My other babies......of course, these babies could kill you within a nannosecond... :-)
MECH DETAILS - 'ORION' - EXPERIMENTAL (non-rp) Exoframe - ORION HD (Exp) rank 9 power/speed Armour 1x layer Gundamium Armour (outer coat is combined with 1x layer SCA - Coloured Red) 2x layer TiD alloy steel 1x layer Nexus Armour (Experimental) 1x layer Plasteel Armour Weapons rank - 3 On rear (Experimental) 2x Twin AP chainguns Weaponry & Equipment Shoulder 2x Rack Large Missiles - (for 1 rack) 18x Multi, 6x Smart, 2x Hyper Velocity Missiles (exp) L Arm (A)+ left side of chest (C) 1x Howitzer - A 1x Grenade launcher - C 1x Cluster bomb launcher - C 1x Power fist - A 1x Dual chain cannon - C R Arm + Right side of chest 1x Manipulator hand - A 1x Dual Pulse beam cannons - A 1x Grenade launcher - C 1x Cluster bomb launcher - C 1x Dual chain cannon - C Either Arm 1x Mega Shield (made from a Demon) 1x Tiny Blaster(Shotgun style Blaster weapon) 1x 'REAVEN' Plasma Oversword (The blade is about the same length as the Orion's body) Legs 1x Dual J-Jets (exp) 1x Hydraulic Ram Spikes (Available) Equipment Psychometric upgrade (exp) - Max Jammer (exp) -'ANGEL' Twin Vector thrust units (exp) - Biometric Sensor Array - Doppler 3D shift Radar unit (exp) - Phase shields x2 - Salvo button (available, just state the message you found this in MECH AI - Necron
A serious Improvement of design this Orion (The rp one) is designed to handle just about anything someone (or something) can throw at it - improvments have been made to its systems and weapons layout - plus it now uses twin AI technology and has been upmoded with the latest holographic display systems, good for up to a kilometer from the Orion unit - Due to intervention by Lady Hitomi, it is also home to a family of AIs and their child (trust me, don't ask!) MECH DETAILS - 'ORION' - Exoframe - ORION HDX-3 Ultima Series Armour 1x layer Gundamium Armour (outer coat is combined with 1x layer SCA - Coloured Red) 2x layer TiD alloy steel 1x layer Nexus Armour (Experimental) 1x layer Plasteel Armour 3x layer Classified 2x layer Classified 1x layer Classifed soundproofing armour Also has the following in the frame and exo armour: Slide Armour,lunar ceramic armour, Fine kevlar armour On rear 2x Twin AP chainguns 2x Plasma implosion rifles 3x Phased Particle Lasers 2x Omega Class Refractor energy cannons 2x Anti magic defensor arrays Weaponry & Equipment Shoulder 2x Rack Large Missiles - (for 1 rack) 18x Multi, 6x Smart, 2x Hyper Velocity Missiles (exp) 2x Leg pods - HV missiles 2x Napalm launchers 2x Satnav Lasers 2x V-TOM Grenade/RPG launchers 4x Anti-magic defensor arrays L Arm (A)+ left side of chest (C) 1x Howitzer - A 1x Grenade launcher - C 1x Cluster bomb launcher - C 1x Power fist - A 1x Dual chain cannon - C 1x Plasma Fist - A 1x OMEGA-AC anti-gravity generator - C 1x OMEGA-AC Gravity gun - C 1x Beam Buster Shield - A 1x Negative binder units R Arm + Right side of chest 1x Manipulator hand - A 1x Dual Pulse beam cannons - A 1x Grenade launcher - C 1x Cluster bomb launcher - C 1x Dual chain cannon - C 1x Beam Lance - A 1x OMEGA-AC anti-gravity generator - C 1x OMEGA-AC Gravity gun - C 1x Negative binder units Either Arm 1x Mega Shield 1x Tiny Blaster(Shotgun style Blaster weapon) 1x 'REAVEN' Plasma Oversword (The blade is about the same length as the Orion's body) Dual Tongfers ZX-80 - PBRMS (Pulse Beam Rifle) Sonic Dagger -Other weapons are classified- Legs 1x Hecta J-Jets 4x Hydraulic Ram Spikes (one at back and one at the front of each foot) 2x Plasma Beam chainsaws It also has all these other weapons (recent upgrades) WEAPONS - Gun type - Removable/discardable 2xI-CE Rifle, 1x Mega twin plasma rifle,1x Twin pulse SAV (+10x ommi missile cartridge), 1x Pulse Vulcan, 1x 100mm ShotGun, 1x Slug gun, 1x Mega long buster, 1x G-BRD, 1x Twin VSBR (with auto charger), 1x sonifer hand held Fixed armaments 6x Plasma rifle 2x sniper rifle 1x Rail propelled sniper rifle 2x Head Vulcan pair (60mm)[Fire linked together] 2x head vulcan [Fire linked]* 4x Heavy vulcans [Fire linked]* [Hip armour] 2x Machine gun [mounted on torso] 2x chest beam gatlings [Center of chest] 1x beam boomerang [shoulder] 1x Custom Piledriver Shield [Left Arm] 1x Custom piledriver shield [Right Arm] 1x Twin satellite (TSC) cannon [Back] 2x Cluster bomb dispensners [Back, to side of TSC) 1x Shot lancer [Holstered, on hip] 2x Beam claws [Left arm] 2x Beam claws [Right arm] 2x sonifer [Hip mounted] 3x Mega Beam shield [Arms and back] 1x Beam Gauntlets [Right fist] 1x MCQD (x2 beam claws and 2 G-claws) [Left fist] 4x Omni tubes (one on each arm has an equipped beam sabre) [Underside of arms, 2 per arm] 1x Pegas Legs [Legs] 1x Pega original 1x Auto rpg Launcher [preloaded - Left arm] 2x Plasma cannon [Shoulder] 1x EMP cannon [Left shoulder] 1x DOMP cannons [VT] 3x VT beam shields (body length) [VT] *All Vulcans on the BH are fire linked (except the 60mm varient) together - this means they will all fire simultaneously Close Combat weaponry 4x Beam sabre*, 1x twin Rune Blade, 1x Shot lancer, 1x Megaton Beam hammers, 1x heat serpent [2x VT beam sabres/lances] *The four beam sabres are stored within the 2 Custom piledriver shields Missiles/rockets - will just write an inventory 102x smart missile 34x heavy missile 28x napalm missile 84x multi missile Technical Notes - See previous stat update posts Explosives 4x Space mines, 4x The Cracker, 4x Heavy grenade Equipment Psychometric upgrade (exp) - Max Jammer -'ANGEL' Twin Vector thrust units - Biometric Sensor Array - Doppler 3D shift Radar unit (exp) - Phase shields x2 - Salvo button, psionic interface, multiple defensors, energy shield generator x2, GEN3 Tatical weaponry computer, VT engines, incorporating triple beam shields, dual beam lances and the dual 'Starlight' cannonsE.M.P.D, FS system, 11x Beam barrier bit,8x Fin funnels,Extended TIP, I-field generator, 1x quad gatling shield Note: All armour,verniers, VT's, angel wings and weapons have Radar absorbant paint coatings for reduced radar profile Scanners/jammers/other Active Jammer, Stealth Jammer, Radar jammer, Quasi Sensor, AI equipped firing control, Omnidirectional active scanner, Sigma2 system, Biosensor (part of Sigma 2), System OMEGA G2, Mass reation search engine, Canard stabilisers, System CCS, 2x vernier, 20x apogee motors, Hyperlok system 3x VT wings, Angel wings, SSR (installed to VT), M/ARM (ms equip) OTHER 1x Auto rpg clip (10xshot per clip MECH AI's - Yoko and Xavier, baby called Ria (they were created via magic - Yoko was the Orions AI at first)
Mech Name - STARR Mech code - STARR-SHSM3-234A HD Exoframe - G-DAM HA high power/med speed Armour - 2x layer TiD steel 1x layer Plasteel plate 1x layer Ablative armour Weaponry Shoulders - 2x 'Rain' LR Napalm phalanx - 2x Mega mortar launchers - 1x Spread bomb launcher Arms - Twin Barrel Massive Rifle - 1x Mega Rotary energy shotgun - 2x Argon laser - 1x claw fist - 1x 2- mini-grenade launcher fist Equipment - Zeitram self-repair module, Cost 99,000 credits (Note: Due to need for LR assault/repair technician, extra costs were absorbed) AI - Raven (As sane as Oblix but this AI can cure most known software/hardware/biomechanical viruses) +++++++++++++++++++++++++++++++++++++++++++++++ Description (to help the pilot) The STARR is designed to fight away from the front lines in a helper role but if needed its awesome long range and close range weaponry will cause trouble for even the most powerful enemy The only major problem is that the energy reliant weapons can drain the mech of its power, disabling it completely unless it gets recharged on the battlefield, but in the case of the Mega Rotary energy shotgun, it is worth it as even when the shot spreads out it can do damage to many enemies. It is also one of the tallest mechs in the Zeta squad and so can fire behind the front line with ease but if the enemy does break through, the STARR is more than capable of dealing with them - in other words, the perfect bully-boy mech!