Level
4
(White
Element/Lightning Motif/Katana)
6 |
Mental |
Awareness |
3 |
6 |
Combat |
Body |
4 |
6 |
Physical |
Control |
3 |
6 |
Movement |
Education |
3 |
30 |
HP |
Evasion |
4 |
30 |
MP |
Fighting |
4 |
12 |
SD |
Performance |
3 |
12 |
INIT |
Social |
3 |
|
|
Technique |
3 |
Crono
is a humble young man having grown up in the village
of Truce with his mother .
He excelled in kenjutsu and
is a very well-mannered man. Despite his
lower-middle-class lifestyle, Crono is a morally
upstanding citizen. For most of his life, he's
called Lucca his best friend, despite her eccentric
ways.
Through
his adventures that would follow his fateful meeting
with a young woman calling herself Marle,
Crono
must
endure persecution, heartbreak, awful revelation ...
he even seemingly flirts with death until his friends
substitute a clone-doll in his stead. Despite
all of this, Crono always comes out on top with a
positive, optimistic outlook and a strong desire to
set things right.
Of
all of the Heroes of Time, Crono is perhaps the most
well-adjusted. Stable both emotionally and
physically, his harmony with himself carries the rest
of the party through their hardest times. His
optimism is
very
infectious to the rest of the
party. When Crono is seemingly killed by Lavos
in their first face-to-face meeting, Marle and the
others band together for strength and support ... even
winning the aid of the enigmatic Magus ... to regain
their friend.
Single Techs
Rating-1)
Cyclone (4 die Explosion) -- Crono leaps
forward into the fray of a small group of enemies,
spinning with his katana in a vicious circle of damage.
Rating-2) Slash (8 die Line) --
Crono dashes fowards, slicing his katana through every
enemy he passes along the way.
Rating-3) Lightning (20 die Attack)
-- Crono channels lightning to strike down an enemy.
Rating-4) Spincut (24 die Attack)
-- Crono meets an enemy face to face and spins around
viciously, cutting into the enemy again and again and
again.
Rating-5) Lightning 2 (16 die Area of Effect)
-- Crono channels lightning to strike down all enemies
on the battlefield.
Rating-6) Life (12 die Heal, Raise Ally)
-- By channeling the White energy of Lightning and Air,
Crono can literally breath consciousness back into an
ally.
Rating-7) Confuse (28 die Attack, Confuse)
-- By striking an enemy in a particular way, Crono can
channel White energy straight into an enemy's nervous
system, causing that enemy to act sporadically for a few
moments.
Rating-8) Luminaire (28 die Area of Effect)
-- The ultimate magic spell, Luminaire channels white
lightning energy to strike down even the mightiest of
enemies. The entire battlefield is bathed in a
stream of alabaster lightning that seeks out every
single enemy and inflicts horrendous amounts of damage.
Double
Techs
Crono
& Marle
Aura
Whirl: (Crono 1/Marle 1) 10 die Heal
Explosion
Ice Sword: (Crono 4/Marle 3) 35 die
Armor Piercing
Ice Sword 2: (Crono 7/Marle 6) 45 die
Armor Piercing Explosion
Crono
& Lucca
Fire
Whirl: (Crono 1/Lucca 1) 10d6 Explosion
Fire Sword: (Crono 4/Lucca 3) 35 die
Armor Piercing
Fire Sword 2: (Crono 7/Lucca 6) 45 die
Armor Piercing Explosion
Crono
& Frog
X Strike:
(Crono 1/Frog 2) 35 die Attack -- Crono
and Frog rush forward on a single enemy, striking from
different angles as to form an "X." They
both strike the enemy simultaneously, inflicting a large
amount of damage.
SwordStream: (Crono 4/Frog 3) 55 die
Attack
Spire: (Crono 5/Frog 5) 70 die Attack
Crono
& Robo
Rocket
Roll: (Crono 1/Robo 3) 10 die Area of
Effect
Max Cyclone: (Crono 4/Robo 3) 35 die
Explosion
Super Volt: (Crono 5/Robo 8) 55 die
Area of Effect
Crono
& Ayla
Drill
Kick: (Crono 1/Ayla 2) 35 die Attack
Volt Bite: (Crono 3/Ayla 3) 50 die
Attack
Falcon Hit: (Crono 4/Ayla 4) 40 die
Line
Triple
Techs
3D Kick: (Crono
1/Frog 2/Ayla 8) 85 die Attack
Fire Zone: (Crono 4/Lucca 6/Robo
3) 65 die Explosion
Arc Impulse: (Crono 4/Marle 6/Frog
5) 75 die Armor Piercing
Gatling Kick: (Crono 5/Lucca 6/Ayla
8) 95 die Explosion
Delta Force: (Crono 5/Marle 6/Lucca
6) 70 die Area of Effect -- Crono, Marle, and
Lucca work together to create a pyramid of fire, ice,
and lightning energy upon the entire battlefield.
All enemies within that pyramid are inundated with all
three types of energy, being inflicted with massive
amounts of damage.
Lifeline: (Crono 4/Robo 7/Marle
8) 5 die Heal, Delayed Explosion Raise Ally --
Crono, Robo, and Marle work together to ensure that the
party is not defeated outright in battle. By
casting this Tech, each person in the party will
automatically be raised once if they fall in
combat. NOTE: This Tech is not built
according to the Tech Ratings given in the video game
(Lifeline is really Crono 1/Robo 3/Marle 8 in the video
game, making it an extremely powerful and useful Tech
during the course of the game).
Delta Storm: (Crono 5/Lucca 6/Frog
6) 70 die Area of Effect
Triple Raid: (Crono 1/Robo 4/Frog
5) 80 die Attack -- Crono, Frog, and Robo attack a
single enemy at once, Crono and Frog dashing in an
"X" pattern as Robo dashes down the
center. This inflicts a spectacular amount of
damage on the enemy.
Final Kick: (Crono 5/Marle 6/Ayla
8) 95 die Armor Piercing
Twister: (Crono 1/Robo 3/Ayla
6) 35 die Area Effect -- Crono, Robo, and Ayla
leap into place so that they form a pillar of one atop
the other. Then, using their skills at spin
attacks, they whirl around the battlefield,
simultaneously inflicting massive amounts of damage upon
the all of the enemy!
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