Fantasy Football
Rules & Regulations


Previous Years Results


2005 Season


Pre-Season In-Season Post-Season
Membership Weekly Games Playoffs
Fees Starting Lineup Tiebreakers
Team and Roster Scoring Prizes
Draft Method - 2 Phase Restricted Waivers
Draft Phase 1 - Auction Free Waivers
Draft Phase 2 - Pick Order Trades



Pre-Season


Membership

Membership to this league is a privilege and is by invitation only

Fees

Fees for membership will be determined by the commissioner

Team and Roster

Team roster will be 14 (a defense and/or special-team takes up 1 roster spot)

Draft Method - 2 Phase

The draft consist of 2 phases, the auction and the straight draft
This is designed to avoid unfair advantage to "luck of the draw" situations

Draft Phase 1 - Auction

Each team owner starts with a salary cap of $100 (fictitious dollars) All owners will pull a number out of a hat, this number will be used to determine their turn to declare a player for auction.

  • The auction starts when the owner who has been predetermined to go first, names a player and declares an opening bid for said player
  • A bid must be at least $1, and must be in increments of $1 (50 cents and 25 cents bids etc. are not allowed)
  • An owner must have enough money to make the minimum bid, $1 for all 6 rounds, therefore the max bid for a player is $95
  • Once an owner passes on a bid, he is out of the auction for that particular player
  • The auction for a particular player ends when all but 1 owner still bidding passes, the remaining owner then right to draft that player, and his bid amount gets subtracted from his salary cap pool.
  • Then owner predetermined to go next can declare his bid on a player of his choosing
  • Each owner can only draft 6 players in the auctin round, at anytime during the auction round when an owner reaches 6 players drafted, the owner is no longer allowed to bid.
  • This auction round ends when all teams have 6 players

  • Draft Phase 2 - Pick Order

    The Straight Draft occurs after the auction rounds

  • The owner with the most cash left after the auction round gets to go first, and the owner with the second most cash goes next and so forth.
  • In case of a tie in remaining cash, the order will be determined by the auction order in the auction round
  • After the last person has drafted, then the next round proceeds in reverse order.
    Ex. 1st round order 1, 2, 3 �. 7, 8, 9, 10. 2nd round order 10, 9, 8, 7 �. 3, 2, 1
  • The owner simply names the player his would like to draft and will receive said player
  • The drafting will continue to 8 rounds (total of 14 players on each team).




  • In-Season


    Weekly Games

    There will be 14 weeks of head-to-head play followed by 2 rounds of playoffs
    There will be no games on week 17 as some teams already qualified
    for playoffs may not play their starters

    The top 4 teams after week 14 will qualify for playoffs which will be 2 rounds
    semi-finals on week 15 and finals, and 3rd place game on week 16. The weekly games will be head-to-head round robin match-ups
    the schedule is determined randomly depending on the website in use
    A team is not allowed to intentionally field an un-complete lineup
    whether they are still in contention or not
    the commissioner reserves the right to modify the line-up before game time

    Starting Lineup

    Starting lineups should consists of the following :

  • Quarterback = 1
  • Runningback = 2
  • Wide Receiver = 2
  • Tight End = 1
  • Kicker = 1
  • Defense/ST = 1 (team)

    Dealines for starting lineips :

  • Starting lineups can be changed up to 5 minutes before the start of each player's game .


  • Scoring

    Scoring by Offense (positive)

  • Throwing touchdown = 4 pts
  • Rushing touchdown = 6 pts.
  • Receiving touchdown = 6 pts.
  • 2 point conversion = 2 pts.
  • Throwing 2 pt. Conversion = 2 pts.
  • Field goal from < 50 yards = 3 pts.
  • Field goal from > 50 yards = 4 pts.
  • Point after touchdown = 1 pt.
  • Passing yards, every 25 yards = 1 pt.
  • Rushing yards, every 10 yards = 1 pt.
  • Receiving yards, every 10 yards = 1 pt.

    Scoring by Offense (negative)

  • Throwing interceptions = -1 (negative 1pt.)
  • Lost Fumble = -1 (negative 1pt.)

    Scoring by Defense (positive)

  • Fumble recovery by defense = 1 pt.
  • Interception by defense = 1 pt.
  • Sack by defense = 1 pt.
  • Blocked kick = 1 pt.
  • Defensive Touchdown = 6 pts.
  • Kick-off or Return Touchdown = 6 pts.
  • Defensive Safety = 2 pts.
  • Defense shuts out opponent = 10 pts.
  • Defense holds opponent to 6 or less points = 5 pts.

  • Restricted Waivers

  • Every week after all games are played (typically Tue. Mornings), each team is allowed to draft 1 player
  • The order of the draft will start with the team with the worst record at that time (in case of tie, least number of cumulative points), and ending with the team with the best record.
  • A time limit will be set for each team to draft, if a team does not make a draft in the allowed time, they will forfeit their right to draft.
  • A player that is dropped during the weekly restricted drafts cannot be picked up by another team until next week's restricted draft period.

  • Free Waivers

  • After all teams have made their 1 pick during the restricted draft, at a pre-determined time (typically Sat. morning 6:00 am) the free waivers period will start.
  • In this period any team is allowed to make any number of transactions until game time.
  • Players dropped during this free waiver period CAN be picked up by other teams
  • Players dropped during the most recent restricted waiver period CANNOT be picked.
  • All Free Waiver player transactions must be completed no later than 5 minutes before the start of the week's Sunday games .
  • Trades

  • Team owners are free to make trades proposals anytime to any other team
  • Trades must be completed by Wed for traded players to be eligible for the weekend's games
  • Once a trade is made other team owners will have 48 hours to file a protest, in which case it will go to a vote where the trade will either be upheld or vetoed.
  • Once traded players have played in a game, the trade will no longer be reversible.
  • If a trade is completed after the Wed deadline, owners involved may request the commissioner to allow traded players to be eligible for the coming weekend's games, this request will not have automatic approval and will be up to the commissioner's discretion. The closer to the weekend's games this request is made the least likely it will be approved, this option is open until midnight Sat night (it is your responsibility to make sure the commissioner will reachable and able to make approvals at the time you complete your trade).
  • All approved trades will be published on the website, it is the owners responsibility to look at published trades on a regular basis, once a traded player has played in a game, the trade is irreversible.




  • Post-Season


    Playoffs

    The top 4 teams (rank 1 to 4) after regular season will qualify for playoffs
    There are 2 rounds of playoffs, semi-finals and finals
    to be played on week 15 and week 16 respectively

  • Semi-finals Match-ups
  • rank 1 vs. rank 4
  • rank 2 vs. rank 3

  • Finals Match-ups
  • winner of (rank 1 vs. rank 4) vs. winner of (rank 2 vs. rank 3)
  • play for championship, loser will end up in 2nd place
  • loser of (rank 1 vs. rank 4) vs. loser of (rank 2 vs. rank 3)
  • play for 3rd place, loser will end up in 4th place

    The next 4 teams (rank 5 to 8) after regular season will qualify for consolation playoffs
    There are 2 rounds of consolation playoffs, round 1 and round 2
    to be played on week 15 and week 16 respectively

  • Consolation Round 1 Match-ups
  • rank 5 vs. rank 8
  • rank 6 vs. rank 7

  • Consolation Round 2 Match-ups
  • winner of (rank 5 vs. rank 8) vs. winner of (rank 6 vs. rank 7)
  • play for 5th place, loser will end up in 6th place
  • loser of (rank 5 vs. rank 8) vs. loser of (rank 6 vs. rank 7)
  • play for 7th place, loser will end up in 8th place

  • Tiebreakers

    Tiebreakers for qualifying for playoffs are as follows :

  • Win percentage
  • Cumulative points in regular season
  • Total points scored in week 16
  • Total points scored in week 15
  • Total points scored in week 14
  • Total points scored in week 13
  • Total points scored in week 12
  • Total points scored in week 11
  • Total points scored in week 10
  • Total points scored in week 9
  • Total points scored in week 8
  • Total points scored in week 7
  • Total points scored in week 6
  • Total points scored in week 5
  • Total points scored in week 4
  • Total points scored in week 3
  • Total points scored in week 2
  • Total points scored in week 1
  • Coin Flip

    Tiebreakers for playoff games are as follows :

  • Most TDs scored by entire starting line-up.
  • Most fantasy points by starting QB
  • Most fantasy points by starting Defense
  • Most fantasy points by starting WR(s)
  • Most fantasy points by starting RB(s)
  • Most fantasy points by starting TE
  • Most fantasy points by starting Kicker
  • Coin Flip
  • Prizes

    Prizes are distributed as follows :

  • 1st place - 60%
  • 2nd place - 20%
  • 3rd place - 10%
  • 4th place - 5%
  • 5th place - 5%




  • Previous Years Results



    Draft Results of 2007 Season
  • 2007 SmackTalk San Diego League Results



    Draft Results of 2006 Season
  • 2006 SmackTalk San Diego League Results



    Results of 2005 Season
  • 2005 better back up your smack League Results



    Results of 2004 Season
  • 2004 Win and Leave Town Leave Results



    Results of 2003 Season
  • 2003 Bragging Rights League (10 teams)



    Results of 2002 Season (Draft, Playoffs, Awards)
  • Results of 2002 Season





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