| MEDIUM RANGE WEAPONRY |
| IC-E gun (Ice-based Dual shotgun/rifle hybrid) Type - Explosive/Fragmentary/Ice/normal Functions - Ice-based fire extinguisher, Dual shotgun/rifle, Freezethrower Ammunition loads in weapon - Held in clips Shotgun (2x clips of 10, ie 10 Dual shots) Shotgun ammo clips are inserted into the side of the weapon Rifle (2x clips 50, ie 50 shot capacity) Rifle clips are inserted into the bottom of the weapon N - supply (Needed for Ice production) 30 shot supply - Other ammunition 10 shot supply - Freezethrower/extinguisher (Located on top of weapon - armoured) The IC-E fires special fragmentary rounds but each round is sprayed with a layer of liquid Nitrogen as it leaves the barrel. This makes each shot super-brittle and fragment further, forming a dense cloud of shrapnel-clad ice shards, each with the power to shred even the toughest armour This weapon can also fire normal rounds of ammunition, including explosive varients(Shotgun/rifle) and also functions as a freezethrower/fire extinguisher It functions as these as the liquid state Nitrogen (used to create the ice shards) is diverted from the barrels and is fed at high pressure (to prevent freezing, the pump/pipe assembly is heavily insultated to keep it liquid) into a pump from where it can be sprayed at the opposition (approx 25 feet) Price - 1200, clips (fragmentary) - 500 per 25 shot clip (N-supply) - 1000 per canister |
| SD Cannon (Sonic Distraction) The SD cannon consists of a launcher unit that fires a high gain tranciever/loudspeaker pod that has been integrated into a hollow armour piercing shell - once fired, the Armour piercing shell penetrates the armour and then the loudspeaker/tranciever assembly locks into place, making it impossible to remove unitl the battle is over (although it can be cut out by the ms with a beam sabre - although most ms pilots would find this task almost impossible to do without causing serous damage - The firing ms can then transmit any sound/music to the powerful loudspeaker which in turn tramsmits it thoughout the opposing ms's metal armour (thereby not needing air to transmit the sound so will work in space), causing disorientation or, in rare cases, destructive harmonic resonance, the idea is that the music would/will interfere with psychommu type interfaces (OMEGA, Zero) as the music disorientates the pilot - but then again, non psychommu using pilots (generally the ones who see the attack coming and switch off their systems...) face the same problem :-) The price is 2000 for the cannon unit and 1 clip of 'Baritone' shells (a clip is 5 shells) Additional clips can be bought for 250 each The music played is your choice |
| Imobilliser slag cannon Type: Immobilisation weapon Shot: Heated metal slag the unit has a large supply of waste metals (opponent's remains!) that is heated via the ms's reactor to slag - this slag is then infused with phosphor as it leaves - when the slag is fired out in a stream, the phosphor ignites (phosophor ignites in contact with the air), setting fire to cooling slag, heating it back up. If the slag shot connects, (note:due to the heat it can penetrate beam shields as its superheated to a near plasma state) it cannot vaporise but instead the slag can cool down rapidly over joints, disabling the ms's movement dramatically (melts the ms's joints together) :) plus the fired slag, due to the phosphor can be fired off like flares, for use as decoys against heatseekers and heat tracking systems Of note there is a Plasma/Slag rotary cannon equivalent - this simply combines a plasma cannon with the slag cannon and adapts rotary technology to allows the plasma/slag to be fired together/in close intervals to each other for heavy damage and imobilisation (Personal weapon) |
| (XA or MS) Grappler cannon This is perfect for against those machi (chicken) style players - it is essentially a rocket propelled grapple with mono-molecular serrated edges capable of slicing into armor - it also has an powerful electromagnet, if needed (powered by the suit) - once connection is made, you can reel the enemy in - the hyer-tensile rope composed of gundamium ribbon intertwined together for super-tensile strength If the shot misses, you can either detach the grapple or reel it back into the cannon, but this takes valuable time. the rope can break and so comes in seveal types, the diameter and weight of the rope increasing, shortening range: Light - holds approx 200speed or 200 power Medium - holds approx 500speed or 600 power Heavy - holds approx 900speed or 1200 power S.heavy - holds approx 1100 speed or 1700 power this can be increased further with new alloys, but the SHeavy covers most uses - multiple cannons increasing the holding strength This cannon can be mounted or held Cost: 3000 per cannon Rope (includes grapple) Light: 700 Medium:1500 Heavy: 2400 |
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