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There are more races available to the PCs and NPCs than are typically used in the PHB, but not as many as are detailed in the DMG, and many of them are actually modified somewhat as well. The following chart shows what is available for PCs and NPCs as far as races go. Unless otherwise noted, all of these races are Medium-sized and have a base speed of 30'.
| Race |
PC |
NPC |
Abilities |
Other |
| Human |
Yes |
Yes |
No change |
Bonus starting feat, bonus starting 4 skill points |
| Dweorg |
Yes |
Yes |
+2 CON, -2 CHA |
Base speed: 20', Darkvision, Stonecutting, +2 bonus to poison and spell/spell effects, +2 Appraise, +2 Craft checks related to stone or metal. |
| Seelie Sidhe |
Yes |
Yes |
+2 DEX, -2 CON |
Immunity to sleep spells, +2 saving throw bonus against enchantments, low-light vision, proficient with longsword and rapier, proficient with any bow (not crossbow), +2 bonus to Spot, Listen and Search checks. |
| Unseelie Sidhe |
Yes |
Yes |
+2 STR, +2 DEX, -2 CON, -2 INT, -2 CHA |
Immunity to sleep spells, +2 saving throw bonus against enchantments, low-light vision, proficient with longsword and rapier, proficient with any bow (not crossbow), +2 bonus to Spot, Listen and Search checks. |
| Seelie Wee Folk |
Yes |
Yes |
+2 CON, -2 STR |
Small, Base speed 20', low-light vision, +2 bonus to saving throws vs. illusions, +2 bonus to Listen checks, +2 bonus to Alchemy checks, 0-level cantrips dancing lights, ghost sound and prestidigitation 1/day. |
| Unseelie Wee Folk |
Yes |
Yes |
+2 DEX, -2 STR |
Small, base speed 20', +2 bonus to Climb, Jump, Move Silently and Listen checks, +1 bonus to ALL saving throws, +2 morale bonus vs. fear, +1 attack bonus with thrown weapons. |
| Orc |
Yes |
Yes |
+4 STR, -2 WIS, -2 INT, -2 CHA |
Darkvision. NOTE: Orcs do not suffer the light sensitivity trait described in the MM. |
| Goblin (female goblin) |
Yes |
Yes |
-2 STR, +2 DEX, -2 CHA |
+4 to Move Silently checks, +6 to Ride checks on worgs, Mounted Combat feat. |
| Hobgoblin (male goblin) |
Yes |
Yes |
+2 DEX, +2 CON, -2 CHA |
+4 to Move Silently checks. |
| Wildling |
No |
Yes |
See data under races in SETTING. |
See data under races in SETTING. |
| Centaur |
No |
Yes |
+8 STR, +4 DEX, +4 CON, -2 INT, +2 WIS |
+4d8 HD, Large, Base speed 50', +2 natural AC. |
| Sidhe Changeling |
Yes |
Yes |
+1 DEX, -1 CON |
Low-light vision, +1 to Listen, Search, Spot checks, Sidhe blood. |
| Dweorg Changeling |
Yes |
Yes |
+1 CON, -1 CHA |
Darkvision, +2 saving throws vs. Poison and spells, +4 bonus to Craft checks. |
| Orc Changeling |
Yes |
Yes |
+2 STR, -2 INT, -2 CHA |
Darkvision, orc blood. |
Typically, you would also choose your languages based on your race. For the faerytale setting, there are only three languages you really need to worry about, and everyone from Gilraeven should have access to learn them: Common North (Morraent language), Common South (Lehonti language -- not actually closely related to Common North, despite the name) and Fae. The individual races do not have individual languages in this setting.
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