feel that the only ones who should gain from a local BCA league are the establishment owners, League Administrators, and the players themselves.

 

At the Billiard Congress Of America the main objective has always been to promote the sport of pocket billiards.  And establishing leagues on a local level is one of the best ways to reach this goal.

 

The Raystown Country BCA 8-Ball League runs entirely by the players themselves.  Officers on the Board of Directors are elected, and captains are appointed by each team as a representative.  All monies collected are used for secretary fees, expenses, and sanctioning only.  The balance is used toward the year ending awards & banquet, tournament prize monies, and league sponsored tournament entry fees.

 

The Raystown Country BCA 8-Ball league was formed in October 1997, so we can efficiently have fun and excitement in a competitive atmosphere.  Above all, we understand how much the people in our area want to play pool in an organized pool league.  A board of directors and participating team captains governs this league.

 

Three basic things members can expect from the league are as follows:

             1) Accurate and easy to understand rules to play by and score sheets.

 2) A team to play, at the scheduled location on the night of play.

 3) A league that delivers what it promises.  No excuses and no broken promises.

 

All teams and individuals participating are eligible to participate in the National Tournaments in Atlantic City and Las Vegas.

 

Your Raystown Country BCA 8-Ball 2005-2006 League Officers are as follows:

 

President:                     Shawn Speck               643-0570

Vice Pres:                 Clayton DeForrest            251-6093

Secretary:                    Kayo Montgomery            644-0456

Treasurer:                    Barb Freeberg                       627-4969

Grievance Comm.:            Brock Fisher               643-0431

 

 

Sincerely,

 

 

 

Diane Kyler

League Operator

(814) 643-2699

 

 

Raystown Country BCA Pool League

Rules & Guidelines

 

 

 

1.     Sportsmanship must prevail at all times.  Gambling or wagering on league matches or games by players will not be tolerated.

 

2.     Starting time for matches will be 7:00 PM.  A visiting team will have the table from 6:30 PM till 7:00 PM. Five (5) man line-ups must be exchanged between team captains no later than 7:00 PM.

 

3.     Each team will be represented by a captain.  Team captains are responsible for the collection of fees from each player on his/her team and their correct disposition to the league secretary each week.  Annual player membership fees are $15.00 per year for the BCA sanction fee and the Raystown Country BCA 8-ball league treasury.

 

4.     All teams must have a representative at all league meetings. League meeting date, time and place will appear on the bottom of each week’s stat sheet. Any team not represented at a meeting will be fined ten (10) dollars. The fine must be paid to the opposing team captain PRIOR to the beginning of their next match. Failure to pay the fine will result in a forfeit of the entire match.

 

5.     Score sheets must be filled out completely and accurately and signed by both captains.  On out of turn games: if game is in progress, game is replayed.  If game is completed, team out of turn will receive the loss with a zero score.

 

6.     A team’s roster should not exceed ten (10) players.

 

7.     Players are not allowed to change teams during a session.  If any team is dissolved during a season, it’s players may join other teams in the league, unless the dissolution of the team is due to poor sportsmanship or any other unacceptable conduct.

 

8.     Teams will not be allowed to add players to their rosters after the fourth week of play begins without a majority vote by the league captains.

 

9.     All rescheduling of matches must be by mutual consent of both team captains and the local owners.  Rescheduled matches must be made up prior to the next scheduled match.  Exception can be made with proper notice to the league secretary and the “BOD”.

 

10. Each team must have a minimum of three (3) players for match to be played.

 

11. As noted in #2 above, five (5) player line-ups must be exchanged between team captains no later than 7:00 PM. All teams will have until the last available game is played and over in round #1 for any player submitted on the five (5) person line-up to show up and still play their first round game. No first round game will be delayed any later. Subsequent round matches shall be played without delay as scheduled on the score sheet. All games not played shall be forfeited. The absent player will receive a zero (0) and the player that is present will receive a ten (10). Both scores will count toward affected players average. Exceptions can be made if captains agree prior to start of match.

 

12. During league play, only cue ball fouls will be enforced, all captains should become familiar with the governing BCA rules. (BCA Rule Book).

 

13. It is sportsmanlike and courteous to warn a shooter of a potential foul situation.  When a shot comes up that seems likely to lead to controversy, opponent should stop play and call for captains to rule of play.  Only the captains or the immediate players at the table can call fouls.

 

14. Opponent must warn shooter prior to the shot or no foul can be called in the following instances:

 

a)     Object ball frozen to the rail (Rule 3.37)

b)    Ball in hand behind head string after break (Rule 3.9)

c)     Double Hit- 45 degree jack- (Rule 3.22 & 2.20)

 

15. Any contact with a ball to form a bridge while shooting at the cue ball is not a foul unless any ball travels into the contacted ball.  This will result in a ball in hand.

 

16. Unsportsmanslike conduct will not be tolerated by this league. The following sanctions will apply to all league members:

 

a)     Fighting will result in an indefinite league suspension.

b)    The throwing of any object (cue, chalk, drink, etc…) will result in a one (1) game suspension.

c)     All other unsportsmanslike acts will result in a one (1) game suspension.

 

All infractions are subject to review by the league officers who will make a final determination regarding sanctions.

 

17. If you are in a game and you begin to break down (take apart) your pool cue or are using a house cue and return it to the rack, it will result in your forfeit of that game.

 

18. You must be a minimun of 18 years of age to be on any team roster. NO EXCEPTIONS.

 

19. Timeouts:  timeouts shall be a 2-minute time limit.  The opposing captain will time the timeout.  At one minute and 30 seconds into the timeout, a courtesy warning will be called.  At the end of the 2-minute timeout, the captain must exit the playing area.  Failure to do so will result in a ball in hand.

 

20. While playing a timeout, the captain is not allowed to touch the table, use chalk, mark the table, or use props.  Timeouts are for strategy only.

 

21. Spotting the 8-ball when the 8-ball is pocketed on the break (rule 4.8):  Any attempt to spot the 8-ball will result in the player accepting the table as it lies.  The 8-ball is to stay down until the player makes their decision. 

 

22. The home team is responsible for turning in scoresheets.  These should be placed in the league operator folder at the Moose by Sunday at noon or call and report the scores to the league operator by Sunday at noon.  Failure to do so will result in a $10.00 fine to be paid before the infraction team’s next match.  Failure to pay a fine results in a match forfeit. 

 

23. Match tiebreaker – If after the 5 rounds are complete and the total points is tied, the first tiebreaker is total 10’s or wins.  If wins are tied 10-10, each team will select one player from the match to play one game with the home player getting the break to decide the match.

 

24. If playoffs are a race to 6 rounds and the match is tied at 5 rounds apiece, the break in the 11th round will alternate – home team breaks games 1, 3 and 5.  Visitors will break games 2 and 4.

 

25. See rule 3 – member fee is $10.00 and house fee is $50 per team.

 

26. A run is only scoreable on a player’s first trip to the table, not counting the break.

 

27. No lit cigarettes over the pool table.

 

First Warning:                      Courtesy

Second Warning:            Ball in hand foul

Third Warning:            Loss of current game

 

  1. Electronic equipment is ok to use unless it falls and disturbs a ball.  This will result in a ball in hand foul.

 

 

 

 

 

 

 

 

 

 

 

BCA System Scorekeeping and Handicapping

 

Each individual develops an average throughout the season, but the total team averages and team points are used to determine the success of each round, according to the score sheet directions.  No new player is assigned an average the first week.  In positioning your line-ups each week, place your roster names from the lowest skilled (#1) to the highest skilled (#5).  The small numbers in the columns on the left-hand side of the official scoresheet are used only to remind the players of the break shot order for each game;  they have nothing to do with scorekeeping or handicapping:1st and 3rd round – visitors break every game;  2nd and 4th round – home breaks every game.

 

In scoring, each player receives one point for each of his/her group of balls (stripes or solids) legally pocketed, plus three for legally pocketing the eight ball.  Thus, a win is always worth ten points to a player, while a loss (rule 4.9).  If a player prematurely pockets the eight ball or illegally makes the eight ball, the opponent receives ten points automatically.

 

Averages are derived by totaling a player’s total points during a match and dividing the total by the number of games played.  For an example:  Ben won two games and lost two games – collecting a total of 29 points for the match.  Dividing 29 by the 4 games played, Ben’s accumulated average would be 7.25.  As the season progresses, Ben’s accumulated average would be based on total points earned divided by games played.  On averages, 5.25, 6.76, 7.95, 8.14, etc. would be rounded to the nearest whole number.  Averages ending with .5 round up to the next higher whole number.

 

During the season, the number of rounds won determines a team’s success in the standings.  When scorekeeping a match, if a round is tied, the team winning the most 8-ball games receives the win.  If the total points including the handicap are tied, the team winning the most eight ball games will claim the round win.

 

To determine the handicap one team receives from the other, total up the averages of each competing member on a team and subtract the difference from the opposing team total.

 

Round points won and lost by both teams and total points will appear on each week’s standing list.

 

Forfeits: 

If a team reports that only four players will be playing their match, place their names on the top four lines on their side of the scoresheet.  Record the total handicaps as the total “team avg.”, and record only the total of the first four players on the opposing team as that team’s total “team avg.”.  Whenever a player faces the forfeited opponent, he receives a score of “10” in his/her slot, while an “F” is placed in the corresponding slot of the forfeited player.  No average is to be updated for either player in the next week’s statistics.

 

In the case of an entire match forfeit, the winning team receives the present player’s rating totals of those players listed on the scoresheet.  The forfeiting team will receive their players rating totals of those players present.  A scoresheet must be turned in for any team points to be awarded.

 

Indicate a “10R” on the scoresheet for any regular runs or break-and-runs.  A run is only recorded when a player legally makes all seven of their established balls, including the 8-ball, to win the game while on their first trip at the table or after breaking the rack and not making any balls, does so on their next trip.

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