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A
couple of strats to help ya'll with the game. . .=)

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<----Melees are NOoOo match from INT ranged strategy---->
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Simple
Strategy. . . Melee Heros will be really pissed off
once you get a hang of this strat.
-1st earn money and get these items:
-boots
of travel or lothar's edge -dagger
of escape -dagon(lvl.
5) and refresher orb
Hit
and Run is the game. . . refresh and go! Especially
when your hero is Crystal Maiden. Opposing players asume
that Crystal Maiden has no wind walk right? They will
be wrong this time. . . wind walk near the enemy (better
be quick with your hands), Freeze him, then quickly
use her utimate skill after that give the enemy an energy
burst(800 damage ouch!). If the enemy still lives. .
. Use the D.O.E(dagger of teleportation) to get out
of his way. Enemy asumes you can't do it all again. . . Use
the refresh orb then teleport using boots of travel
on his path then wind walk in case the enemy can see
you, freeze him again then hit him with the ultimate
skill again. . . if He still lives? blast him with dagon.
. . Don't tell me He's still alive...!?!
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<----A time consuming
but Dominating
victory strategy----> 
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If
you have time and money to spare try this for instance.
. . I used to do this in tides of blood. A character
in tides of blood has charm which can control an enemy
creep. My enemy was a strong INT, STR type so my Hero
is no challenge at all. So I tried to charm as many
creeps as I can then put them in my base for safe keeping
til its time. I controlled 5-6 dozens of creeps then
pushed them to the base along with other creeps. Thus
winning a by a long shot.
Here's
a kinda similar strat for that but it will be kinda
time consuming and kinda expensive at first. You would
need these:
-
Refresh Orb -
Helm of Dominator
The
Helm of Dominator I think takes 60 secs to cooldown.
. . but looks more like 50. after dominating an enemy
creep with your H. O. D. use the Refresh Orb to reset
the cooldown and cast another dominate skill. Do this
over and over again till you can't dominate no more
then push them to the enemy base. Just make sure to
keep them away from the opposing hero. . . He might
wipe out your dominated creeps. while push the dominated
creeps, keep the opposing hero buzy and when it's too
late, He will leave the game sooner than expected. =)
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<----Getting Trapped from rhasta is easy to avoid
Strategy----> 
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Once
rhasta traps you. . . be sure to have D.O.E. You can teleport
automatically from the trap. that is all. =)
Same
goes for Luna Moonfang. . . When She gets near you and
hit you with the ultimate skill, a little tele will
help you get out of the way. The ultimate gets
cancelled, moonfang runs away like a baby and you run
after her like a moron.
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<----A fairly
powerful and striking juggernaut Strategy---->
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There's
is only but a few flaws in juggernaut. . . He has no
stun ability, no long range skill to catch up on retreating
enemy hero's and runs kinda slow. These things can change
those flaws. . .
You need these things for optimum
use of Juggernaut: -
Power Treads -
Monkey King Bar -
Buriza -
Butterfly -
Dagger of Escape -
Hyperstone
If you have these. . . Your
juggernaut can be very convincingly invincible. First
of all, Juggernaut's ultimate skill makes him hit multiple
enemies 8 times and almost makes all the hits critical.
With Buriza and Monkey King Bar his hits will be wOpiN!
While in ultimate skill mode, Juggernaut is literally
invincible. If you want to kill an enemy hero. . . make
sure he is alone or far from his creeps. If that he
is, hit him with the ultimate. 8 times strike +buriza
and monkey king effect, 80%+ chance of critical every blow
in the ultimate skill and 30% chance +100 damage and
1.75 secs stun. If he still lives try to catch up on
him and hit him several times. he will be quite fast
with the Hyperstone's 50%+ attack speed + Monkey kings
15%+ attack speed. The faster the attacks. . . the faster
the stun generates. If he run and lives, catch up with
him using the D. O. E. . . That will learn him. =)
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