Details are sketchy in part)
Model number: PMX-003
Code name: The O
Unit type: prototype custom heavy mobile suit

Dimensions: overall height 28.4 meters; head height 24.8 meters
Weight: empty 57.3 metric tons; max gross 86.3 metric tons; mass ratio 1.36
Construction: gundarium alloy on movable frame

The Biohazard was a good suit that claimed many gundamium hides in its reign of terror and no matter how many beatings it took, still returned to base - but when I found the Orion, I gave up the suit and launched it into space, where some other lucky ms pilot will benefit from it, or serve as a lasting tomb to the mighty machine

Before I sent it away, I noted down its final weapons load and equipment tally to show how powerful it was:

Speed/Reaction 700, Power 230, Armour 230, Weapon 250, Fighting 210  total 1555

WEAPONS -

Gun type - Removable/discardable
1xDobergun 2xI-CE Rifle 1x bayonet beam rifle 1x Mega twin plasma rifle 1x Twin pulse SAV (+10x ommi missile cartridge)1x Pulse Vulcan1x EMP cannon (part of the EMPD)1x 100mm ShotGun 1x Beam smartgun

Fixed armaments
2x Head Vulcan pair (60mm)[Fire linked together] 2x head vulcan [Fire linked]*1x Machine gun [mounted on torso]1x Pulse Vulcan [Center of chest]1x beam boomerang [shoulder]1x beam jitte [On beam bayonet rifle]1x Custom Piledriver Shield [Left Arm]1x Custom piledriver shield [Right Arm]1x Twin satellite (TSC) cannon [Back]2x Cluster bomb dispensners [Back, to side of TSC)2x Heavy vulcans [Fire linked]*1x Shot lancer [Holstered, on hip]1x Flame thrower [Left arm]2x Beam claws [Left and Right arms]1x Assualt rifle+Sniper scope+Beam saw attachment2x Handgun [Holstered on left and right hips]
*All Vulcans on the BH are fire linked (except the 60mm varient) together - this means they will all fire simultaneously

Close Combat weaponry
4x Beam sabre* - 2x Hyper beam swords - 1x Mega heat rod - 1x Gundanium blade - 1x Shot lancer
*The four beam sabres are stored within the 2 Custom piledriver shields

Missiles/Rockets
8x Large missile 13x Heavy missile 44x Multi missile 100x Micro missile14x Napalm Missile15x Heatseeker missile32x Smart missile

Explosives
2x Space mines - 4x The Cracker - 4x Heavy grenade

EQUIPMENT
Armour/defences/shields
Slide Armour - E.M.P.D - FS system 1x Beam barrier bit -8x Planet Defensors

Scanners/jammers/other
Active Jammer - Stealth Jammer - Radar jammer - Quasi Sensor - AI equipped firing control - Omnidirectional active scanner - Sigma2 system Biosensor (part of Sigma 2)

OTHER
2x E-pack 3x E-cap

The Orion is the latest in the the Biohazards proud lineage - To see its stats, please click on its picture or name above
I have recently Discovered more information on these two mighty machines - submitted is the following information on them, and their creator

Big O/Biohazard

TECHNICAL AND HISTORICAL NOTES

The last custom handmade mobile suit built by Paptimus Scirocco aboard the Jupitoris during the Grypps War of the Universal Century Era, the PMX-003 The O was Scirocco's personal mobile suit, employed in the last days of the war. Although very bulky and heavily armored, it was equipped with fifty attitude control verniers, easily overcoming its own awkward mass and making it one of the most agile and maneuverable mobile suits of its time. Although only armed with a beam rifle and a set of beam swords, The O sported several unique features, such as multi-jointed limbs and a set of sub-arms mounted under its front skirt armor, each of which could wield a beam sword.

There is also an hidden addition to the PMX-series, the PMX-001

Model number: PMX-001
Code name: Pallas Athena
Unit type: prototype general purpose heavy mobile suit
Manufacturer: Jupitoris
Operator: Titans
First deployment: UC 0087
Accomodation: pilot only, in panoramic monitor / linear seat cockpit in torso
Dimensions: overall height 27.4 meters; head height 21.6 meters
Weight: empty 65.0 metric tons; max gross 80.0 metric tons (standard), 91.5 metric tons (full equipment loadout); mass ratio 1.40 (standard)
Construction: gundarium alloy on movable frame
Powerplant: Minovski type ultracompact fusion reactor, output rated at 1790 kW
Propulsion: rocket thrusters: 1 x 38500 kg, 2 x 29500 kg; vernier thrusters / apogee motors: 15
Performance: maximum thruster acceleration: 1.22 G (standard), 1.07 G (full equipment loadout)
Equipment and design features: sensors, range 10100 meters
Fixed armaments: 2 x mega beam gun, mounted in forearms; 4 x scattering beam gun, mounted in shoulders; 2 x movable shield, mounted on backpack
Optional fixed armaments: 8 x large missile, mounted on backpack binders
Optional hand armaments: 1 x 2-barrel beam gun, powered by rechargable energy cap, with grenade launcher, 1 round magazine; shield, mounts 8 x small missile launcher, 5 round magazine per launcher

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TECHNICAL AND HISTORICAL NOTES


The second handmade mobile suit built by Paptimus Scirocco aboard the Jupitoris during the Grypps War of the Universal Century Era, the PMX-001 Pallas Athena was purely a heavy mobile suit designed for offense. Though normally armed with four beam cannons in its torso and claws on its feet, it could also be outfitted with a heavy 2-barrel beam rifle, eight battleship-grade long-range missiles, and a shield mounting several small missile launchers. Although this "full equipment loadout" gave the Pallas Athena the firepower equivalent of a large mobile armor or space battleship, its bulk and size did cause it to suffer a lack of good speed and maneuverability. Only one Pallas Athena was built, and it was assigned to former AEUG pilot-turned-Scirocco supporter Reccoa Londo.

Then there is the final PMX-unit besides the Orion, the PMX-000

GENERAL AND TECHNICAL DATA


Model number: PMX-000
Code name: Messala
Unit type: prototype general purpose variable mobile armor
Manufacturer: Jupitoris
Operator: Titans
First deployment: UC 0087
Accomodation: pilot only, in panoramic monitor / linear seat cockpit in torso
Dimensions: mobile suit mode: overall height 30.3 meters, head height 23.0 meters
Weight: empty 37.3 metric tons; max gross 89.1 metric tons; mass ratio 1.97
Powerplant: Minovski type ultracompact fusion reactor, output rated at 4900 kW
Propulsion: rocket thrusters: 6 x 16000 kg; vernier thrusters / apogee motors: 8
Performance: maximum thruster acceleration 1.08 G
Equipment and design features: sensors, range 11300 meters
Fixed armaments: 2 x beam saber, power rated at 0.5 MW, stored in recharge racks in forearms, hand-carried in use; 2 x mega particle gun, mounted in backpack booster binders; 2 x 9-tube missile pod, mounted in shoulders; 4 x vulcan gun, mounted in pairs in forearms, each pair is fire-linked; 2 x grenade launcher, 3 round magazine per launcher, mounted in forearms; 2 x vice claw, mounted on forearms

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TECHNICAL AND HISTORICAL NOTES


When Jupiter Energy Fleet captain Paptimus Scirocco returned to the Earth Sphere aboard his resource carrier ship Jupitoris during the Universal Century Era's Grypps War, he brought his personal handmade variable mobile armor, the PMX-000 Messala, with him. A very large unit equipped with powerful thrusters to operate under Jupiter's high gravitational pull, the Messala was extremely fast and agile when he operated it in the "normal" gravitational forces of the Earth Sphere. Armed with a pair of heavy mega particle cannons and a pair of missile launchers, it packed almost as much firepower as a space battleship. When transformed into its mobile suit mode, it also mounted grenade launchers, beam sabers, vulcan guns, and grappling "vice claws," also making it highly effective in close-range combat.


Then I finally discovered this in an arcane technical manual in a strange language (thanks to the HI crew on the SDF-1 for the help)

The fifth custom-made mobile suit designed by the enigmatic Paptimus Scirocco, the Titania was intended for the woman - identity yet to be determined - whom Scirocco hoped to install as humanity's new leader. This newtype mobile suit resembles a hybrid of the Pallas Athene and The O, and is equipped with both funnels and the ever-popular "hidden hands."


For this reason, I believe that the Orion is not only a powerful ms standalone, but is also a mobile armour - some sort of twisted 'butterfly' design. Plus, with the inclusion of the special arms, this suit is powerful - and will be more, once the fin funnel controlling systems are purchased and installed
(BTW, I have seen the mobile armour form for this - it looks good and as most of my weaponry is outside (I can even launch missiles!)  this form will be quite effective!

Also submitted here is my first production weapon - the I-CE rifle

IC-E gun
(Ice-based Dual shotgun/rifle hybrid)

Type - Explosive/Fragmentary/Ice/normal

Functions - Ice-based fire extinguisher, Dual shotgun/rifle, Freezethrower

Ammunition loads in weapon - Held in clips

Shotgun (2x clips of 10, ie 10 Dual shots)
Shotgun ammo clips are inserted into the side of the weapon

Rifle (2x clips 50, ie 50 shot capacity)
Rifle clips are inserted into the bottom of the weapon

N - supply (Needed for Ice production)
30 shot supply - Other ammunition
10 shot supply - Freezethrower/extinguisher
(Located on top of weapon - armoured)


The IC-E fires special fragmentary rounds but each round is sprayed with a layer of liquid Nitrogen as it leaves the barrel. This makes each shot super-brittle and fragment further, forming a dense cloud of shrapnel-clad ice shards, each with the power to shred even the toughest armour

This weapon can also fire normal rounds of ammunition, including explosive varients(Shotgun/rifle) and also functions as a freezethrower/fire extinguisher

It functions as these as the liquid state Nitrogen (used to create the ice shards) is diverted from the barrels and is fed at high pressure (to prevent freezing, the pump/pipe assembly is heavily insultated to keep it liquid) into a pump from where it can be sprayed at the opposition (approx 25 feet)

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VT System - Vector Thrust system

This is a special type of booster that can is a lot like the V2 gundams Minovsky drive system but has been redesigned for a better effect, and also can now function as a Dual Oversized Mega particle cannon as well as the aforementioned beam shield and super length beam sabers

The VT system has a dedicated back mounted reactor (and, if the inventor allows, could be boosted by the reactor driver system and/or the SSR)

The VT system works like the V2 Gundam�s incredible Minovsky drive system. This system uses the particle-acceleration technology introduced by the VSBR to boost Minovsky particles to relativistic speed. Now moving at a substantial fraction of the speed of light, the accelerated particles are redirected by an external I-field to create thrust in a desired direction, hence Vector Thrust (anyone who has played Sega�s Virtual On will understand the technique)

The VT system departs from this idea in several ways - Utilising Energy condensers, mega particles are created as well - these are speeded to relativistic speeds via the same method and are also emmited, driving the system and attached MS and high speed � when the other weaponry systems are used, the central �wing� has built in chemical propulsion systems, and finer fuel mixture with a higher vaporisation point that prevents �knock� which slows the propulsion is used. The chemical system has a built in oxygen tank for manuevering in space but vents on the side of the central VT wing can be opened to provide the oxygen in terrestrial conditions.

The added propulsion due to the addition of the M-particle propulsion system exceeds the V2 gundams thrust of twenty Gee with ease (estimates range up to thirty-five Gee with the VT system installed)

The propulsion system needs to be able to move in an angular fashion, for agility purposes - this is where the angular hinges come in - small VT- reactor powered motors can alter the angle of the 3 back mounted �wings� - the angle between 190 degrees and 10 degrees vertical and 120 degrees in either direction horizontally (the horizontal motions refer only to the two side wings, not the central wing) - the 2 side wings can also pivot via the ball and socket connections to the VT system around so the propulsion ends of the system can be used as offensive and defensive weapons

The weapons/defense systems come in three types

The Dual Oversized Mega Particle (DOMP) cannon functions, and is, a normal Mega particle cannon but due to the fact a large number of M-particles are created by the VT, the DOMP cannon is a scaled up version of the cannonThe VT has a powerful condenser (as used on the hyper mega launcher) that allows the mass creation of M-particles, thus when used in DOMP mode, this condenser allows the user to fire a powerful twin shot and as the VT has a dedicated reactor, the DOMP cannon is a self sufficient model

The beam sabres are directly from the V2 gundams Minovsky drive system, but now the beam sabres can be used in a forwards moving motion (the MS�s standard propulsion system is used and the middle wings chemical thrusters), a lot like twin beam lances. This also applies to the twin beam shields the V2 gundam can generate as well

Of aesthetic note is the fact that, with the inclusion of ground up elements/compounds, the emissions can be coloured, the compounds/ores being vaporised, altering the absorption wavelength of the VT emissions, so altering the colours

Also of note is that each wing is brought separately, the reactor coming with the first wing - with one wing, the OMP cannon cannot be used, nor can the beam sabre/lance - the beam shield can be used however. With two wings all the weapons/shields can be used and with the third, the speed is boosted further and extra shielding is provided for the other two.

It will cost 7,000 for the central wing plus reactor, and 25 to speed. 1,500 per side wing (max 2) for the others, and they give an aditional 15 to speed, and an extra 20 to power when the whole thing is assembled (all 3 wings)

VT options

Due to the power and effectiveness of the VT system being slightly more than I thought it would be, I am offering a cut price VT system, but with different weapons options of the original VT - the stats (55 speed, 20 power) Still apply, as does the usuage of the SSR (you want and SSR, you have to im/post me saying you want one) and the Physalis Heavy Driver in the VT

The complete VT system, wings and all is now 6500 - and you get ONE of these options - you pick

I have done this as I was selling the full VT selectively, to only friends - this will hopefully readdress the balance slightly

Option
a) 3x VT shield
b) 1x VT shield and twin VT sabres
c) 1x VT shield and OMP cannon
d) 1x DOMP cannon
e) 1x OMP cannon and 1x VT Sabre
f) 1x Central wing VT Sabre 2x VT shield

Please remember - only one VT can be bought and so you can only have one of the weapon options mentioned above




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The Lunar Sonar (aka, project Athena)

The lunar Sonar, created by Cyborgmanx and Raxblade is an triumph of design and is useful for navigation and in combat

Microwaves are used in the same way as conventional sonar in order to profile the area - the mircrowaves are fired in bursts that reflect off an enemy/obstacle and then are recieved by the Lunar sonar system and translated via a computer into a visual display that is transmitted to a HUD panel

The system comes with 4 microwave emmiters - 1 360 degree rotation capable back of head mounted turret and 3 directional emmiters (sides and back)

The beauty of the system is that in space it is indetectable due to the cosmic radiation and on planet, the randomness of the microwave bursts prevent detection and translation

This system raises your weapons stat by 20 and costs 1750
credit

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VT APogee (V-TAP) booster units

Using some tech to be used in the VT gen 2 and was used in the VT, I'm creating a small VT unit at aproxiamately 1/60th of the size of a normal VT wing in order to improve the agility of the ms. The VT also has scaled down versions of asystem built into the original VT, namely a V-TAP encasing beam shield - The mounting of the V-TAP also allows the unit to supplement the main VT wings for added thrust due to their abiltiy to tilt upwards, allowing the upwards thruster to be used for propulsion. The thrusters only fire (on the diagram) Up, down, left or to the right, so in order to perform banking turns and/or the thrusters have alterable amounts of thrust(simply redirect the m/M-particles into another thruster)

In a rough estimate, one V-TAP unit replaces at least 20 Apogee motors - due to balance the V-TAP would be sold in pairs. Also, the V-TAP draws their power from either: An M/ARA reactor's supplimental reactor or the VT with SSR upgrades -no other power source is powerful enough. Due to the total power consumption, only 1 pair of V-TAPs are purchasable per ms

The bottom line is that for 2,500 credits you get 30 speed and a pair of V-TAPSs


*I am also creating an personal handheld (2 hand and most of a shoulder) OMP cannon for myself (Yup, I own a TOMP cannon!) for the sum of 1250 credits as I have limited its power by using a mediocre reactor due to size constraints

PROTOCULTURE REPLICATION

(This is a quick guide to genetic engineering - I'm gonna simplify it but i you don't get it, just ask)

After finding the Gallant protculture energy firing pistol,you then proceed by removing a protoculture sample, the DNA is then analysed and then copied using relatively simple human genetic techniques such as placing it in a vat full of nucleic acids and amino acids after spliting the double helix of the protoculture DNA in half - what happens is then the other amino acides latc on, creating two new DNA strands - this can then be repeated over and over. (as they are human-specific techniques, no other race figured out how to use them) to synthesise new genetic material. This material is then transferred into an plant-specific virulant vector and then these 'vectors' are inserted into the a plant (roughly same type in terms of genetic makeup but not the same - just the closest equivalent there is). The Virus then infects the plant and slowly but surely alters the plants DNA structure
raxblade: So for it to become the tree of life and from there, using liquid matrix residue from the reflex, the matrix vessels could be recreated and from there it is, more or less, a doddle!
Only drawback is that it would take weeks unless.....You used a quickgrowing plant, extracted the DNA and did the same as for the flower of life, then combining that with the plant that would become part of the flower of life - this fast growing gene would cut down the time to produce the protoculture rapidly, meaning that HI would have a constant, fast stream of protoculture to satisfy its demands!

And thus, the protoculture that had more or less died out has been brought back to life in HI lab #2

Protoculture is a miracle of clean energy. As a seed (the base of protoculture which we want to make) from the Flower of Life (FoL) strives to divide, it generates bioenergy. If the seed is placed in a pressurized chamber and arrested in mid-miotic division, the heat it radiates can ultimately be converted to energy. This energy is called Protoculture. The matrix is a bio-supension fluid created by the Flower of life and in it is immersed all the nutrients the seeds need

All HI has to do is get a seed from the FoL and place it in a pressurized vessel full of nutrients - then the distilled bio-suspension fluid (gained from crushing and refining the FoL petals is poured on as soon as the first stages of miotic division take place - once sealed and pressurized, the matrix vessel is complete and will already be providing energy.

This has been approved by Agent_Hawke
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The SD cannon consists of a launcher unit that fires a high gain tranciever/loudspeaker pod that has been integrated into a hollow armour piercing shell - once fired, the Armour piercing shell penetrates the armour and then the loudspeaker/tranciever assembly locks into place, making it impossible to remove unitl the battle is over (although it can be cut out by the ms with a beam sabre - although most ms pilots would find this task almost impossible to do without causing serous damage - The firing ms can then transmit any sound/music to the powerful loudspeaker which in turn tramsmits it thoughout the opposing ms's metal armour (thereby not needing air to transmit the sound so will work in space), causing disorientation or, in rare cases, destructive harmonic resonance, the idea is that the music would/will interfere with psychommu type interfaces (OMEGA, Zero) as the music disorientates the pilot - but then again, non psychommu using pilots (generally the ones who see the attack coming and switch off their systems...) face the same problem :-)

The price is 2000 for the cannon unit and 1 clip of 'Baritone' shells (a clip is 5 shells)
Additional clips can be bought for 250 each
The music played is your choice

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Type: Immobilisation weapon
Shot: Heated metal slag

the unit has a large supply of waste metals that is heated via the ms's reactor to slag - this slag is then infused with phosphor as it leaves - when the slag is fired out in a stream, the phosphor ignites (phosophor ignites in contact with the air), setting fire to cooling slag, heating it back up.

If the slag shot connects, (note:due to the heat it can penetrate beam shields as its superheated to a near plasma state) it cannot vaporise but instead the slag can cool down rapidly over joints, disabling the ms's movement dramatically (melts the ms's joints together) :) plus the fired slag, due to the phosphor can be fired off like flares, for use as decoys against heatseekers and heat tracking systems

Of note there is a Plasma/Slag rotary cannon equivalent, but this too is private

(Personal weapon)

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The system is based on the current VT system on general sale - for most of the spec please see those posts - this is an add-on of sorts to that system

The VT unit has been enlarged somewhat (and heavily armoured) and the reactor has been kept, but 24 protoculture matrix vessels have been installed, the combined heat of the Matrixes and the VT reactor itself combining and this heat is then diverted to small vent ports running all around the edge of the particle-based VT system - the heat then dispels the space-borne particles as thrust, propelling it forward (forward being whichever way the Vt is pointing). Also incorporated is the multi-directional thrust systems of the V-Taps (see that post for details)

This has been approved and comes in the VT options as mentioned in a previous post. It costs 20,000 total for the three wings (if you want to buy each wing seperately, just ask me for a price) and gives you 60 speed total, 25 power

If you have a VT already, you can upgrade it to G2 for the cost of 9,000 and you get 10 speed and 10 power extra

*********************************************
I also created special VT dragon wings for cyborgmanx - they use the VT-G2 system and incorporate the Kevlar/G-metal weave fabric as the wing's 'skin' - also incorporated into it are wing slashers and for defense, the inclusion of sawtooth anti-radar technology as used by the F-15 Tomcat irl

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Classification A cyber-organic suit augmented by artificial muscle fibres and equipped with protoculture assist mind-level control, voice recognition, many sensor systems and a nu-gen propulsion/power system

Power - 6x Protoculture vessels
4x E-pack

Armour

1. A Gee suit designed to prevent acrobatic blackouts and also serves as cushioning in impacts - enforced with G-metal plates
2. Kevlar/G-metal ribbon weave fibre armour suit
3. Triplomyamar strength enhancing fibres
4. Another layer of Kevlar/G-metal weave fibre suit
5. the main outer suit is double layer neo gundarium pollyalloy interlaced with the triplomyamar threads once more
6. A massive billowing cape made of Kevlar/G-metal fibre weave

The suit joints are composed of triple thick Kevlar/G-metal ribbon weave for optimum manueverability

Systems, etc

The suit has a full life support system including 24 hours oxygen supply and food and drink delivered by straw (think baby food)

The Protoculture cap is allied with a minicomputer and the protoculture energy impulse drive system - this is the core of the suit - the protoculture in the cap can detect the neural patterns and thoughts of the pilot, translating them to actions as the read information is transmitted throughout the suit's veins of protoculture, the effectors (read artifical muscles - see the triplomyamar section) reacting to the impulse. To prevent mishaps like with the ZERO system, the mini computer filters out the most irrational thoughts, leaving the pilot clear minded

Augmenting this are several clusters of sensors (mini-cameras, temperature analysis, LS), all linked to the mini computer and then relayed to the cap, where a HUD panel has been set up directly over the visor area of the suit so that the pilot can see the battlescene as they review the data, the cap also capable of controlling the flow of data and the types of data viewed. The suit is also equipped with voice recogniton (for that all important death cry as the Armor wastes an ms or two :p )

The Armor also has a VT type 1.5 - A protoculture VT - it works in the same manner as the VT but instead of using its normal propulsion it uses the heat generated by the protoculture to heat up the air and then this mass of hot air is forced out of the exhaust and with the weight dispelled, the suit is propelled forwards at a rapid rate. It need not be air for it can be a mass of particles in space.

Weapons

The Xeno-Armor has a varied range of weapons - the Armour comes with a free heat blade, heated by the energy of the protocultures but the other weaons are purchased seperately

*TFS - this Armor-sized TFS has been enhanced by allowing it to be charged via the armor protoculture and the twin protoculture vessels the TFS carries - the blast still as deadly as its big brother bretheren

*DMP turbo - While trying desperately not to sound like a cheap power ranger show, this dual mega particle cannon is mounted into the VT to replace the OMP version but uses the e-packs - but to keep its lethality, as the shot is fired, a stream of energy is emmited from the Armors protoculture packs into the shot, supercharging the shot to OMP levels and, due to the organic nature of the generated energy, spreads out a further distance

Beam sabre - same as a normal beam sabre but scaled down - is powered via the e-packs (a cord from the e-pack leads through the armour, up the arm and into the hand)

Launch sequence

The cockpit rear of the ms has been modified where the core booster has been removed and the pilot, who is wearing an EVA style plug suit literally 'plugs' into the armour section - the plug suit is, in fact, the Gee suit - when commanded, the cradle slides back and then locks down, the armor fixing into place and locking in. The back then opens up on its own accord or pops off via explosive bolts, you then get launched via an ejector rocket mechanism and you're away

This weapon/suit has been bought already and prices will appear soon, as will any suit modifications

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The VT smart Hyper velocity missile

Using the VT tech and the smart missile tech, I have created a superior missiles that can travel at VT speeds, actually tearing through an opponent, the explosive incidental* (depending on type of missile warhead used) - the warhead however can compose of many different types (missile is about the size of an omni smart missile)

*TYPES*
>HEAM - High Explosive, Anti-mecha (100 each)
>Shotgun - multi-missile type weapon, but the warheads are explosive pellets (150 each)
>DU - Depleted uranium - designed to tear through an opponent and splay outwards, causing horrendous internal damage (150 each)
>Heated - Using protoculture heat tech, this missile can cut through beam shields (200 each)
>Multiple VT plasma grenades - opens up and deploys a cloud of plasma filled grenades travelling at VT speeds (300 each)

all these missiles are smart, fire and forget types - although the type on sale to the public are unguided/heat seekers

There is also one last type - but it is private sale:

> anti ship/md [ASMD]- it fires a lethal rain of 1cm diameter high explosives through the air, the explosives detonating on contact - designed for use against slow moving targets - like mds

Of note you can also buy the warheads seperately for use on other (standard UGB types except light) )missile types - the cost is the price of the normal missile plus half of the VT tech missile price - this can be useful as it provides an harder to dodge 'screen' of missiles

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Hard Edge class XA carrier mobile doll

(Designed on behalf of xx_rolling_xx)
GENERAL AND TECHNICAL DATA

Model number: OZ-06MS
Code name: Leo
Unit type: dual use mobile doll/suit carrier drone
Manufacturer: OZ (Organization of Zodiac)
Operator(s): OZ; Earth Alliance; civilians; HI disbanded troop
Rollout: AC 175
First deployment: AC 175
Accomodation: 1x Xeno-Armour suit, with adequate room to eject from both
Dimensions: head height 16.2 meters
Weight: empty 7.2 metric tons; max gross weight unknown
Colours: blue black red
Construction and armor: titanium alloy, Gundamium weave armour fabric flack jacket, strengthened with gundamium plates

Powerplant: ultracompact fusion reactor, output rating unknown, SSR, output rating unknown

Performance ability levels:
fighting 100
weapons 100
speed 175
power 140
armor 105

Propulsion - 1x VTG system

Weapons - mounted
1x EMP cannon (shoulder)
1x SD cannon (shoulder)
2x head vulcan
4x heavy vulcan (wrist)
2x CPS (shoulders)

Carried
4x beam sabre
1x 20cm calibre RANGEBRUNO gun
1x I-Ce rifle

Explosives
10x Space mine
10x Grenade

Equipment and design features: flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight, Lunar sonar, VT (3x VT shield version), 5x pds, 4x mbs, I-field generator, Hyper Jammers, Active Jammers, Stealth Jammers, extended TIP, Xeno-Armour, empd docking/launcher array

This is a new tech from me and Duneflowne - it is a mobile doll that is controlled via the XA systems and acts as an extra armour for the xeno-armour, unctioning as a fighter mobile doll and a carrier for the Xeno-armour, producing an effective double team

Of note is that when the XA is employed like this, it gains a new stat section - your stat point gains must then be allocated BETWEEN the md and the XA

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Tsunami" Plasma wall wave cannon/Virgo 3 mobile Doll

Height - 6m MD mode, 2m Tsunami mode
(note - is capable of carrying another Tsunami in gun mode)

Weapons/defences

2x beam sabre
1x Dobercannon/Beam rifle
2x PD, 2x C-bits
1x folding shield

Equip
Sensors
Harmonic plasma microwave/sound combo resonant frequency plasma generator
G-metal armour - heavy
1x G-metal/Kevlar weave armourised vest
1x SSR
Bit tech added to twin Tallgeese sized rocket engines

Mode

MS - based on a standard Virgo 2 model, this MD is a powerhouse and is programmed with real tactics or relayed from the controlling MS. The massive thrusters on the MS allow rapid flight and can be deployed from the MS at will, Bit/PD tech meaning that the thruster backpack will never be too far away to reconnect

Tsunami mode

This mode transforms the MD into a giant gun that is handled by an MS - the plasma is generated within the ms by resonant frequency - that is, the 2H atoms are split to H atoms and beyond, making them highly energised ions - plasma ions - this method then uses the air/space (space contains lots of H) to generate plasma

Mode 1 - Blaster mode
In this mode plasma is created then shunted out of the MS via a movable I-field at hypermach speeds - this propels the massive plasma shot far and very, very fast - the size is similar to a TFS blast

Mode 2 - Wall Wave mode

Plasma is produced then shunted into an I-field 'bubble' - when the maximum charge is reached, it shunts the plasma out the I-field in the same manner as the Blaster mode but the I-field is altered to flatten out the plasma shot/wave, spreading it out as a massive wall - flying at the enemy at hypermach speeds!

(note hypermach is aproximately mach 5)

The cost of this doll (inventing) is 3000 credits - sale is private however and those I will let have one will be approached by me

*********************
FAST packs - carrier pods/thrusters - enables you to carry more than the legal amount of missiles by 2 pods worth per fast pack, 4 fast packs maximum per ms - the weight is handled by a supersized triplomyamar artificial muscle system as used on the XenoArmour - also when damage is sustained, the pod can be fired off as an explosive smart missile, supersized - of note is the fact that if the pod isn't ejected, it can blow up violently

This has been bought too already and is on private sale
**********************
CASCADE BIT (aka the C-bit)

The bit is attached to a small part of a massive m/M-particle distributing web, using VSBR technology to propel the particles throughout the web - each vent in the web then allows the particles to be emmitted, the random arrangement of the particle vents meaning that there is so set pattern for a smart system to avoid - when a beam weapon, for example, hits it, the energy is absorbed by each m/M particle, reducing the damage sustained by the shot to a bare minimum - plus, as there is no I-field to destroy, the barrier cannot be collapsed as easily, although it is possible to break the distribution web, sot of collapsing the shield . Most types of weapons (mainly minovsky and energy)  will  have their effects/damage minimalised by this system, a VSBR losing its power via the molecular energy absorption/refraction - this in turn loses the speed of the shot and so its potency to destroy a beam barrier which has been placed behind a C-bit barrier - when taking damage, the C-bits will take the main amount of damage while the remainder will be taken by the ms - this system has the ability to reduce even a powerful weapon (for example, a TFS) blast to just heavy damage

(private sale only)
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The Xeno Armour G2

In this version, the suit is more cyber-organic in nature and constitutes a different tech to Duneflownes/Magus's tech)

Classification A cyber-organic suit augmented by artificial muscle fibres and equipped with protoculture assist mind-level control, voice recognition, mobile doll control, many sensor systems and a nu-gen propulsion/power systems

Power - 12x protoculture matrix vessels arranged as 1x protoculture reactor array, 1x minovsky bioreactor, photosynthesis

MINOVSKY BIOREACTOR
Minovsky particles are created from pure water via an highly bio-engineered enzyme that breaks up the H ions into minovsky particles and releases the Oxygen simultaneously, boosting the pilots supply/providing the organic parts of the suit with oxygen

Armour

1. A Gee suit designed to prevent acrobatic blackouts and also serves as cushioning in impacts - enforced with G-metal plates and Triplomyamar to increase powers and endurance - interlaced into it are refuse collection ports and sensor/electrical output nodules for sensing/monitoring the pilot/electrically stimulating responses in the pilot, or even to act as a pacemaker
1.5 (interlaced between the layer of 1) Gundamium/Titanium alloy exoskeleton with triple interwined triplomyamar fibres
2. Kevlar/G-metal ribbon weave fibre armour suit - also interlaced with organic cell layers that, via genetic alteration, have absorbed quantities of armour materials, ie gundaminium/kevlar
3. Triplomyamar strength enhancing fibres interlaced with organic muscle fibres and the organic cell layers
4. Another layer of Kevlar/G-metal weave fibre suit interlaced with organic cell layers and organic muscle
5. the main outer suit is double layer neo gundarium pollyalloy interlaced with the triplomyamar threads once more as well as photosynthesis capable plant cell layers that, yet again have been genetically altered to accept armour materials - this time kevlar and gundarium polyalloy - the cell layers extremely, via genetic selection/alteration, thick and dense yet flexible, the waxy cuticle enhanced with kevlar and gundarium polyalloy
6. A massive billowing cape made of Kevlar/G-metal fibre weave

The suit joints are composed of triple thick Kevlar/G-metal ribbon weave for optimum manueverability - also enhanced by the triplomyamar threads and organic muscle fibres - plus the plant cell layers

Systems, etc

The suit has a full life support system including 24 hours oxygen supply and food and drink delivered by straw (think baby food)

The Protoculture cap is allied with a minicomputer and the protoculture energy impulse drive system - this is the core of the suit - the protoculture in the cap can detect the neural patterns and thoughts of the pilot, translating them to actions as the read information is transmitted throughout the suit's veins of protoculture, the effectors (read artifical muscles - see the triplomyamar section) reacting to the impulse. To prevent mishaps like with the ZERO system, the mini computer filters out the most irrational thoughts, leaving the pilot clear minded

Of note is the protoculture cap can amplify/jam psionics

Also of note is the organic synthesis drive that is essentially the digestive system of a small child, the absorption of nutrients via organic refuse providing the organic suit elements with the needed nutrients, although it is advisable to put the suit in a nutrient broth once a month

Augmenting this are several clusters of sensors (mini-cameras, temperature analysis, LS), all linked to the mini computer and then relayed to the cap, where a HUD panel has been set up directly over the visor area of the suit so that the pilot can see the battlescene as they review the data, the cap also capable of controlling the flow of data and the types of data viewed. The suit is also equipped with voice recognition

The suit also has a hormonal system built into it that injects various suit-produced hormones into the pilot, creating changes in their agility, strength and so on as well as increasing psionic powers - the G-suits sensor nodes also relay electrical signal back through the skin to the brain, indicating pain the suit is feeling (the pilot senses the pain, doesn't feel it)

The Armor also has a VT type 2 and mini-V-TAPs

Weapons

The Xeno-Armor has a varied range of weapons - the Armour comes with a free heat blade, heated by the energy of the protocultures but the other weaons are purchased seperately

*TFS - this Armor-sized TFS has been enhanced by allowing it to be charged via the armor protoculture and the twin protoculture vessels the TFS carries - the blast still as deadly as its big brother bretheren

*DMP turbo - While trying desperately not to sound like a cheap power ranger show, this dual mega particle cannon is mounted into the VT to replace the OMP version but uses the e-packs - but to keep its lethality, as the shot is fired, a stream of energy is emmited from the Armors protoculture packs into the shot, supercharging the shot to OMP levels and, due to the organic nature of the generated energy, spreads out a further distance

Beam sabre - same as a normal beam sabre but scaled down - is powered via the e-packs (a cord from the e-pack leads through the armour, up the arm and into the hand)

Missiles - Maxmum carried - 84
All missiles cost the same as their ms equivalents, just scaled to XA size


Launch sequence
The cockpit rear of the ms has been modified where the core booster has been removed and the pilot, who is wearing an EVA style plug suit literally 'plugs' into the armour section - the plug suit is, in fact, the Gee suit - when commanded, the cradle slides back and then locks down, the armor fixing into place and locking in. The back then opens up on its own accord or pops off via explosive bolts, you then get launched via an ejector rocket mechanism and you're away

Stats
Fighting: 80
Weapons: 80
Speed: 400
Power: 140
Armour: 160
Total: 860

okies, there it is -

price
Its very, very powerful so its going to be steep unless I likes ya!

price: 36,000 credits

(note: Duneflowne gets 8,000 credits due to the fact its both of our tech but I made the XA g2 alone)

Also of note is that you can upgrade your XenoAmour to G2 stage for 18,000 credits - gaining all the systems, ect that G2 provides

(Duneflowne recieves 5,000 per unit of this bought)

**********************************
(please note - this is the XAG2 spec with bits added in - the new parts are for HF's new suit and belong to me, Phoenix_Gunblade)

The Xeno Armour G2

In this version, the suit is more cyber-organic in nature and constitutes a different tech to Duneflownes/Magus's tech)

Classification - A Stealth cyber-organic suit augmented by artificial muscle fibres and equipped with protoculture assist mind-level control, voice recognition, mobile doll control, many sensor systems and a nu-gen propulsion/power systems

Power - 12x protoculture matrix vessels arranged as 1x protoculture reactor array, 2x minovsky bioreactor, photosynthesis

MINOVSKY BIOREACTOR
Minovsky particles are created from pure water via an highly bio-engineered enzyme that breaks up the H ions into minovsky particles and releases the Oxygen simultaneously, boosting the pilots supply/providing the organic parts of the suit with oxygen

Armour

1. A Gee suit designed to prevent acrobatic blackouts and also serves as cushioning in impacts - enforced with G-metal plates and Triplomyamar to increase powers and endurance - interlaced into it are refuse collection ports and sensor/electrical output nodules for sensing/monitoring the pilot/electrically stimulating responses in the pilot, or even to act as a pacemaker
2. Kevlar/G-metal ribbon weave fibre armour suit - also interlaced with organic cell layers that, via genetic alteration, have absorbed quantities of armour materials, ie gundaminium/kevlar
3. Triplomyamar strength enhancing fibres interlaced with organic muscle fibres and the organic cell layers
4. the main outer suit is double layer neo gundarium pollyalloy interlaced with the triplomyamar threads once more as well as photosynthesis capable plant cell layers that, yet again have been genetically altered to accept armour materials - this time kevlar and gundarium polyalloy - the cell layers extremely, via genetic selection/alteration, thick and dense yet flexible, the waxy cuticle enhanced with kevlar and gundarium polyalloy
6. Paint layers consisting of:
>a light insible coating of sawtooth radar deflection paint (as used on F-15's)
>a layer of weakly absorbing microwave/radar absorption paint
>a nannomachine virus enhanced layer of cell based armour - inside each cell has been bioengineered to produce various photochemicals - stimulation by the nannovirus (the nannovirus is a virus that had the coding for the nannomachine added to it so when it infected the cell, it produced the nannomachine which killed it and has stayed inside the cell)then forces the chemicals to display themselves, altering the colour of the suit - a bank of microchip cameras inside the suit, coupled with a hip mounted mini computer specifically designed to add the distortions of the body to the picture the microchip camera relays, this picture then being used to tell the nannomachines how to stimulate the cells - this camouflaging the suit greatly

The suit joints are composed of triple thick Kevlar/G-metal ribbon weave for optimum manueverability - also enhanced by the triplomyamar threads and organic muscle fibres - plus the plant cell layers - also treated to the paint layers

To negate the heat temporarily, heat sinks are mounted to the back - this is a temporary masure however and will not last long

Systems, etc

The suit has a full life support system including 24 hours oxygen supply and food and drink delivered by straw (think baby food)

The Protoculture cap is allied with a minicomputer and the protoculture energy impulse drive system - this is the core of the suit - the protoculture in the cap can detect the neural patterns and thoughts of the pilot, translating them to actions as the read information is transmitted throughout the suit's veins of protoculture, the effectors (read artifical muscles - see the triplomyamar section) reacting to the impulse. To prevent mishaps like with the ZERO system, the mini computer filters out the most irrational thoughts, leaving the pilot clear minded

Of note is the protoculture cap can amplify/jam psionics

Also of note is the organic synthesis drive that is essentially the digestive system of a small child, the absorption of nutrients via organic refuse providing the organic suit elements with the needed nutrients, although it is advisable to put the suit in a nutrient broth once a month

Augmenting this are several clusters of sensors (mini-cameras, temperature analysis, LS), all linked to the mini computer and then relayed to the cap, where a HUD panel has been set up directly over the visor area of the suit so that the pilot can see the battlescene as they review the data, the cap also capable of controlling the flow of data and the types of data viewed. The suit is also equipped with voice recognition

The suit also has a hormonal system built into it that injects various suit-produced hormones into the pilot, creating changes in their agility, strength and so on as well as increasing psionic powers - the G-suits sensor nodes also relay electrical signal back through the skin to the brain, indicating pain the suit is feeling (the pilot senses the pain, doesn't feel it)

The Armor also has a VT type 2.5 built into it - a 5 winged VTG2 unit that has been hybridised with both a V-TAP system and an active cloak, the wings spreading out in active cloak mode to cloak the suit - however the VT weapons system cannot be used nor can the system be used for propulsion - having to rely on the two mini VT boosters (like the missile versions) for propulsion

Weapons

The Xeno-Armor has a varied range of weapons - the Armour comes with a free heat blade, heated by the energy of the protocultures but the other weaons are purchased seperately

*DMP turbo - While trying desperately not to sound like a cheap power ranger show, this dual mega particle cannon is mounted into the VT to replace the OMP version but uses the e-packs - but to keep its lethality, as the shot is fired, a stream of energy is emmited from the Armors protoculture packs into the shot, supercharging the shot to OMP levels and, due to the organic nature of the generated energy, spreads out a further distance

2x sniper rifle - mounted inside the wrists, these are linked to zoom microchip cameras and allied to the hud for perfect firing, the bullets finite in each, only 5 bullets per clip

Hydaulic ram shields/Swords and elbow mount tongfers - these swords are mounted to the arms and can fly out via hydraulic pressure, their power able to pierce gundamium armour on occasion - the shields are mounted to the upper arms and can extend as needed - the tongfers working in the same way as the swords

Wrist/feet mounted retractable gundaminum claws - 2 per arm/leg

Launch sequence
The cockpit rear of the ms has been modified where the core booster has been removed and the pilot, who is wearing an EVA style plug suit literally 'plugs' into the armour section - the plug suit is, in fact, the Gee suit - when commanded, the cradle slides back and then locks down, the armor fixing into place and locking in. The back then opens up on its own accord or pops off via explosive bolts, you then get launched via an ejector rocket mechanism and you're away

Stats
Fighting: 100
Weapons: 90
Speed: 430
Power: 150
Armour: 140
Total: 910

*****************************************
(XA or MS) Grappler cannon
This is perfect for against those machi (chicken) style players - it is essentially a rocket propelled grapple with mono-molecular serrated edges capable of slicing into armor - it also has an powerful electromagnet, if needed (powered by the suit) - once connection is made, you can reel the enemy in - the hyer-tensile rope composed of gundamium ribbon intertwined together for super-tensile strength

If the shot misses, you can either detach the grapple or reel it back into the cannon, but this takes valuable time. the rope can break and so comes in seveal types, the diameter and weight of the rope increasing, shortening range:

Light - holds approx 200speed or 200 power
Medium - holds approx 500speed or 600 power
Heavy - holds approx 900speed or 1200 power
S.heavy - holds approx 1100 speed or 1700 power

this can be increased further with new alloys, but the SHeavy covers most uses - multiple cannons increasing the holding strength

This cannon can be mounted or held

Cost: 3000 per cannon
Rope (includes grapple)
Light: 700
Medium:1500
Heavy: 2400

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Heavy Ocular (smell) sensors
It might seem strange, but why not? after all, gunpowder and fuel has a certain smell...

This system utillises the natural workings of the average dog's nose and changes them

A vent opens up on the ms and a sample of the area is taken in from there. pumping clean oxygen into the sample, the smell is lifted and wafts into a large (30cmx30cm spherical chamber or smaller for an XA) chamber lined with trillions of smell sensing cells, bio-engineered to be more densely compacted, increasing its sense of smell...once the smell is detected, electro-chemical responses from the cells trigger changes in the protocultue matrix feeding them, the suits computer neural net, reading these specific changes and translating them in response to pre-recorded outputs (ie, saved smell data) and then displays the smells detected to the pilot. for further versatility, a magnetic resonance scanner has been included - this technology able to work out on a molecular basis what is in each sample

this basically turns the suit into a bloodhound, able to track the enemy by smell..it is usable in space as the 'smelly' particles are suspended in space, almost in a path!

Price: A lot, or private
Stats: Unknown
Requirements: Omega G2, protoculture drive system, organic synthesis drive

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Omni-directional apogee motors
This is just an computed controlled apogee motor with 180-360 degree coverage of angle that utillises the smard technologies and the VT mount tech to enable the apogee motors to change direction at will, increasing maneuverability by 200% almost

Price:1000 per master omni-directional apogee motor (includes software and computer enhancement) , 200 per additional apogee motor
Stats: None most likely
Requirements - an mobile suit/armor :p
(nb - this was approved in the old UGB...I forgot to put it back up though)

homing mines
Using the omni-directional apogee motor, protoculture propulsion tech, smart missile tech and smard, I have created floating mines that can home in on the enemy (heat seeking as a backup). the mine is packed full of heavy explosive that detonates on contact
Price: 500 per mine

homing mine launcher - this bazooka-like weapon fires the homing mines into the vicinity of the enemy, the mines smart systems then taking over - this comes with a 'clip' of 5 homing mines - the mines much smaller due to the need for less fuel. The launcher can fire a maximum of 20 mines in one volley, there being provision for 4 clips at a time, all ejectable at once or selectively - this launcher can also be mounted, the trigger transferred to internal suit systems
price: 3000 credits, clips of 5 homing mines cost 1000 each

Frisbee anti-ms bombs
A throwable bomb, this extremely heavy timed explosive detonates on contact, the e-cap powered beam edges slicing into anything before the timer runs down
price: 500

Mounted/gun-type anti-ms type frisbee bomb launcher weapon
This rifle-like weapon fires the frisbee bombs at the enemy at higher speeds than the bomb be thrown with. The launcher can fire a maximum of 10 frisbees in one volley, there being provision for a single clip at a time, ejectable quite quickly. This launcher can also be mounted, the trigger transferred to internal suit systems (usually on the shoulder or wrist) - these fribees are much more fragile and so cannot be thrown by hand
price: 6000 credits, clips of 20 homing mines cost 2000 each

SRM system
Essentially, this makes an XA even more maneuverable, allowing flips and close combat hand to hand fighting at an unparalelled level, even when fully loaded

The system uses several methods of achieving this, working in unison:

The suit has an hi-powered protoculture-hydraulic drive system that gives the suit more dexterity in movement and weapons handling. The SRM has a a set of four micro V-Taps, all computer controlled - the nomal XA V-Taps more than enough to counteract the correction. As if that wasn't enough, the suit has more stabilisers built into it and a special pump system insures that the protoculture/fuel doesn't interfere with the handling - the stabilisers are in the boots and the shoulder pods (shoulder pods are also two mini-verniers). It also has a higher degree of articulation for maneuverability

The suit also has several dozen millimeter wide apogee motors mounted to the armor for auto-correction while fighting - yet again, computer controlled, this control transferred to another suit mounted mini-computer

Price: Private
Stats: Unknown
Requirements: An XA, wouldn't ya know? :p

SRM mobile suit version
Essentially, this makes an XA even more maneuverable, allowing flips and close combat hand to hand fighting at an unparalelled level, even when fully loaded

The system uses several methods of achieving this, working in unison:

The suit has an hi-powered protoculture-hydraulic drive system that gives the suit more dexterity in movement and weapons handling. The SRM has a a set of four XA size V-Taps, all computer controlled - the nomal V-Taps more than enough to counteract the correction. As if that wasn't enough, the suit has more stabilisers built into it and a special pump system insures that the protoculture/fuel doesn't interfere with the handling - the stabilisers are in the feet and the shoulder pods (shoulder pods are also two verniers). The suit is also slightly modified with synthetic muscle has a higher degree of articulation for maneuverability

The suit also has several dozen omni-directional apogee motors mounted to the armor for auto-correction while fighting - yet again, computer controlled, this control transferred to another suit mounted mini-computer

Price: Unknown, Private
Stats: Unknown
Requirements - Hydraulic enhancment, protoculture drive system, Omega G2, VT, V-TAPs, additional omni-directional apogee motors

XA-type heatrod/shield/beam shield combination weapon - runs off protoculture and e-caps
Price: 2000

Gundamium daggers/shuriken - Thrown
Price: 50 credits each

"Shotgun" 6-shot grenade launcher - over shoulder mounted, carries 2 rounds of 6 shotgun type grenades
Price: 2000

HEAT weapons - these are all heated via protoculture to the same temperature as an ms heat weapon - same price as the ms normal close combat beam versions

Type edges - for extra power, the weapons have several edge types - just add on: (price for one edged weapons - double for 2 edged weapons)

0credits for a normal type
200 for a diamond cut type
400 for a laser-sharpened edge
1000 for a mono-molecular edge - utillising nannomachines, the nannomachines strip away atoms until the edge is one molecule thick - in this state, it can cut through almost anything - but is blunted easily

Sword: 100
Dual edge version: 200
Katana: 300
Dual edge version: 500
Masamune: 1000
Dual edge : 3000
Battle Axe: 700
Dual edge version: 1400
Small hand axe: 100
dual edge version: 200

Any other types, just ask

Ram scoop shield
A heavy gundamium armor full-length shield encased in an e-cap powered beam shield - the top and bottom edges of the shield fasioned into scoops with serrated edges designed to cut through armor - there is also the various type edges and heat options (also a hydraulic ram type) - ask for details
Price: 1500 (standard)

Sniper shots - these are mounted anywhere to your suit, these are linked to zoom microchip cameras and allied to the hud for perfect firing, the bullets finite in each, only 5 bullets per clip
price:800 each, 50 per clip

Hydaulic ram shields, Swords and elbow mount tongfers - these swords are mounted to the arms and can fly out via hydraulic pressure, their power able to pierce gundamium armour on occasion - the shields are mounted to the upper arms and can extend as needed - the tongfers working in the same way as the swords
Price: 700 per item, per arm

XA-type frisbee bombs
A timed heavy explosive, these frisbees are thrown at the enemy, althouh a sky burst is effective. Mounted around the edges are sawtooths, for added damage (blast range - 10 meters)
Price: 1000 each

ARMORS
Electro-stimulatory shape changing armor
(aka, the ESS-CHAR (pronounced S-char)

This memory metal armor simply changes from one shape to another when an electrical current is applied - if changes in the metal's localised atomic structure are implemented, the metal can change shapes depending on amount of electrical stimulation is supplied

Price: Unknown
Stats: Unknown, probably 5 armor
Requirements: none

Electrochemical transforming suit 2-way mechanism
This is the above alloyed with gundamium metal to create a two way transforming armor that is stimulated either by chemicals (via chemicals produced as an by-product by the attached suit XA G-suit ms hormonal and pain response interface) or electrical stimulation

Price: Unknown
Stats: Unknown, probably 5 armor
Requirements: XA G-suit ms hormonal and pain response interface

Bioform changing armor suit layer
This is a bio-engineered cellular armor treated with the organo-synthetic muscle and memory metal alloy. Electrochemical stimulation in varying degrees allows specific cells to be activated, altering the armor to that modes requirements to cover gaps, ect - a difering degee o electrical and hormonal stimulation prompts another mode change and so on - the changes controlled by its own mini-computer

As it is organic in part, it requires the usual maintenence and so forth. It also has a maximum of 5 modes possible, any more ruining the suit - this suit allows for gerwalk style modes, even if the suit was never built for it

Price: Unknown
Stats: Unknown, probably some armor and speed
Requirements: XA G-suit ms hormonal and pain response interface, organic synthesis drive and protoculture drive system

Kevlar/G-metal ribbon weave fibre armour suit - also interlaced with organic cell layers that, via genetic alteration, have absorbed quantities of armour materials, ie gundaminium/kevlar

Price: Unknown
Stats: Unknown, probably some armor
Requirements: Organic synthesis drive and protoculture drive system

Special type armor
Double layer neo gundarium pollyalloy interlaced with the triplomyamar threads once more as well as photosynthesis capable plant cell layers that, yet again have been genetically altered to accept armour materials - this time kevlar and gundarium polyalloy - the cell layers extremely, via genetic selection/alteration, thick and dense yet flexible, the waxy cuticle enhanced with kevlar and gundarium polyalloy - also preventing expulsion of gasses into the environment, diverting them for recycling

Price: Unknown
Stats: Unknown, probably some armor
Requirements: Organic synthesis drive and protoculture drive system

HD all-purpose special paint treatments

This is the XA paint treatment upgraded and altered to ms level - it also has some armor paint layers consisting of:

>a light insible coating of sawtooth radar deflection paint (as used on F-15's)

Price:Unknown
Stat: None
Requirements: None

>a layer of powerfully absorbing microwave/radar absorption paint - on an atomic level, this super-dense paint traps the microwave/radar transmissions, preventing their reflection

Price:Unknown
Stat: None
Requirements: None

>a nannomachine virus enhanced layer of cell based armour - inside each cell has been bioengineered to produce various photochemicals - stimulation by the nannovirus (the nannovirus is a virus that had the coding for the nannomachine added to it so when it infected the cell, it produced the nannomachine which killed it and has stayed inside the cell)then forces the chemicals to display themselves, altering the colour of the suit - a bank of microchip cameras inside the suit, coupled with a hip mounted mini computer specifically designed to add the distortions of the body to the picture the microchip camera relays, this picture then being used to tell the nannomachines how to stimulate the cells - this camouflaging the suit greatly

Price:Unknown
Stat: Unknown
Requirements: Organic synthesis drive, Protocuture drive system, Omega G2

Minovsky Bioreactor
(dimensions in an ms - 50cmx50cmx40cm)
Minovsky particles are created from pure water via an highly bio-engineered enzyme that breaks up the H ions into minovsky particles and releases the Oxygen simultaneously, boosting the pilots supply/providing the organic parts of the suit with oxygen

Price:Unknown
Stat: Unknown
Requirements: None

Organic Synhesis drive
The organic synthesis drive is essentially the digestive system of an adult, the absorption of nutrients via organic refuse providing the organic suit elements with the needed nutrients, although it is advisable to put the suit in a nutrient broth at least twice a month

Price:Unknown
Stat: Unknown
Requirements: None, but is reqired for most protocultue techs and bio-techs

XA G-suit ms hormonal and pain response interface

The XA also has a hormonal system built into it that injects various suit-produced hormones into the pilot, creating changes in their agility, strength and so on as well as increasing psionic powers - the G-suits sensor nodes also relay electrical signal back through the skin to the brain, indicating pain the suit is feeling (the pilot senses the pain, doesn't feel it)

When installed into the mobile suit, the suit computer takes over, doing all the above, the pilot plugging into the ms in the same manner as the XA

Price:Unknown
Stat: Unknown
Requirements: XAG2 Gee Suit

Protoculture based psionic jammer
This is basically an addition to any frame, surrounding the pilot's cockpit with protoculture - the protoculture's energies interfere with psionics, preventing their usage within 600m of the suit. However, the jammer can be used as an amplifier for brief periods if needed, but this can and does kill the protoculture quite rapidly

Price: Unknown
Stats: None
Requirements: Protoculture drive system

The Xeno Armour G2
(Une custom version)

For most of the spec, please see the XA original (non-custom) type specification (plus it uses the msb system too, transmitted via the protoculture cap). On this the armament and systems have changed a little...

Systems
All the XA original systems have been included and upgraded - two new systems appear on this suit:

SRM system
Essentially, this makes an XA even more maneuverable, allowing flips and close combat hand to hand fighting at an unparalelled level, even when fully loaded

The system uses several methods of achieving this, working in unison:

The suit has an hi-powered protoculture-hydraulic drive system that gives the suit more dexterity in movement and weapons handling. The SRM has a a set of four micro V-Taps, all computer controlled - the nomal XA V-Taps more than enough to counteract the correction. As if that wasn't enough, the suit has more stabilisers built into it and a special pump system insures that the protoculture/fuel doesn't interfere with the handling - the stabilisers are in the boots and the shoulder pods (shoulder pods are also two mini-verniers). It also has a higher degree of articulation for maneuverability

The suit also has several dozen millimeter wide apogee motors mounted to the armor for auto-correction while fighting - yet again, computer controlled, this control transferred to another suit mounted mini-computer

VT-X
This is a super-small VTG2 (3 wing) system. Utillising powerful super compressors that make use of new techniques to create super magnetic fields that channel the particles into VSBR-type acceleration (yet faster), the smaller outlets makes the accleration of this suit even faster, alhough its top speed is 20% lower than the regular XA

The VT-X has 1x VT shield (normal type) but carries none of the other uses due to size constraints

Her suit also carries the Flight option pack, but only protoculture-powered and instead of detaching, this FOP rises up and folds over the shoulders, the wings in line with the head
Go to Mars to see the HI Tower
Go back to the entrance!!
Continue on towards the future....well, my other ms, Orion Type BH! (non-gundam club version) and my rp version, the Awesome T-12A Type omega Orion (Yeah, I like the name Orion...so sue me!)
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