Clergyman:
Prerequisites: Age 21+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Concentration, Diplomacy, Gather Information, Knowledge (current events, history, theology and philosophy), Read/Write Language, Sense Motive, Speak Language, Treat Injury
Reputation: +1
Wealth Bonus: +2
Craftsman:
Prerequisites: Age 16+
Skills: Choose three of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Craft (any one), Climb, Handle Animal, Profession (craftsman), Repair, or Ride
Wealth Bonus: +1
Entertainer:
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Bluff, Craft (visual art or writing), Diplomacy, Disguise, or Perform (any), Profession (any).
Reputation Increase: +1
Wealth Bonus: +1
Merchant:
Prerequisites: Age 22+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Appraise, Bluff, Diplomacy, Gather Information, Knowledge (business, current events), Profession (Merchant)
Reputation Bonus: +1
Wealth Bonus: +4
Noble:
Prerequisites: Age 16+
Skills: Choose one of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Bluff, Diplomacy, Gamble, Handle Animal, Intimidate, Knowledge (culture, geography, nobility, current events, history), Read/Write Language, Ride, Sense Motive, Speak Language
Reputation Bonus: +2
Wealth Bonus: +6
Outdoorsman:
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Climb, Handle Animal, Hide, Jump, Listen, Move Silently, Navigate, Spot, Survival, Swim
Feats: Choose any one of the following: Light Armor, Martial Weapon Proficiency
Wealth Bonus: +1
Outlaw:
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Bluff, Disable Device, Disguise, Forgery, Gamble, Hide, Knowledge (nature, streetwise), Move Silently, Pickpocket, or Survival.
Bonus Feats: Choose one of the following feats: Martial Weapon Proficiency, Light Armor
Wealth bonus: +1
Peasant/Worker:
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Climb, Gather Information, Handle Animal, Hide, Jump, Knowledge (agriculture, current events), Listen, Profession, Survival, Swim
Bonus Feat: Great Fortitude
Wealth Bonus: +1
Scholar:
Prerequisites: Age 24+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Concentration, Diplomacy, Gather Information, Knowledge (current events, history, theology and philosophy), Read/Write Language, Sense Motive, Speak Language, Treat Injury
Wealth Bonus: +2
Soldier:
Prerequisites: Age 17+
Skills: Choose one of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill: Climb, Gamble, Handle Animal, Jump, Listen, Ride, Spot, Survival, Treat Injury
Feats: Choose any of the following two Light Armor, Martial Weapon Proficiency, Medium Armor, Shield
Wealth Bonus: +2