=================
    Evil Ryu
=================
version 0.85
5/3/2001

by MystikBlaze
(mystik3984@hotmail.com)

http://home.maine.rr.com/mystik3984



-------------------
Contents
-------------------
1.  Updates
2.  Stuff Needed to Add
3.  Button Layout
4.  Moves List
5.  Miscellaneous
6.  Credits



===============================================================
1.     Updates


   6/6/2001 (ver 0.85)

     -Hmmm... I added so much stuff, I can't remember everything

     -Added more supers

     -Added more specials

     -Added more moves in general

     -Added more intros

     -Fixed bugs

     -Now he has a total of 8 supers (10 counting two that are air-able)

     -10 intros

     -2 win poses


   5/3/2001 (ver 0.25)

     -First beta of Evil Ryu

     -Two intros

     -One win pose added

     -Taunt added

     -Most of his basic moves (I'm still going to add more)

     -Most of his special moves

     -Two supers (Shinkuu Hadouken and Shinkuu Tatsumaki Senpuu Kyaku)

     -Vs-style launcher (meaning the opponent recovers on the downfall)

     -His two ground throws added

     -Tons of bugs




===============================================================
2.     Stuff Needed to Add


     -An AI

     -A couple more supers

     -One more throw

     -Intro and ending

     -Ummmm... other stuff that I can't think of right now



===============================================================
3.     Button Layout:



         UB   U   UF      
                             [x]   [y]   [z]
          B   n   F          
                             [a]   [b]   [c]
         DB   D   DF
        
        ----------------------------------------

          F = forward
          B = back       x = jab     y = strong     z = fierce
          U = up         a = short   b = forward    c = roundhouse
          D = down
  


===============================================================
4.     Moves List


   --------------------------------------
   Basic Moves:
   --------------------------------------

      DASH FORWARD
         -F, F

      DASH BACK
         -B, B

      SA KOTSU WARI
         -F + y

      SEICHUU NIDAN TSUKI
         -F + z

      USHIRO MAWASHI GERI
         -F + b

      JINRAI KYAKU
         -F + c

      GROUNG THROW 1 (shoulder takedown)
         -F/B + any two punch buttons

      GROUND THROW 2 (back roll)
         -F/B + any two kick buttons

      AIR THROW 1 (over-the-shoulder throw)
         -F/B + any two punch buttons

      SUPER JUMP
         -D, U


   --------------------------------------
   Defensive Moves:
   --------------------------------------

      ALPHA/ZERO COUNTER
       -while blocking:
         -B, DB, D, x/y/z


      RECOVERY ROLL FORWARD
       -while falling in the air:
         -B, DB, D, x/y/z


      RECOVERY ROLL BACKWARD
       -while falling in the air:
         -B, DB, D, a/b/c


      LIEDOWN RECOVERY FORWARD
       -while lying on ground:
         -hold forward


      LIEDOWN RECOVERY BACK
       -while lying on ground:
       -hold back


   --------------------------------------
   Special Moves:
   --------------------------------------

      ZENHOU TENSHIN (GROUND ROLL)
         -D, DB, B, x/y/z


      HADOUKEN (FIREBALL)
         -D, DF, F, x/y/z


      ZANKUU HADOUKEN 1 (HORIZONTAL AIR FIREBALL)
       -while in the air:
         -D, DF, F, x/y/z


      ZANKUU HADOUKEN 2 (DIAGONAL AIR FIREBALL)
       -while in the air:
         -D, DB, B, x/y/z


      SHAKU NETSU HADOUKEN (FLAMING FIREBALL)
         -B, DB, D, DF, F, x/y/z


      TATSUMAKI SENPUU KYAKU (WHIRLWIND KICK)
         -D, DB, B, x/y/z (can be done in air)


      TATSUMAKI SENPUU KYAKU (WHIRLWIND KICK - EX STYLE)
         -D, DF, F, x/y/z
           -tap forward and a kick button to do more kicks
 

      SHOURYUU KEN (DRAGON PUNCH)
         -F, D, DF, x/y/z


      TENMA KUUJIN KYAKU (DIVING KICK)
       -while in the air:
         -D, DF, F, a/b/c


       ASHURA SENKUU (ASHURA WARP) - FORWARD FAR
         -F, D, DF, two punches


       ASHURA SENKUU (ASHURA WARP) - FORWARD NEAR
         -F, D, DF, two kicks


       ASHURA SENKUU (ASHURA WARP) - BACKWARD FAR
         -B, D, DB, two punches


       ASHURA SENKUU (ASHURA WARP) - BACKWARD NEAR
         -B, D, DB, two kicks


   --------------------------------------
   Super Moves:
   --------------------------------------

      SHINKUU HADOUKEN
          -D, DF, F, two punches (can be done in air)
             Evil Ryu charges up and fires a large, multi-hitting
             energy beam at his opponent. This is almost impossible
             to jump over as the beam stretches all the way accross
             the screen.


      SHINKUU TATSUMAKI SENPUU KYAKU
          -D, DB, B, two kicks (can be done in air)
             Ryu does a Tatsumaki Senpuu Kyaku from where he's
             standing, and it lasts a lot longer than the normal
             move. If the opponent comes too close, he/she will get
             sucked in and get a major whoppin'. The air version is
             basically the same except Ryu will slowly glide down
             while spinning in the air.


      MESSATSU GOU SHOURYUU
          -D, DF, F, two kicks
             This is basically three Shouryuu Kens strung together,
             with the third one rising into the air. Not much more
             to say about it.


      SHIN SHOURYUU KEN
          -D, DB, B, two punches
             Ryu charges with an elbow strike and if the move
             connects, he does a left uppercut, right uppercut,
             and then finally hits the opponent with a left
             Shouryuu Ken.


      TENMA GOU ZANKUU
          -D, DB, B, two punches (while in the air)
             Ryu throws out a multitude of Hadoukens at the opponent
             that are angled down. A cool move, but the slow start-up
             time makes it nearly impossible to combo into it. But
             it's still fun watching the opponent get hit with a
             barrage of fireballs.


      CUSTOM SUPER 1
          -D, DB, B, D, DB, B, x/y/z
             A custom super that I made up for Ryu. He first dashes
             forward and if it connects, Ryu will kick and uppercut
             the opponent into the air, followed by a Shouryuu Ken.
             Finally, Ryu kicks the guy down after bouncing off the
             wall.


      CUSTOM SUPER 2
          -D, DB, B, D, DB, B, a/b/c
             Basically a mix between two of Ken's supers. Ryu starts
             off with the Shippuujinrai Kyaku and if the final hit
             connects, it'll send the opponent into the air in which
             Ryu will then do a Shinryuu Ken.


      CUSTOM COMBO
          -A punch and kick button of the same strength
             Ryu turns into a combo monster, where every move can be
             cancelled out of. It ends when the power meter reaches
             zero or if Ryu gets hit.



===============================================================
5.     Miscellaneous


     -If you have any comments or suggestions about this char,
      e-mail me at mystik3984@hotmail.com

     -ummmmm.... can't think of anything else that belongs in
      this section

     -If you find a bug, e-mail me so I can correct it.



===============================================================
6.     Credits


     -Elecbyte for creating MUGEN
     
     -Capcom for creating the best 2D fighting games
      (and for the sprites and sounds that I ripped)

     -A big thanks to J.Lee for which I used a lot of his Ryulee
      sprites. Sorry I couldn't ask you first, but your e-mail
      in the Ryulee readme didn't work :(.

     -Limited Moon, who's Ryu-X gave me the idea to use a helper
      for the Shinkuu Hadouken.

     -Sés, for probably one of the useful tools to use - M.C.M.

     -New Age Azrael and WashedUpMonkey for beta testing