Name: M-173A and B
Type: Scout/ light combat robot
Crew: one pilot
MDC by location:
Hands | (2) | - | 60 |
Forearms | (2) | - | 100 |
Upper arms | (2) | - | 125 |
Legs | (2) | - | 200 |
Head | - | 250 | |
Main body | - | 400 | |
Plasma cannons | (2) | - | 50 |
Mini-missile launchers | (2) | - | 45 |
Vibro-Blades | (2) | - | 45 |
Statistical Data:
Height: 25 ft 6 in
Width: 13 ft 7 in
Length: 8 ft
Weight: 28 tons
Physical Strength: equal to
PS: 50
Power System: Nuclear, average
‘life’ span: 15 years
Cargo: small 2’ by 2’ storage
area
Black Market Cost: Not available
Speed:
Running: 96 mph max. with ‘roller
blades’ max. speed: 192 mph
Leaping: 25 ft high or lengthwise
from a standing position, for running double for height and double and
add 10 ft for lengthwise
Flying: Not possible
Weapons Systems:
1) Plasma cannons(2): plasma cannons located in
the shoulders
Primary purpose: defense
Mega-damage: 1D6x10/ blast or 2D4x10/simultaneous blast
Range: 4000 ft
Rate of fire: equal to number of hand to hand
attacks
Payload: effectively unlimited
2) Mini-Missile Launcher(2):
Located in the upper arms are 2 missile launchers that hold 10 missiles
each
Primary Purpose: defense
Mega-Damage: 1D4x10 for armor piercing or 1D6x10
for plasma
Max. Range: 500 ft
Rate of fire: one at a time or in volleys of 2,
4 or 6
Payload: 20 missiles, ten in each launcher
3) Vibro-Swords(2): concealed in the forearms
are two 40 inch blades
Primary Purpose: Assault
Mega-Damage: 4D6
Bonuses: +1 to strike, parry in hand to hand combat
4) Hand to hand combat: bonuses and damage for
the M-173 (in MD)
Restrained punch- 1D6
Full strength punch- 2D6
Power punch- 4D6(counts as two attacks)
Vibro-blade- 4D6
Crush, Pry, or Tear- 1D6
Kick- 2D6
Leap Kick- 3D6 (counts as two attacks)
Body Flip/throw- 1D6
Body Block/Ram- 2D4
Stomp- 1D6 to man sized targets
Bonuses:+2 strike;+4 parry, roll with impact, and
pull punch; +3 dodge; add 2 melee attacks at level 1; add 1 at levels 4,6,9
and 12
Note: can use any rail or laser guns that are giant sized
Sensors and features:
1) Advanced audio system: stereo hearing capacity, Amplified
hearing (5X hearing of normal human), Wide band radio receiver & transmitter
(50 mile radius), Hears in audible frequencies (dog whistles for example)
2) Radar Detector: detects whether or not unit has been
detected by other radar and detects incoming radar (70% accuracy)
3) Radio signal scrambling system: Linked to radio to
scramble outgoing messages and reverse for incoming messages
4) Advanced Optic Systems: Includes normal vision, night
vision, infrared, and ultraviolet vision
5) Advanced Laser Targeting Systems: slightly larger
than the version in Rifts main book , also gives a +3 bonus
6) Telescopic Vision: magnifies just like a gun scope
Range:16 miles
7) Thermographic Imager: Takes ambient heat off each
gives off and turns it into an understandable image. Allows sight in darkness,
shadows, and smoke Range:1600ft
8) Bug Detector: Will detect the presence of listening
devices Range:50 ft
9) Advanced Combat Computer: All other systems are tied
in to this and the data is calculated, stored and transmitted to the pilot
Bonuses: +2 initiative, +1 strike on all weapons, and +1 parry and dodge.
Adds 10 targets to tracking ability
10) Roller Blades: The wheels are stored in the bottom
of the feet until needed. Doubles speed of robot.
11) Active Cloaking package: Spectrum, Magnetic, Firing
whiled cloaked, and Combat cloaking: can’t be detected by visual, infrared,
and magnetic sensors Bonuses: +3 initiative, +1 strike, and attackers get
-2 on next action after recloaking
12) Targeting Identification: ID’s robot that the computer
is locked onto
Note: M-173A has Motion detector and warning system.
The M-173B has Maxi-Radar. Ask GM for specifics.
No data sent on construction costs.