| PROPULSION/SYSTEMS | |
| VT System - Vector Thrust system This is a special type of booster that can is a lot like the V2 gundams Minovsky drive system but has been redesigned for a better effect, and also can now function as a Dual Oversized Mega particle cannon as well as the aforementioned beam shield and super length beam sabers The VT system has a dedicated back mounted reactor (and, if the inventor allows, could be boosted by the reactor driver system and/or the SSR) The VT system works like the V2 Gundam�s incredible Minovsky drive system. This system uses the particle-acceleration technology introduced by the VSBR to boost Minovsky particles to relativistic speed. Now moving at a substantial fraction of the speed of light, the accelerated particles are redirected by an external I-field to create thrust in a desired direction, hence Vector Thrust (anyone who has played Sega�s Virtual On will understand the technique) The VT system departs from this idea in several ways - Utilising Energy condensers, mega particles are created as well - these are speeded to relativistic speeds via the same method and are also emmited, driving the system and attached MS and high speed � when the other weaponry systems are used, the central �wing� has built in chemical propulsion systems, and finer fuel mixture with a higher vaporisation point that prevents �knock� which slows the propulsion is used. The chemical system has a built in oxygen tank for manuevering in space but vents on the side of the central VT wing can be opened to provide the oxygen in terrestrial conditions. The added propulsion due to the addition of the M-particle propulsion system exceeds the V2 gundams thrust of twenty Gee with ease (estimates range up to thirty-five Gee with the VT system installed) The propulsion system needs to be able to move in an angular fashion, for agility purposes - this is where the angular hinges come in - small VT- reactor powered motors can alter the angle of the 3 back mounted �wings� - the angle between 190 degrees and 10 degrees vertical and 120 degrees in either direction horizontally (the horizontal motions refer only to the two side wings, not the central wing) - the 2 side wings can also pivot via the ball and socket connections to the VT system around so the propulsion ends of the system can be used as offensive and defensive weapons The weapons/defense systems come in three types The Dual Oversized Mega Particle (DOMP) cannon functions, and is, a normal Mega particle cannon but due to the fact a large number of M-particles are created by the VT, the DOMP cannon is a scaled up version of the cannonThe VT has a powerful condenser (as used on the hyper mega launcher) that allows the mass creation of M-particles, thus when used in DOMP mode, this condenser allows the user to fire a powerful twin shot and as the VT has a dedicated reactor, the DOMP cannon is a self sufficient model The beam sabres are directly from the V2 gundams Minovsky drive system, but now the beam sabres can be used in a forwards moving motion (the MS�s standard propulsion system is used and the middle wings chemical thrusters), a lot like twin beam lances. This also applies to the twin beam shields the V2 gundam can generate as well Of aesthetic note is the fact that, with the inclusion of ground up elements/compounds, the emissions can be coloured, the compounds/ores being vaporised, altering the absorption wavelength of the VT emissions, so altering the colours Also of note is that each wing is brought separately, the reactor coming with the first wing - with one wing, the OMP cannon cannot be used, nor can the beam sabre/lance - the beam shield can be used however. With two wings all the weapons/shields can be used and with the third, the speed is boosted further and extra shielding is provided for the other two. It will cost 7,000 for the central wing plus reactor, and 25 to speed. 1,500 per side wing (max 2) for the others, and they give an aditional 15 to speed, and an extra 20 to power when the whole thing is assembled (all 3 wings) VT options Due to the power and effectiveness of the VT system being slightly more than I thought it would be, I am offering a cut price VT system, but with different weapons options of the original VT - the stats (55 speed, 20 power) Still apply, as does the usuage of the SSR (you want and SSR, you have to im/post me saying you want one) and the Physalis Heavy Driver in the VT The complete VT system, wings and all is now 6500 - and you get ONE of these options - you pick I have done this as I was selling the full VT selectively, to only friends - this will hopefully readdress the balance slightly Option a) 3x VT shield b) 1x VT shield and twin VT sabres c) 1x VT shield and OMP cannon d) 1x DOMP cannon e) 1x OMP cannon and 1x VT Sabre f) 1x Central wing VT Sabre 2x VT shield Please remember - only one VT can be bought and so you can only have one of the weapon options mentioned above VT APogee (V-TAP) booster units Using some tech to be used in the VT gen 2 and was used in the VT, I'm creating a small VT unit at aproxiamately 1/60th of the size of a normal VT wing in order to improve the agility of the ms. The VT also has scaled down versions of asystem built into the original VT, namely a V-TAP encasing beam shield - The mounting of the V-TAP also allows the unit to supplement the main VT wings for added thrust due to their abiltiy to tilt upwards, allowing the upwards thruster to be used for propulsion. The thrusters only fire (on the diagram) Up, down, left or to the right, so in order to perform banking turns and/or the thrusters have alterable amounts of thrust(simply redirect the m/M-particles into another thruster) In a rough estimate, one V-TAP unit replaces at least 20 Apogee motors - due to balance the V-TAP would be sold in pairs. Also, the V-TAP draws their power from either: An M/ARA reactor's supplimental reactor or the VT with SSR upgrades -no other power source is powerful enough. Due to the total power consumption, only 1 pair of V-TAPs are purchasable per ms The bottom line is that for 2,500 credits you get 30 speed and a pair of V-TAPs VT Dragoon wings I also created special VT dragon wings for cyborgmanx - they use the VT system and incorporate the Kevlar/G-metal weave fabric as the wing's 'skin' - also incorporated into it are wing slashers and for defense, the inclusion of sawtooth anti-radar technology as used by the F-15 Tomcat irl VT type 1.5 A protoculture VT - it works in the same manner as the VT but instead of using its normal propulsion it uses the heat generated by the protoculture to heat up the air and then this mass of hot air is forced out of the exhaust and with the weight dispelled, the suit is propelled forwards at a rapid rate. It need not be air for it can be a mass of particles in space. VTG2 The system is based on the current VT system on general sale - for most of the spec please see those posts - this is an add-on of sorts to that system The VT unit has been enlarged somewhat (and heavily armoured) and the reactor has been kept, but 24 protoculture matrix vessels have been installed, the combined heat of the Matrixes and the VT reactor itself combining and this heat is then diverted to small vent ports running all around the edge of the particle-based VT system - the heat then dispels the space-borne particles as thrust, propelling it forward (forward being whichever way the Vt is pointing). Also incorporated is the multi-directional thrust systems of the V-Taps (see that post for details) This has been approved and comes in the VT options as mentioned in a previous post. It costs 20,000 total for the three wings (if you want to buy each wing seperately, just ask me for a price) and gives you 60 speed total, 25 power If you have a VT already, you can upgrade it to G2 for the cost of 9,000 and you get 10 speed and 10 power extra 5-wing VTG2 I have created a five wing model too - same weapons/stats, but 5 wings...purpose was as a test cor the VTG2 dragon wings Flight Option Pack (FOP) A dual fixed wing VTG2 unit that has been hybridised with the FFz tech, specifically the multi-directional thrusters the FFz employ in order to be so agile as well as V-TAPs tech. The FOP has a permanent VT shield encasing it and also the OMP (protoculture enhanced) cannon can be utilised, the FOP swinging around to the front of the XA for firing purposes, the FOP when not in use, folds up neatly onto the XA�s back, the FOP wings forming a Active cloak booster emmiter, the XA having an constant active cloak installed but this means, as the FOP is fixed wing, the speed is marginally better yet not as agile as the VTG2 3/5 wing type, but regaining this agility . When not in flight due to the lightness/flexibility of the suit, enabling it to attack with melee combat extremely well VTG2 dragoon wings I also created special VT dragon wings for cyborgmanx - they use the VT-G2 system and incorporate the Kevlar/G-metal weave fabric as the wing's 'skin' - also incorporated into it are wing slashers and for defense, the inclusion of sawtooth anti-radar technology as used by the F-15 Tomcat irl VT type 2.5 - a 5 winged VTG2 unit that has been hybridised with both a V-TAP system and an active cloak, the wings spreading out in active cloak mode to cloak the suit - however the VT weapons system cannot be used nor can the system be used for propulsion - having to rely on the two mini VT boosters (like the missile versions) for propulsion |
| Unit name: Minovisky Craft System Unit type: Propulsion - bouyancy Unit price: 60,000 Enhancements: 70+ speed An I field is used in the same manner as a hovercraft skirt....providing a bouyancy for the entire MS as the I-field cannot go through the ground as the I-field is composed of charged particles and so cannot pass through electrically conductive materials such as the ground. So this helps large mobile suits battle on earth that are designed for space with ease. Size limit: 25 meters Power stat minimum: 250 me and rax are sharing the tech, and he helped explain it as well |
| The Lunar Sonar (aka, project Athena) The lunar Sonar, created by Cyborgmanx and Raxblade is an triumph of design and is useful for navigation and in combat Microwaves are used in the same way as conventional sonar in order to profile the area - the mircrowaves are fired in bursts that reflect off an enemy/obstacle and then are recieved by the Lunar sonar system and translated via a computer into a visual display that is transmitted to a HUD panel The system comes with 4 microwave emmiters - 1 360 degree rotation capable back of head mounted turret and 3 directional emmiters (sides and back) The beauty of the system is that in space it is indetectable due to the cosmic radiation and on planet, the randomness of the microwave bursts prevent detection and translation This system raises your weapons stat by 20 and costs 1750 credit |
| Organic Synhesis drive The organic synthesis drive is essentially the digestive system of an adult, the absorption of nutrients via organic refuse providing the organic suit elements with the needed nutrients, although it is advisable to put the suit in a nutrient broth at least twice a month Price: 40,000 Requirements - None, but is reqired for most protocultue techs and bio-techs |
| Minovsky Bioreactor (dimensions in an ms - 50cmx50cmx40cm) Minovsky particles are created from pure water via an highly bio-engineered enzyme that breaks up the H ions into minovsky particles and releases the Oxygen simultaneously, boosting the pilots supply/providing the organic parts of the suit with oxygen Price 2000 Stats: +10 power Requirements - Fusion reactor (this is a supplemental system - maximum of 4...or 6 in my suit:)) |
| Protoculture based psionic jammer This is basically an addition to any frame, surrounding the pilot's cockpit with protoculture - the protoculture's energies interfere with psionics, preventing their usage within 600m of the suit. However, the jammer can be used as an amplifier for brief periods if needed, but this can and does kill the protoculture quite rapidly Price - 500 Requirements: Protoculture drive system |
| XA G-suit ms hormonal and pain response interface The XA also has a hormonal system built into it that injects various suit-produced hormones into the pilot, creating changes in their agility, strength and so on as well as increasing psionic powers - the G-suits sensor nodes also relay electrical signal back through the skin to the brain, indicating pain the suit is feeling (the pilot senses the pain, doesn't feel it) When installed into the mobile suit, the suit computer takes over, doing all the above, the pilot plugging into the ms in the same manner as the XA Price: 4000 Stats: +10 fighting +10 speed +10 power +10 weapons Requirements: XAG2 Gee Suit |
| Bio-synthetic artificial muscle (aka, Triplomyamar and triploactin) Basically, this is a synthetic muscle (fyi - the muscle is the world's most efficent power-to-mass mechanism) that is 12 times the strength of the same mass of human muscle - when scaled to ms level (the muscle is fixed to the skeleton-like movable frame) this gives the suit incredible levels of power To enable this process, the myosin and actin threads in the muscle have been bio-engineered into myosin and actin filaments to have triple the rachet-like mechanisms the normal myosin and actin do. This then triples the strength of the muscle. To increase it further, the triplomyomar (plural) and triploactin have been densely packed together, much more than naturally - double the denseness in fact The muscles are fed via the organic synthesis drive, as used on the XAG2 and a protoculture drive system (see later) or alternatively, an electrical simulation The only problem is that if the muscle is not used, it withers and wastes - just like a real muscle - so heavy training is needed on a regular basis - also, repairs take a while in battle conditions, as with normal muscle Price: 150,000 Stats: +90 power +40 fighting +10 speed Requirements: movable frame, organic synthesis drive |
| Heavy, light, medium protoculture hydraulic enhancement This uses the suits protoculture drive system to power an hydraulic endoframe fused to the movable frame (or monoque construction)that augments the power greatly - the light, heavy and medium types refer to differing sizes of ms - and so the amount of protoculture in their drive systems Light (1m to 15m) - Essentially for md-type suits and XAs this offers lightness and a degree increase in power and carrying capacity Price: 30,000 Stats: +60 power +5 fighting Requirements: Protoculture drive system Medium (30m down to 15m) - For most mobile suits Price: 45,000 Stats: +80 power +10 fighting Requirements: Protoculture drive system Heavy - For Titans (30m+) This is the most powerful hydraulic enhancement, using all three hydraulic systems in one and adding external gundamium armor to protect the hydraulics that are external - this was created for 9G+ conditions so is extremely powerful in the earth sphere and space Price: 80,000 Stats: +90 power +60 fighting +20 armor Requirements: Protoculture drive system |
| Protoculture drive system (aka, the PDS) This innovative system is soundly ripped off from macross and its like...although the series doesn't truely explain it, I think it works on a hydraulic basis, with motors The PDS is a system designed for fluidity of movement over strength and power. using protoculture, this heavy enhancement creates a higher degree of organic movements via hydraulic-type mechanisms and contraction and expansion of the protoculture in specific areas (done via electrical stimulation) at the main points, such as joints, etc, protoculture drive motors are included for added power and speed in actions Also included are several backup protoculture outlets for emergency venting purposes and several dozen backup matrix vessels for an emergency. The PDS is encased in a layer of XA gundamium/heavy kevlar bio armor, fueled and maintained by the protoculture within it To control it, a protoculture cap hardwired to the xa msb system is utillised, optionally linking it to the Omega G2 for added versatility Price: 100,000 Stats: +90 power +20 speed +40 fighting Requirements:Extra Protoculture vessels, organic synthesis drive, (Omega G2) |