XAG2 - R. BLADE CUSTOM SPECIFICATION
XenoArmour

MODEL NUMBER: HI-002EXXAG2
CODE NAME: Darklight EX-XAG2
SUIT NAME: Darklight EX
UNIT TYPE: Heavy Duty XenoArmour
TECHNICAL UNIT TYPE: Cyber-organic suit augmented by artificial muscle fibres and equipped with protoculture assist mind-level control, voice recognition, mobile doll control, many sensor systems and a Nu-gen propulsion/power systems
MODES: None
OPERATOR: ***Lt. General Raxel Blade(aka Raxblade)
APPERANCE - Continuation of the Biohazard's colours, Gunmetal grey and black
LOCATION - Inside the Orion
PILOT - Raxel Blade

Stats
Fighting: 180
Weapons: 180
Speed: 920
Power: 140
Armour: 260
Total: 1680

Armour - multi layer
1. A Gee suit designed to prevent acrobatic blackouts and also serves as cushioning in impacts - enforced with G-metal plates and Triplomyamar to increase powers and endurance - interlaced into it are refuse collection ports and sensor/electrical output nodules for sensing/monitoring the pilot/electrically stimulating responses in the pilot, or even to act as a pacemaker
1.5 (interlaced between the layer of 1) Gundamium/Titanium alloy exoskeleton with triple interwined triplomyamar fibres
2. Kevlar/G-metal ribbon weave fibre armour suit - also interlaced with organic cell layers that, via genetic alteration, have absorbed quantities of armour materials, ie gundaminium/kevlar
3. Triplomyamar strength enhancing fibres interlaced with organic muscle fibres and the organic cell layers
4. Another layer of Kevlar/G-metal weave fibre suit interlaced with organic cell layers and organic muscle
5. the main outer suit is double layer neo gundarium pollyalloy interlaced with the triplomyamar threads once more as well as photosynthesis capable plant cell layers that, yet again have been genetically altered to accept armour materials - this time kevlar and gundarium polyalloy - the cell layers extremely, via genetic selection/alteration, thick and dense yet flexible, the waxy cuticle enhanced with kevlar and gundarium polyalloy
Additions - Integrated paint layers consisting of:
>a light insible coating of sawtooth radar deflection paint (as used on F-15's)
>a layer of weakly absorbing microwave/radar absorption paint
>a nannomachine virus enhanced layer of cell based armour - inside each cell has been bioengineered to produce various photochemicals - stimulation by the nannovirus (the nannovirus is a virus that had the coding for the nannomachine added to it so when it infected the cell, it produced the nannomachine which killed it and has stayed inside the cell)then forces the chemicals to display themselves, altering the colour of the suit - a bank of microchip cameras inside the suit, coupled with a hip mounted mini computer specifically designed to add the distortions of the body to the picture the microchip camera relays, this picture then being used to tell the nannomachines how to stimulate the cells - this camouflaging the suit greatly
6. A massive billowing cape made of Kevlar/G-metal fibre weave

The suit joints are composed of triple thick Kevlar/G-metal ribbon weave for optimum manueverability - also enhanced by the triplomyamar threads and organic muscle fibres - plus the plant cell layers

The integration of the layers has lightened the armour load by a fifth while allowing the suit to become lighter and more agile/flexible

To negate the heat temporarily, extra large heat sinks are mounted to the back - this allows the microwave absorption to disapate, the size of the sinks making the heat loss a constant

systems - micro V-TAPs,VT-X booster on VTG2 (with weapons and booster tech) , protoculture cap, system for controlling md/dragoon mode Orion (Dragoon rider mode), Lunar sonar, various optical/other sensors arranged in clusters over suit, voice regognition/amplification to ouside, mini-computer linked to suit/protoclture cap/HUD, Protoculture Drive impulse system, active jammer, radar jammer, sensor jammer, organic synthesis drive, psionic jammer/amplification device, hormonal response controller/amplification device, biofeedback sensor nodes, VTG2 FOP/OMP fin funnel, protoculture drive system, SRM, msb-smartlink, heavy hydraulic endoframe and heavy hydraulic exoframe, XA-MS hybridity computer, VRE, 20x micro psychommu amplifiers

Power - 12x protoculture matrix vessels arranged as 1x protoculture reactor array, 3x minovsky bioreactor, 1x mini dual spec reactor,  photosynthesis

Weapons
84x micro smart XA-scaled missile, with VT HEAM warheads (in two shoulder boxes that form back armour when not in use), TFS protoculture version, DOMP turbo, 2x heat rods XA scale (mounted to arms, retract when not in use), 1x Heat sword, 2x beam sabre (1/4 length of a normal sabre), c-gloves and boots, 2x wrist sniper VSBR, 2x XA cascade (linked to suit reactor) chainswords, sniper VSMPR, 4x mono-edge DG claws (retractable), 2x Beam Buster sabre, 2x hyper sabre, 2x manufacturer gunplastic needle rifle, 2x protofusion cannon (back mounted 1m long Heaven busters (single versions) that swing around to fire)2x 2-way XL beam tonfers, 2x plasma/slag/protofusion mortar launchers/cannon, 30x gundarium dagger(mono-edged), 40x gundarium shuiken (mono-edged), 1x flare gun/grenade gun with 3 flare clip and detached 2 clips of 3x grenades, 1x 6-shot "shotgun" grenade launcher (3 shots o 6), 1x 3 shot Folding fin 30mm rocket, ACB linked to 30 rocket storage pack

Other: 4x mbs XA scale, 6x planet defensers, 4x EX c-defensers (use c-bit tech and pd tech, not bit tech), 1x VT XA-scale shield, 2x RPRSS (heat and mbs, mono-edge), 2x XA fin funnel (e-packs), 2x cascade bit and 4x beam barrier bit
Click on me to go back to the menu....all right...so all my stats are 100, does that make me a bad mobile suit?
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