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Crono

Level 4
(White Element/Lightning Motif/Katana)

6 Mental Awareness 3
6 Combat Body 4
6 Physical Control 3
6 Movement Education 3
30 HP Evasion 4
30 MP Fighting 4
12 SD Performance 3
12 INIT Social 3
Technique 3

Crono is a humble young man having grown up in the village of Truce with his mother.  He excelled in kenjutsu and is a very well-mannered man.  Despite his lower-middle-class lifestyle, Crono is a morally upstanding citizen.  For most of his life, he's called Lucca his best friend, despite her eccentric ways.

Through his adventures that would follow his fateful meeting with a young woman calling herself Marle, Crono must endure persecution, heartbreak, awful revelation ... he even seemingly flirts with death until his friends substitute a clone-doll in his stead.  Despite all of this, Crono always comes out on top with a positive, optimistic outlook and a strong desire to set things right.

Of all of the Heroes of Time, Crono is perhaps the most well-adjusted.  Stable both emotionally and physically, his harmony with himself carries the rest of the party through their hardest times.  His optimism is very infectious to the rest of the party.  When Crono is seemingly killed by Lavos in their first face-to-face meeting, Marle and the others band together for strength and support ... even winning the aid of the enigmatic Magus ... to regain their friend.

Single Techs

Rating-1) Cyclone (4 die Explosion) -- Crono leaps forward into the fray of a small group of enemies, spinning with his katana in a vicious circle of damage.
Rating-2) Slash (8 die Line) -- Crono dashes fowards, slicing his katana through every enemy he passes along the way.
Rating-3) Lightning (20 die Attack) -- Crono channels lightning to strike down an enemy.
Rating-4) Spincut (24 die Attack) -- Crono meets an enemy face to face and spins around viciously, cutting into the enemy again and again and again.
Rating-5) Lightning 2 (16 die Area of Effect) -- Crono channels lightning to strike down all enemies on the battlefield.
Rating-6) Life (12 die Heal, Raise Ally) -- By channeling the White energy of Lightning and Air, Crono can literally breath consciousness back into an ally.
Rating-7) Confuse (28 die Attack, Confuse) -- By striking an enemy in a particular way, Crono can channel White energy straight into an enemy's nervous system, causing that enemy to act sporadically for a few moments.
Rating-8) Luminaire (28 die Area of Effect) -- The ultimate magic spell, Luminaire channels white lightning energy to strike down even the mightiest of enemies.  The entire battlefield is bathed in a stream of alabaster lightning that seeks out every single enemy and inflicts horrendous amounts of damage.

Double Techs

Crono & Marle
Aura Whirl: (Crono 1/Marle 1)  10 die Heal Explosion
Ice Sword: (Crono 4/Marle 3)  35 die Armor Piercing
Ice Sword 2: (Crono 7/Marle 6)  45 die Armor Piercing Explosion

Crono & Lucca
Fire Whirl: (Crono 1/Lucca 1)  10d6 Explosion
Fire Sword: (Crono 4/Lucca 3)  35 die Armor Piercing
Fire Sword 2: (Crono 7/Lucca 6)  45 die Armor Piercing Explosion

Crono & Frog
X Strike: (Crono 1/Frog 2)  35 die Attack -- Crono and Frog rush forward on a single enemy, striking from different angles as to form an "X."  They both strike the enemy simultaneously, inflicting a large amount of damage.
SwordStream: (Crono 4/Frog 3)  55 die Attack
Spire: (Crono 5/Frog 5)  70 die Attack

Crono & Robo
Rocket Roll: (Crono 1/Robo 3)  10 die Area of Effect
Max Cyclone: (Crono 4/Robo 3)  35 die Explosion
Super Volt: (Crono 5/Robo 8)  55 die Area of Effect

Crono & Ayla
Drill Kick: (Crono 1/Ayla 2)  35 die Attack
Volt Bite: (Crono 3/Ayla 3)  50 die Attack
Falcon Hit: (Crono 4/Ayla 4)  40 die Line

Triple Techs

3D Kick: (Crono 1/Frog 2/Ayla 8)  85 die Attack
Fire Zone: (Crono 4/Lucca 6/Robo 3)  65 die Explosion
Arc Impulse: (Crono 4/Marle 6/Frog 5)  75 die Armor Piercing
Gatling Kick: (Crono 5/Lucca 6/Ayla 8)  95 die Explosion
Delta Force: (Crono 5/Marle 6/Lucca 6)  70 die Area of Effect -- Crono, Marle, and Lucca work together to create a pyramid of fire, ice, and lightning energy upon the entire battlefield.  All enemies within that pyramid are inundated with all three types of energy, being inflicted with massive amounts of damage.
Lifeline:  (Crono 4/Robo 7/Marle 8)  5 die Heal, Delayed Explosion Raise Ally -- Crono, Robo, and Marle work together to ensure that the party is not defeated outright in battle.  By casting this Tech, each person in the party will automatically be raised once if they fall in combat.  NOTE:  This Tech is not built according to the Tech Ratings given in the video game (Lifeline is really Crono 1/Robo 3/Marle 8 in the video game, making it an extremely powerful and useful Tech during the course of the game).
Delta Storm:  (Crono 5/Lucca 6/Frog 6)  70 die Area of Effect
Triple Raid:  (Crono 1/Robo 4/Frog 5)  80 die Attack -- Crono, Frog, and Robo attack a single enemy at once, Crono and Frog dashing in an "X" pattern as Robo dashes down the center.  This inflicts a spectacular amount of damage on the enemy.
Final Kick:  (Crono 5/Marle 6/Ayla 8)  95 die Armor Piercing
Twister:  (Crono 1/Robo 3/Ayla 6)  35 die Area Effect -- Crono, Robo, and Ayla leap into place so that they form a pillar of one atop the other.  Then, using their skills at spin attacks, they whirl around the battlefield, simultaneously inflicting massive amounts of damage upon the all of the enemy!


Website Copyright © 2001, D. West Robbins
Updated 08/28/01 02:58 PM

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